Convergence-The International Journal of Research Into New Media Techn

Papers
(The median citation count of Convergence-The International Journal of Research Into New Media Techn is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Ageism in the era of digital platforms48
The great replacement: Strategic mainstreaming of far-right conspiracy claims30
Whose dystopia is it anyway? Deepfakes and social media regulation29
Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis29
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram28
Exploring ‘digital placemaking’26
The disconnection turn: Three facets of disconnective work in post-digital capitalism25
Staying in, rocking out: Online live music portal shows during the coronavirus pandemic25
Connecting to nature through tech? The case of the iNaturalist app24
Algorithms and taste-making: Exposing the Netflix Recommender System's operational logics22
The COVID digital home assemblage: Transforming the home into a work space during the crisis22
Personalization and the Smart Home: questioning techno-hedonist imaginaries21
The symbol of social media in contemporary protest: Twitter and the Gezi Park movement20
What smartness does in the smart city: From visions to policy20
The streaming network: Conceptualizing distribution economy, technology, and power in streaming media services20
Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch19
PewDiePie, racism and Youtube’s neoliberalist interpretation of freedom of speech19
Intensification, discovery and abandonment: Unearthing global ecologies of dis/connection in pandemic times18
Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-1917
What is a podcast? Considering innovations in podcasting through the six-tensions framework16
Advancing digital disconnection research: Introduction to the special issue16
To Dally with Dalí: Deepfake (Inter)faces in the Art Museum15
Locked down through virtual disconnect: Navigating life by staying on/off the health QR code during COVID-19 in China15
Fourth VR: Indigenous virtual reality practice15
The discursive construction of the gamification of journalism15
Media labs: Constructing journalism laboratories, innovating the future: How journalism is catalysing its future processes, products and people14
Ways of seeing digital disconnection: A negative sociology of digital culture14
Automation, wellbeing and Digital Voice Assistants: Older people and Google devices14
Gamifying fake news: Engaging youth in the participatory design of news literacy games14
Are you talking to me? Generation X, Y, Z responses to mobile advertising14
Predictors of parasocial interaction and relationships in live streaming13
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children13
Locative disconnection: The use of location-based technologies to make disconnection easier, enforceable and exclusive13
‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch12
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception12
Placemaking through mobile social media platform Snapchat11
Understanding digital disconnection beyond media studies11
Living in, with and beyond the ‘smart home’: Introduction to the special issue11
Placemaking ‘experiences’ during Covid-1911
Playful approaches to news engagement10
#NoSnowflakes: The toleration of harassment and an emergent gender-related digital divide, in a UK student online culture10
Tactical agency? Young people’s (dis)engagement with WhatsApp and Facebook Messenger10
Amplification of regional discrimination on Chinese news portals: An affective critical discourse analysis10
Framing digital disconnection: Problem definitions, values, and actions among digital detox organisers10
Conceptualising Augmented Reality: From virtual divides to mediated dynamics10
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence10
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe10
Digital placemaking and the datafication of forced migrants10
Media as the great emancipators? Exploring relations between media repertoires and cultural participation in Flanders10
The digital resurrection of Margaret Thatcher: Creative, technological and legal dilemmas in the use of deepfakes in screen drama9
Custom thumbnails: The changing face of personalisation strategies on Netflix9
Visibility and security in the smart home9
Remix in the age of ubiquitous remix9
The machine without the ghost: Early interactive television in Japan9
How does it ‘sound’? Audiences, broadcasters, and managers on visual radio in Israel9
Creating opportunities for temporary disconnection: How tourism professionals provide alternatives to being permanently online9
Digital placemaking as survival tactics: Sub-Saharan migrants’ videos at the Moroccan–Spanish border9
Social responses to and motivation involving knitting vlog viewing9
In the mood for disconnection9
The limits of gamification9
Distinguishing feast-watching from cringe-watching: Planned, social, and attentive binge-watching predicts increased well-being and decreased regret9
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia9
Hey Siri, tell me a story: Digital storytelling and AI authorship8
