Information Technology & Tourism

Papers
(The H4-Index of Information Technology & Tourism is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
From museums to fantasyscapes: user responses to traditional and hyperreality VR in cultural tourism115
Managing emerging risks and sustainability in blockchain adoption for tourism operations109
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint108
When and why personalized tourism recommendations reduce purchase intention?91
Measuring tourism destination image from multimodal online reviews: a novel framework using deep learning approach57
An enabling Framework for Blockchain in Tourism57
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico55
AI-powered smartphones and phygital tourism experiences: implications and future research directions51
Driving tourism growth through AI adoption in G-7 economies: a quantile regression approach47
Assessing pre-travel online destination experience values of destination websites: scale development and validation45
Evaluation of generative artificial intelligence tools in tourism using the extended VIKOR method with probabilistic linguistic information incorporating regret theory45
Influencers and the choice of a travel destination: a customer journey and information processing perspective42
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study39
Digital transformation: what are the smart cities today?38
Metaverse and tourism development: issues and opportunities in stakeholders’ perception35
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China34
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR31
The pandemic of loneliness: designing smart tourism for combating loneliness28
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?27
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape25
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism23
Tourism in the digital frontier: a study on user continuance intention in the metaverse22
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