Convergence-The International Journal of Research Into New Media Techn

Papers
(The H4-Index of Convergence-The International Journal of Research Into New Media Techn is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Dialectics of training: A critique of recommendation engines’ aesthetic judgment76
‘Disciplining the audience’: Audience experiences with MUBI54
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond54
‘This is a House’: Large Image Collections and Their Platform Embeddings48
Stretching immersion in virtual reality: How glitches reveal aspects of presence, interactivity and plausibility38
‘So much for the prattling of sages’: D&D gaming paratexts, Fan(nish) distribution of knowledge, and Drow37
From the tool to the spatial metaphor: Graphical user interface and audiovisual creation in new media36
Algorithmic experiences of Netflix’s users in the Arab world: Implications for agency and social practice36
Book Review: The perception machine: Our photographic future between the eye and AI33
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work31
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception30
Social media engagements of music videos on YouTube’s official artist channels29
Book Review: Digital Inclusion28
Politicizing witnessing: Testimonial user-generated content in the aftermath of Rousseff’s impeachment in Brazil27
The category is #gaymer: A multi-method approach for understanding the queer player experience25
Platformed creativity: Female chuktubers in Korean football media25
Conspiracy theories in digital environments: Moving the research field forward24
The different worlds of Google – A comparison of search results on conspiracy theories in 12 countries21
Humanising gaming? The politics of posthuman agency in autobiographical videogames20
Mediatised marketplaces: Platforms, places, and strategies for trading material goods in digital economies20
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