When journalism and games intersect: Examining news quality, design and mechanics of political newsgames8
Building participatory counternarratives: Pedagogical interventions through digital placemaking8
To share or not to share? That is the (social media) dilemma. Expectant mothers questioning and making sense of performing pregnancy on social media8
The Digital Face and Deepfakes on Screen8
Media addictions as Apparatgeist: What discourse on TV and smartphone addiction reveals about society8
‘Hey Alexa, what did I forget?’: Networked devices, Internet search and the delegation of human memory8
Deep state phobia: Narrative convergence in coronavirus conspiracism on Instagram8
Rewriting the stars: Surface tensions and gender troubles in the online media production of digital deepfakes8
‘You wouldn’t get that from watching TV!’: Exploring audience responses to virtual reality non-fiction in the home7
Measuring the diffusion of conspiracy theories in digital information ecologies7
Ethical judgments of esports spectators regarding cheating in competition7
The artist and the automaton in digital game production7
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture7
Netflix in Turkey: Localization and audience expectations from video on demand7
The emergence of promotional gatekeeping and converged local music professionals on social media7
Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles7
Platforms, alternative influence, and networked political brokerage on YouTube7
The doge worth 88 billion dollars: A case study of Dogecoin6
The politics of data visualisation and policy making6
Producing newsgames beyond boundaries: Journalists, game developers, and the news business6
‘Embodiments of the invention’: Patents and urban diagrammatics in the smart city6
Rebalancing our regulatory response to Deepfakes with performers’ rights6
Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions6
Digital hostility, internet pile-ons and shaming: A case study6
On the dynamics of Zoom fatigue6
The domestication of privacy-invasive technology on YouTube: Unboxing the Amazon Echo with the online warm expert6
Predictable policing: New technology, old bias, and future resistance in big data surveillance6
Authority-led conspiracy theories in China during the COVID-19 pandemic – Exploring the thematic features and rhetoric strategies5
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking5
Dynamic roles of social presence and individual differences in social TV platforms5
Huanlian, or changing faces: Deepfakes on Chinese digital media platforms5
Confronting bias in the online representation of pregnancy5
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers5
Redefining screenshots: Toward critical literacy of screen capture practices5
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online5
We love to hate George Soros: A cross-platform analysis of the Globalism conspiracy theory campaign in Brazil5
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality5
Returning to critical pedagogy in a world of datafication5
Deep learning analysis of social media content used by Bahraini women: WhatsApp in focus5
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments5
Mixed methods on Instagram research: Methodological challenges in data analysis and visualization5
The limits of transactional identity: Whiteness and embodiment in digital facial replacement5
Digital hostility, subjectivity and ethics: Theorising the disruption of identity in instances of mass online abuse and hate speech5
Rethinking framing and news values in gamified journalistic contexts: A comparative case study of Al Jazeera’s interactive games5
There is no cure: Paratexts as remediations of agency in Red Dead Redemption 25
Collaborative storytelling and canon fluidity in The Adventure Zone podcast5
Adapting to context: Creative strategies of video streaming services in Nigeria5
Gendered and generational dynamics of domestic automations5
Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens5
Marvinter: A case study of an inclusive transmedia storytelling production5
Mapping the entertainment ecosystem of Wattpad: Platforms, publishing and adaptation5
Politics of fun and participatory censorship: China’s reception of Animal Crossing: New Horizons5
Understanding the changing television market: A comparison of the macroeconomy of the United States, United Kingdom and Australia4
The algorithmic fix: Location intelligence, placemaking, and predictable futures4
From tool to tool-making: Reflections on authorship in social media research software4
Interactive documentary and the reinvention of digital journalism, 2015–20204
After agency: The queer posthumanism of video games that cannot be played4
Curating Viking objects through customized scrolling: How search engines personalize historical narratives4
Cooperative affordances: How instant messaging apps afford learning, resistance and solidarity among food delivery workers4
Playing the past: Historical video games as participatory public history in China4
Tracing a historical development of conspiracy theory networks on the web: The hyperlink network of vaccine hesitancy on the Danish web 2006–20154
