Information Technology & Tourism

Papers
(The TQCC of Information Technology & Tourism is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
When and why personalized tourism recommendations reduce purchase intention?85
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint81
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico66
An affective approach to modelling intentions to use technologies for social distancing in hotels62
An enabling Framework for Blockchain in Tourism62
AI-powered smartphones and phygital tourism experiences: implications and future research directions61
Book Review "Digital and Social Media Marketing: Emerging Applications and Theoretical Development"52
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study40
Assessing pre-travel online destination experience values of destination websites: scale development and validation36
Digital transformation: what are the smart cities today?34
Metaverse and tourism development: issues and opportunities in stakeholders’ perception32
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China32
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR27
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism24
The pandemic of loneliness: designing smart tourism for combating loneliness24
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?23
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism22
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape21
Tourism in the digital frontier: a study on user continuance intention in the metaverse21
Exploring the psychological effects of Metaverse on mental health and well-being20
Urban tourists’ spatial distribution and subgroup identification in a metropolis --the examination applying mobile signaling data and latent profile analysis19
My heritage in my pocket: mobile device and app use by genealogy tourists19
A systematic literature review on payment methods in hospitality and tourism19
SHMIS: An integrated IoT context awareness framework for hotel management to enhance guest experience and operational efficiency18
Correction to: Mapping tourism and hospitality research on information and communication technology: a bibliometric and scientific approach17
Beta tourist world: a conceptual framework for organizing an event in the metaverse16
Immersive technologies for tourism: a systematic review16
Modeling sustainable city trips: integrating $$\text {CO}_{2}\text {e}$$ emissions, popularity, and seasonality into tourism recommender systems16
Can Google Trends data provide information on consumer’s perception regarding hotel brands?15
Reaching new heights: investigating adoption factors shaping the moon landing of metaverse tourism13
0.038287878036499