Information Technology & Tourism

Papers
(The TQCC of Information Technology & Tourism is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint100
When and why personalized tourism recommendations reduce purchase intention?97
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico81
An enabling Framework for Blockchain in Tourism77
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study71
Assessing pre-travel online destination experience values of destination websites: scale development and validation69
AI-powered smartphones and phygital tourism experiences: implications and future research directions63
Influencers and the choice of a travel destination: a customer journey and information processing perspective62
Book Review "Digital and Social Media Marketing: Emerging Applications and Theoretical Development"46
An affective approach to modelling intentions to use technologies for social distancing in hotels45
Digital transformation: what are the smart cities today?43
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China41
Metaverse and tourism development: issues and opportunities in stakeholders’ perception39
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR36
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism32
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape31
The pandemic of loneliness: designing smart tourism for combating loneliness31
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?31
Tourism in the digital frontier: a study on user continuance intention in the metaverse29
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism28
Exploring experience design features in the metaverse concerts: a mixed-method approach27
Exploring the psychological effects of Metaverse on mental health and well-being26
A systematic literature review on payment methods in hospitality and tourism25
SHMIS: An integrated IoT context awareness framework for hotel management to enhance guest experience and operational efficiency23
Enhancing destination marketing through artificial intelligence driven visual recognition22
Urban tourists’ spatial distribution and subgroup identification in a metropolis --the examination applying mobile signaling data and latent profile analysis19
Correction to: Mapping tourism and hospitality research on information and communication technology: a bibliometric and scientific approach19
Modeling sustainable city trips: integrating $$\text {CO}_{2}\text {e}$$ emissions, popularity, and seasonality into tourism recommender systems17
Immersive technologies for tourism: a systematic review16
Beta tourist world: a conceptual framework for organizing an event in the metaverse15
Interpreting the perceptions of authenticity in virtual reality tourism through postmodernist approach14
Can Google Trends data provide information on consumer’s perception regarding hotel brands?14
Interactive webcam travel: supporting wildlife tourism and conservation during COVID-19 lockdowns14
Reaching new heights: investigating adoption factors shaping the moon landing of metaverse tourism14
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