“It ain’t a compliment”: Feminist data visualisation and digital street harassment advocacy4
The warm expert—A warm teacher? Learning about digital media in intergenerational interaction4
Desire for sale: Live-streaming and commercial DIY porn among Chinese gay microcelebrities4
To Convince, to Provoke or to Entertain? A Study on Individual Motivations behind Engaging with Conspiracy Theories Online4
Avoiding conflict and minimising exposure: Face-work on Twitter4
Moonwalkingtogether: Tracing Redditors’ digital memory work on Michael Jackson4
When digital inequalities meet digital disconnection: Studying the material conditions of disconnection in rural Turkey4
Household intelligent personal assistants in the Netherlands: Exploring privacy concerns around surveillance, security, and platforms4
The ‘connected migrant’: A scoping review4
From critical technical practice to reflexive data science4
Endless mode: Exploring the procedural rhetoric of a Black Lives Matter-themed newsgame3
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies3
More real, or just more surveillance? Panopticism and shifting authenticity paradigms in BeReal3
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors3
Ways of seeing: Peace process data-viz as a research practice3
Rhetoric in the metaverse3
Visual tactility: ‘Oddly satisfying’ videos, sensory genres and ambiguities in children’s YouTube3
What is remembered lives: Time and the disruptive animacy of archiving AIDS on Instagram3
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews3
Curiosity Journalism, or the First Decades of Newsgames3
WeChat users’ debunking strategies in response to COVID-19 conspiracy theories: A mixed-methods study3
Coronavirus meets the clash of civilizations3
Wild, stressful, or stupid: Que esBandersnatch? Exploring user outcomes of Netflix’s interactiveBlack Mirrorepisode3
The occidental otaku: Portuguese audience motivations for viewing anime3
Digital resource abundance: How social media shapes success and failure of online mobilisation3
‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch3
Converging experiences, converging audiences: An analysis of doctor who on Twitch3
Cartographies of migration and mobility as levers of deferral policies3
Reddit’s cops and cop-watchers: Resisting and insisting on change in online interpretive communities3
Learning with YouTube: Beyond formal and informal through new actors, strategies and affordances3
Beyond the scorecard diplomacy: From soft power rankings to critical inductive geography3
Facts of (Financial) life: Political power and re-visualization strategies3
Deep Nostalgia: Remediated memory, algorithmic nostalgia and technological ambivalence3
Consumer nationalism in digital space: A case study of the 2017 anti-lotte boycott in China3
Pedagogy of Difference 2.0: Interactive documentary practices and participatory research with young people3
Embodied parallelism and immersion in virtual reality gaming3
Situating the videogame maker’s agency through craft3
Becoming a Virtual Cutie: Digital Cross-Dressing in Japan3
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects3
When a TV channel reinvents itself online: Post-broadcast consumption and content change at BBC Three3
The memory of perfection: Digital faces and nostalgic franchise cinema3
Facework in Confessional Videos by YouTube Content Creators3
Augmented play: An analysis of augmented reality features in location-based games3
AI and the social construction of creativity2
Pen, paper, dice…screen? Digital resistance in the Swedish tabletop role-playing game community2
Delivery riders’ cultural production in Spain: A thematic analysis of their self-representation on YouTube2
Testing Classical Predictors of Public Willingness to Censor on the Desire to Block Fake News Online2
Twitch, Fish, Pokémon and Plumbers: Game live streaming by nonhuman actors2
Imagining the social future of drones2
‘If you press this, I’ll pay’: MrBeast, YouTube, and the mobilisation of the audience commodity in the name of charity2
Interface critique at large2
Convenient and worth the price? Identifying early users and predicting future use of book streaming services2
Cynical technical practice: From AI to APIs2
Race/ethnicity, online information and COVID-19 vaccination: Study of minority immigrants’ internet use for health-related information2
Online fandom communities as networked counterpublics: LGBTQ+ youths’ perceptions of representation and community climate2
Streaming ambivalence: Livestreaming and indie game development2
reCAPTCHA challenges and the production of the ideal web user2
Spanish Twitch streamers: Personal influence in a broadcast model akin to television2
Soft skills, stories, and self-reflection: Applied digital storytelling for self-branding2
Effects of parasocial affinity and gender on live streaming fans’ motivations2
Re-enacting machine learning practices to enquire into the moral issues they pose2
Korean travel selfies as contested placemaking practices2
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry2
Humanising gaming? The politics of posthuman agency in autobiographical videogames2
Know(ing) Infrastructure: The Wayback Machine as object and instrument of digital research2
