Convergence-The International Journal of Research Into New Media Techn

Papers
(The median citation count of Convergence-The International Journal of Research Into New Media Techn is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
‘Disciplining the audience’: Audience experiences with MUBI101
Joe Rogan v. Spotify: Platformization and worlds colliding65
It’s not her fault: Trust through anthropomorphism among young adult Amazon Alexa users56
Book Review: Computing Taste: Algorithms and the Makers of Music Recommendation39
You the readers will complete the list. The Castrochavismo conspiracy theory39
The politics of streaming time: When elastic time meets troubled tiers in the turn to the subscription video-on-demand (SVOD) model35
Conspiracy theories in digital environments: Moving the research field forward33
Performing home through women’s care practices in digital spaces32
Book Review: The Two Revolutions: A History of the Transgender Internet Dame-GriffAvery, The Two Revolutions: A History of the Transgender Internet, New York: New York University Press, 2023. ISBN: 9731
Slantwise disengagement: Explaining Facebook users’ acts beyond resistance/internalization of domination binary29
Challenging (platformisation) invisibilities through humour: The Paralympics, TikTok and social change?29
Platformed creativity: Female chuktubers in Korean football media26
Faking it deeply and universally? Media forms and epistemologies of artificial faces and emotions in Japanese and Euro-American contexts25
What’s behind that screenshot? Digital windows and capturing data on screen24
The role of geolocation data in U.S. political campaigning: How digital political strategists perceive it24
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate23
Book review: Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition22
Book Review: Review of Playing to the Crowd: Musicians, Audiences and the Intimate Work of Connection by Nancy Baym22
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload20
Advancing digital disconnection research: Introduction to the special issue20
Ja’miezing’s Podcast Persona: Intertextual and Intercommunicative19
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments19
From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism19
Augmented play: An analysis of augmented reality features in location-based games17
A holistic framework for the analysis of predictive rhetoric in digital visualizations17
What ifs: The role of imagining in people’s reflections on data uses16
Repairing what’s not broken – Algorithm repair manual as reflexivity device16
From fan citizenship to ‘fanspiracies’: Politics and participatory cultures in times of crisis?16
Book Review: The Currency of Truth: Newsmaking and the Late-Socialist Imaginaries of China’s Digital Era Chua, Emily HC, The Currency of Truth: Newsmaking and the Late-S15
Reconsidering Cartesian dualism and selfhood in Love, Death & Robots15
Depression representations on the most popular Russian-language YouTube channels15
Diamond hands to the moon: Idiocultural mobilization and politicization of personal finance on r/wallstreetbets15
Effects of parasocial affinity and gender on live streaming fans’ motivations15
Internet memes, populist campaigns: Nationalism, populism, and online visual protests in China15
Partners or workers? Mexican app deliverers on YouTube and TikTok14
Instagrammable feminisms: Aesthetics and attention-seeking strategies on Portuguese feminist Instagram14
Pluralising critical technical practice14
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture14
Meta-music and the sonic storytelling of Baldur’s Gate 314
Self-representation as platform work: Stories about working as social media content creators13
Video-on-demand catalog and interface analysis: The state of research methods13
Integrating trace data into interviews: Better interviews, better data13
Theming electracy: An interview with Gregory L. Ulmer13
Book review: Left to our own devices: Coping with insecure work in a digital age13
Sick kids versus whom? Childhood disability and charitable campaigns on Instagram12
Sound design in VR filmmaking: Opportunities and challenges in a new medium12
Navigating the information environment about the Ukraine war12
Overt conviviality and covert distress: Navigating the emotional experiences of left-behind women via Douyin in rural China12
The (not so) secret governors of the internet: Morality policing and platform politics12
Diagrammatic thinking and audience reading of COVID-19 data visualisations: A UK case study12
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews12
The connected collector: Collecting in a Web 2.0 world11
On the dynamics of Zoom fatigue11
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram11
Stakeholder-desired audiences: Fans’ audience data imaginaries and how they shape industry data practices11
From school strikes to webinars: Mapping the forced digitalization of Fridays for Future’s activism during the COVID-19 pandemic11
Queering algorithms: LGBTQ+ content creators’ non-conforming and non-confronting workarounds to digital normativity in China11
Performing male femininity on China’s live-streaming platform: Identity construction, self-sexualization, and making marginalized males visible11
Situating the videogame maker’s agency through craft11
Ways of seeing digital disconnection: A negative sociology of digital culture10
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry10
