Information Technology & Tourism

Papers
(The TQCC of Information Technology & Tourism is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
From museums to fantasyscapes: user responses to traditional and hyperreality VR in cultural tourism115
Managing emerging risks and sustainability in blockchain adoption for tourism operations109
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint108
When and why personalized tourism recommendations reduce purchase intention?91
An enabling Framework for Blockchain in Tourism57
Measuring tourism destination image from multimodal online reviews: a novel framework using deep learning approach57
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico55
AI-powered smartphones and phygital tourism experiences: implications and future research directions51
Driving tourism growth through AI adoption in G-7 economies: a quantile regression approach47
Evaluation of generative artificial intelligence tools in tourism using the extended VIKOR method with probabilistic linguistic information incorporating regret theory45
Assessing pre-travel online destination experience values of destination websites: scale development and validation45
Influencers and the choice of a travel destination: a customer journey and information processing perspective42
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study39
Digital transformation: what are the smart cities today?38
Metaverse and tourism development: issues and opportunities in stakeholders’ perception35
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China34
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR31
The pandemic of loneliness: designing smart tourism for combating loneliness28
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?27
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape25
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism23
Tourism in the digital frontier: a study on user continuance intention in the metaverse22
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism20
Decoding technostress: impact on wellbeing and performance of employees in the hospitality industry19
Exploring the psychological effects of Metaverse on mental health and well-being19
A multi-criteria recommendation system for personalised tourism experiences with user query analysis19
Exploring experience design features in the metaverse concerts: a mixed-method approach19
A systematic literature review on payment methods in hospitality and tourism18
Enhancing destination marketing through artificial intelligence driven visual recognition18
Urban tourists’ spatial distribution and subgroup identification in a metropolis --the examination applying mobile signaling data and latent profile analysis18
SHMIS: An integrated IoT context awareness framework for hotel management to enhance guest experience and operational efficiency17
Exploring asymmetric effects of service attributes of robots on customer satisfaction in hotels17
Correction to: Mapping tourism and hospitality research on information and communication technology: a bibliometric and scientific approach17
Modeling sustainable city trips: integrating $$\text {CO}_{2}\text {e}$$ emissions, popularity, and seasonality into tourism recommender systems16
Beta tourist world: a conceptual framework for organizing an event in the metaverse16
Interactive webcam travel: supporting wildlife tourism and conservation during COVID-19 lockdowns14
Reaching new heights: investigating adoption factors shaping the moon landing of metaverse tourism14
Immersive technologies for tourism: a systematic review14
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