Imagining and instituting future media: Introduction to the special issue2
Echolocation as theory of digital sociality2
Rethinking criticism about lossy compression: Sound fidelity, large-scale production and audio capital in pop music2
Feasibility documents as critical structuring objects: An approach to the study of documents in digital research production2
Having skin in the game: How players purchase representation in games2
What’s behind that screenshot? Digital windows and capturing data on screen2
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance2
Ageism in the era of digital platforms1
Virtual nexus: Female players’ emotional attachment in a role-playing video game1
4chumblr’s divorce: Revisiting the online culture wars through the 2014 Tumblr-4chan raids1
Cooperative solidarity among crowdworkers? Social learning practices on a crowdtesting social media platform1
Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit1
Social media, migration and the platformization of moral panic: Evidence from Canada1
The post-digital labyrinth. Understanding post-digital diversity through CGI volumetric aesthetics1
Digital methods as ‘experimental a priori’ – how to navigate vague empirical situations as an operationalist pragmatist1
Shifting from Web2 to Web3: The adaptive creator experiences on blockchain-based video-sharing and streaming platforms1
Postcyberpunk dystopian cityscape and emotion artificial intelligence: A spatio-cognitive analysis of posthuman representation in Blade Runner 2049 (2017)1
Conspiracy theories in digital environments: Moving the research field forward1
TikTok’s ‘Republicansona’ trend as cross-party cross-dressing: Legible normativity, (in)dividual representation and performing subversive ambiguity1
Book Review: The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power1
The social robot? Analyzing whether and how the telepresence robot AV1 affords socialization1
Soundtrack loudness as a depth cue in stereoscopic 3D media1
Solving ‘wicked problems’ in the app co-design process1
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload1
When youth ecological commitment is hindered by identity issues: the case of commitment visibility on social networks1
Look at all those big knobs! Online audio technology discourse and sexy gear fetishes1
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19951
Aberrant AI creations: co-creating surrealist body horror using the DALL-E Mini text-to-image generator1
Exposing the mess in the online kitchen: Bon Appetit and digital continuities in legacy media’s workplace exploitations1
‘Traffic rewards’, ‘algorithmic visibility’, and ‘advertiser satisfaction’: How Chinese short-video platforms cultivate creators in stages1
QR codes during the pandemic: Seamful quotidian placemaking1
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health1
“If anyone’s going to ruin your night, it should be you”: Responsibility and affective materiality in Undertale and Night in the Woods1
The taste of video: Facebook videos as multi-sensory experiences1
Partners or workers? Mexican app deliverers on YouTube and TikTok1
Characteristics of invention development during the hackathon1
Museum exhibition co-creation in the age of data: Emerging design strategy for enhanced visitor engagement1
You the readers will complete the list. The Castrochavismo conspiracy theory1
The role of mashup music in creating Web 2.0’s democratic promise1
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond1
From media events to my events: Chinese mediated festivals in the digital era11
What’s the problem with “screen time”? A content analysis of dominant voices and worries in three years of national print media1
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate1
From Bitcoin to Farm Bank: An idiotic inquiry into blockchain speculation1
The (not so) secret governors of the internet: Morality policing and platform politics1
Transmediating difference: Fictional filter bubbles and transmedia storytelling1
Of tubes and telegrams: The names of social media platforms and messenger services1
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups1
Conceptual framework for temporal discontinuance experiences of social media users: What factors are responsible?1
Special Issue Introduction: Politicizing agency in digital play after humanism1
Social media-enhanced learning in a small island developing states (SIDS) setting1
Podcasting and ethics: Independent podcast production in New Zealand1
A bottom-up method for remixing narratives for virtual heritage experiences1
Self-representation as platform work: Stories about working as social media content creators1
‘This app can help you change your voice’: Authenticity and authority in mobile applications for transgender voice training1
Race and the digital face: Facial (mis)recognition inGemini Man1
Social media engagements of music videos on YouTube’s official artist channels1
Climate futures: Machine learning from cli-fi1
The digital divide in the journalism sector1
Digital pedagogies post-COVID-19: The future of teaching with/in new technologies1
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films1
0.069662094116211