Information Technology & Tourism

Papers
(The TQCC of Information Technology & Tourism is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
When and why personalized tourism recommendations reduce purchase intention?93
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint92
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico75
An enabling Framework for Blockchain in Tourism67
Assessing pre-travel online destination experience values of destination websites: scale development and validation64
Book Review "Digital and Social Media Marketing: Emerging Applications and Theoretical Development"64
AI-powered smartphones and phygital tourism experiences: implications and future research directions58
Influencers and the choice of a travel destination: a customer journey and information processing perspective48
An affective approach to modelling intentions to use technologies for social distancing in hotels42
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study40
Metaverse and tourism development: issues and opportunities in stakeholders’ perception39
Digital transformation: what are the smart cities today?39
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR38
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China31
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism28
The pandemic of loneliness: designing smart tourism for combating loneliness27
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape26
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?26
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism25
Tourism in the digital frontier: a study on user continuance intention in the metaverse25
Exploring experience design features in the metaverse concerts: a mixed-method approach24
A systematic literature review on payment methods in hospitality and tourism23
Exploring the psychological effects of Metaverse on mental health and well-being22
Urban tourists’ spatial distribution and subgroup identification in a metropolis --the examination applying mobile signaling data and latent profile analysis21
SHMIS: An integrated IoT context awareness framework for hotel management to enhance guest experience and operational efficiency19
Enhancing destination marketing through artificial intelligence driven visual recognition19
Modeling sustainable city trips: integrating $$\text {CO}_{2}\text {e}$$ emissions, popularity, and seasonality into tourism recommender systems18
Correction to: Mapping tourism and hospitality research on information and communication technology: a bibliometric and scientific approach18
Immersive technologies for tourism: a systematic review17
Beta tourist world: a conceptual framework for organizing an event in the metaverse16
Interactive webcam travel: supporting wildlife tourism and conservation during COVID-19 lockdowns15
The influence of robot anthropomorphism and perceived intelligence on hotel guests’ continuance usage intention14
Reaching new heights: investigating adoption factors shaping the moon landing of metaverse tourism14
Interpreting the perceptions of authenticity in virtual reality tourism through postmodernist approach13
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