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance10
Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy10
Combating contamination and contagion: Embodied and environmental metaphors of misinformation10
A note from the editors10
#BoomerRemover: COVID-19 and the intertextual politics of internet memes10
Framing the startup accelerator through assemblage theory: A case study of an intensive hub in Indonesia10
Mirroring journalistic work in newsroom metrics: A longitudinal study of Estonian journalists’ making sense of data10
Ranting in emotional public spheres: Publicizing participatory challenges on YouTube10
Feeling safe: Safety app discourse and affective labor10
Embodied parallelism and immersion in virtual reality gaming10
The dystopian imaginaries of ChatGPT: A designed cycle of fear9
Cynical technical practice: From AI to APIs9
Knocking on doors: The use of blogging sites by visually impaired people in the USA preliminary study9
A framework for examining hybridity: The case of academic explanatory journalism9
Under surveillance: How podcasting on YouTube is redefining the media landscape of Pakistan9
Audio for extended realities: A case study informed exposition9
How to play in slow time: Embodying creativity literacies in digital learning environments9
Cyber Nuts and Bolts: Effective Participatory Online Learning, Theory and Practice8
The value of books in the age of generative AI training data8
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies8
Book Review: The perception machine: Our photographic future between the eye and AI8
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work8
Ageing on the internet: Feminist perspectives on sexist practices8
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe8
‘I like the narrative of curating what we watch’: The curatorial worlds of retroconversion artists8
Gazing or glancing? Mapping student engagement when film studies moves online8
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus7
Dialectics of training: A critique of recommendation engines’ aesthetic judgment7
Streaming demand for eSports: Analysis of Counter-strike: Global offensive7
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19957
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films7
Introduction7
Phonographic theatricality: The performativity of human-machine vocality7
Digital divide in the Middle East and North Africa: Introduction to the special issue7
After agency: The queer posthumanism of video games that cannot be played7
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups7
Exposing the mess in the online kitchen:Bon Appetitand digital continuities in legacy media’s workplace exploitations7
Finding the future in digitally mediated ruin: #nostalgiacores and the algorithmic culture of digital platforms7
The photographic palimpsest: Layering and alteration in digital photography7
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors7
Reading literature in/against the digital age: Shallow assumptions, deep problems, expectant pedagogies7
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health7
Witnessing distress: Cultural workers’ processing of pandemic experiences on social media platforms6
Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’6
Audiovisual prominence and discoverability in Europe: Stakeholders’ alliances under construction6
Struggle over visibility on Douyin: How transnational influencers who create content about Myanmar strategically negotiate the cybercriminal identity6
Reconstituting the ‘good woman’: Gendered visual politics on social media during 2021 state election in West Bengal, India6
TikTok’s ‘Republicansona’ trend as cross-party cross-dressing: Legible normativity, (in)dividual representation and performing subversive ambiguity6
Are you talking to me? Generation X, Y, Z responses to mobile advertising6
What Brazilianness looks like: SVODs’ impact on cultural representation6
Social media, migration and the platformization of moral panic: Evidence from Canada6
Ethical judgments of esports spectators regarding cheating in competition6
Returning to critical pedagogy in a world of datafication6
Coronavirus meets the clash of civilizations6
Book review: Media ruins: Cambodian postwar media reconstruction and the geopolitics of technology6
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games6
Visibility and security in the smart home6
Fractured spectacle: Contrasting reactions to Itaewon stampede across Korean and English-language networked publics6
Game live streaming in the Japanese context: Initial findings5
Who pays the piper delivers the data: Audience measurement and programming in the crowdfunded radio5
Strategies for communicating and mitigating algorithmic control on delivery platforms5
Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit5
Reclaiming and remediating space: The dynamics of queer presence in audio drama platform5
Post-social media: de-platformed users’ challenges to belong in ‘corpo-civic’ spaces5
Twisting existence in AI media: The mediation–extension schema5
Automated content recognition (ACR), smart TVs, and ad-tech infrastructure5
Systemic issues with narratives of identity: Toxicity and esports media professionals5
Book review: The private is political: Networked privacy and social media by Alice Marwick5
Cinephilia, take three?: Availability, reliability, and disenchantment in the streaming era5
‘Every adventure begins with a cup of coffee’: Black rifle coffee company, reactionary fandom, and the tactical body5
Computational cross-media research: tracing divergences between normative Dutch television and social media discourses on the ‘refugee crisis’ (2013-2018)5
The politics of data visualisation and policy making5
Book review: Algorithms of resistance Bonini T and Treré E (2024)  Algorithms of resistance: The everyday fight against platform power . Cambridge, MA: The MIT Press. 255
Camera Phantasma: Reframing virtual photographies in the age of AI5
‘Come support the locals!’: mediating peripheral spaces on Google maps via user-generated content5
A note from the editors5
Behind-the-scenes of the parliament: Influencer genres and political authenticity on Swedish politicians’ YouTube channels5
Machinic agency and datafication: Labour and value after anthropocentrism5
The narrativization of ludic elements in videogame fanfiction4
The great replacement: Strategic mainstreaming of far-right conspiracy claims4
From subculture to mainstream: Nostalgia, criticism and negotiation in a fan community4
Aberrant AI creations: co-creating surrealist body horror using the DALL-E Mini text-to-image generator4
Salad Fingers: Pre-YouTube digital uncanny and the ‘weird’ future of animation4
Social media and platform work: Stories, practices, and workers’ organisation4
More real, or just more surveillance? Panopticism and shifting authenticity paradigms in BeReal4
Wikipedia and AI: Access, representation, and advocacy in the age of large language models4
Collecting streaming services4
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking4
The experiential value of gambling in f2p gamespaces4
If you’re reading this, it’s meant for you: The reflexive ambivalence of algorithmic conspirituality4
Delivery workers’ visibility struggles: Weapons of the gig, (extra)ordinary social media, and strikes4
Invisible, aesthetic, and enrolled listeners across storytelling modalities: Immersive preference as situated player type4
VR/AR artworks in the museum: Redefining preservation through collaboration4
Speaking, but having no voice. Negotiating agency in advertisements for intelligent personal assistants4
New territories for fan studies: The insurrection, QAnon, Donald Trump and fandom4
Creanalytics: Automating the supercut as a form of critical technical practice4
‘Traffic rewards’, ‘algorithmic visibility’, and ‘advertiser satisfaction’: How Chinese short-video platforms cultivate creators in stages4
Measuring the diffusion of conspiracy theories in digital information ecologies4
Transforming the Doctoral Defence: Remote-Access Technologies and Social Space4
Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis4
Pictures from the Atomic Force Microscope: Temporal Representation in the Moving Image4
The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods4
‘Azadi’s political until you’re pressing play’: Capitalist realism, hip-hop, and platform affordances4
Social media engagements of music videos on YouTube’s official artist channels3
Look at all those big knobs! Online audio technology discourse and sexy gear fetishes3
Domesticating algorithms through data reflectivity and user reflexivity: The metaphor of Yanghao on Xiaohongshu (RED)3
What’s the problem with “screen time”? A content analysis of dominant voices and worries in three years of national print media3
Critical data studies meets discard studies: Waste data reflectivity in digital urban waste tracking system3
Sustainability of Facebook-radio convergence for content distribution in Nigeria: Computational content and stakeholders’ perspectives analyses3
The different worlds of Google – A comparison of search results on conspiracy theories in 12 countries3
The taste of video: Facebook videos as multi-sensory experiences3
Book Review: The Modem World. A Prehistory of Social Media3
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online3
Nextdoor v. the community network literature: Do Nextdoor’s uses match the potential envisioned for ComNets3
Stretching immersion in virtual reality: How glitches reveal aspects of presence, interactivity and plausibility3
Understanding digital disconnection beyond media studies3
Content creators’ hopes and fears about artificial intelligence3
‘I produce songs for her …. In this way, I gradually know her more. The more I know her, the more I like her’: Using Collins’ model of interactive ritual chains to study the case of virtual idol fando3
The social robot? Analyzing whether and how the telepresence robot AV1 affords socialization3
WeChat users’ debunking strategies in response to COVID-19 conspiracy theories: A mixed-methods study3
‘The road to the metaverse is not a straight one’: Social representations of virtual reality in the news media3
To Convince, to Provoke or to Entertain? A Study on Individual Motivations behind Engaging with Conspiracy Theories Online3
Narrative virtual reality as a memory machine3
The category is #gaymer: A multi-method approach for understanding the queer player experience3
Big data on pornhub insights: Datafication and the making of a new sexual culture3
‘Grandma, tell that story about how to make napalm again’: Exploring early adopters’ collaborative domestication of generative AI3
Digital media and the banalization of deception3
Exploring users’ algorithmic knowledge and reflexivity in a music streaming context: A critical realist approach3
Politicizing witnessing: Testimonial user-generated content in the aftermath of Rousseff’s impeachment in Brazil3
QR codes during the pandemic: Seamful quotidian placemaking3
Virtual nexus: Female players’ emotional attachment in a role-playing video game3
The participatory politics and play of canceling an idol: Exploring how fans negotiate their fandom of a canceled ‘fave’3
Troubling games: Materials, histories, and speculative future worlds for games pedagogy3
Technology acceptance, moral panic, and perceived ease of use: Negotiating ChatGPT at research one universities3
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers3
Whiteness construction in South Korean digital spaces: Oliver-ssaem’s strategic identity-distancing for visibility on YouTube3
Digital pedagogies post-COVID-19: The future of teaching with/in new technologies3
‘Listening closely’ to mediated intimacies and podcast intimacies inSong Exploder3
Recalcitrant audiencing: Between analytics and creative practice in the film industry3
Band of blood brothers: Exploring visibility management and networking among Twitter users identifying as Filipino men living with HIV3
Playing with persona: Highlighting older adults’ lived experience with the digital media3
Consumer nationalism in digital space: A case study of the 2017 anti-lotte boycott in China3
From glows to graphics: The invention of visuality in early electronic media systems2
‘Definitely not in the business of wanting to be associated’: Examining public relations in a deplatformization controversy2
Memetic memory as vital conduits of troublemakers in digital culture2
Loved everywhere?: Netflix’s top 10 and the popularity of geographically diverse content2
Black summer on TikTok and ABC news: Shaping cultural identity during an Australian bushfire crisis2
Sociotechnical imaginaries and public communication: Analytical framework and empirical illustration using the case of artificial intelligence2
Infinite media: The contemporary infinite paradigm in media2
Probing ‘instaworthiness’: Siting the selfie2
Spanish Twitch streamers: Personal influence in a broadcast model akin to television2
‘People tell me quite intimate things’: The circulation of feelings and vague intimacy on politicised Instagram2
Horror to humour: The affective transformation of the moment of death in Little Nightmares2
The (in)visibility of diversity on streaming platforms in France and Norway: A quantitative and qualitative visual analysis of thumbnails2
Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning2
Delivery riders’ cultural production in Spain: A thematic analysis of their self-representation on YouTube2
The digitally manipulated family photograph: MyHeritage’s ‘Deep Nostalgia’, and the extended temporality of the photographic image2
Race/ethnicity, online information and COVID-19 vaccination: Study of minority immigrants’ internet use for health-related information2
Reassembling #MeToo: Tracing the techno-affective agency of the feminist Instagram influencer2
Book Review: To Know Is to Compare: Studying Social Media across Nations, Media, and Platforms2
Interfering with the black-box-tradeoff model: Gephisto, a one-click Gephi for critical technical practice2
Achieving agency within imperfect automation: Working customers and self-service technologies2
Data as capital and ethical implications in digital sport business models2
Shades of digital deception: Self-presentation among men seeking men on locative dating apps2
Negotiating digital visibility in Asia: Rethinking conceptual frameworks through (g)local communities and practices2
Follow the user: Taking advantage of Internet users as methodological resources2
Sociable desires and gendered commitments: Video gaming and food in everyday life2
Ambivalent visibilities : Social media bullying and disconnective practice of the youth2
Reproduce and adapt: Homestuck in print and digital (Re)Incarnations2
A collective interdisciplinary agenda for immersive storytelling: Editorial analysis2
‘This app can help you change your voice’: Authenticity and authority in mobile applications for transgender voice training2
A bottom-up method for remixing narratives for virtual heritage experiences2
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia2
Algorithmic experiences of Netflix’s users in the Arab world: Implications for agency and social practice2
Visual tactility: ‘Oddly satisfying’ videos, sensory genres and ambiguities in children’s YouTube2
The quantification of diversity: Netflix, visibility politics and the grammar of transnationalism2
(Semi-)immersive digital placemaking: A systematic literature review on augmented reality, virtual reality, and mixed reality applications in placemaking2
Reddit’s cops and cop-watchers: Resisting and insisting on change in online interpretive communities2
Mapping an online production network: The field of ‘actual play’ media2
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality2
StreamingDiversité: Exploring representations within French-language scripted series on Canadian SVOD services2
Of tubes and telegrams: The names of social media platforms and messenger services2
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence2
Dynamic roles of social presence and individual differences in social TV platforms2
A framework of transmediation2
Digital resource abundance: How social media shapes success and failure of online mobilisation2
Platform policy and online abuse: Understanding differential protections for public figures2
Characteristics of invention development during the hackathon2
‘This is a House’: Large Image Collections and Their Platform Embeddings2
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