Convergence-The International Journal of Research Into New Media Techn

Papers
(The TQCC of Convergence-The International Journal of Research Into New Media Techn is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Dialectics of training: A critique of recommendation engines’ aesthetic judgment76
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond54
‘Disciplining the audience’: Audience experiences with MUBI54
‘This is a House’: Large Image Collections and Their Platform Embeddings48
Stretching immersion in virtual reality: How glitches reveal aspects of presence, interactivity and plausibility38
‘So much for the prattling of sages’: D&D gaming paratexts, Fan(nish) distribution of knowledge, and Drow37
From the tool to the spatial metaphor: Graphical user interface and audiovisual creation in new media36
Algorithmic experiences of Netflix’s users in the Arab world: Implications for agency and social practice36
Book Review: The perception machine: Our photographic future between the eye and AI33
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work31
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception30
Social media engagements of music videos on YouTube’s official artist channels29
Book Review: Digital Inclusion28
Politicizing witnessing: Testimonial user-generated content in the aftermath of Rousseff’s impeachment in Brazil27
The category is #gaymer: A multi-method approach for understanding the queer player experience25
Platformed creativity: Female chuktubers in Korean football media25
Conspiracy theories in digital environments: Moving the research field forward24
The different worlds of Google – A comparison of search results on conspiracy theories in 12 countries21
Humanising gaming? The politics of posthuman agency in autobiographical videogames20
Mediatised marketplaces: Platforms, places, and strategies for trading material goods in digital economies20
Finding the future in digitally mediated ruin: #nostalgiacores and the algorithmic culture of digital platforms19
Book Review: The Modem World. A Prehistory of Social Media19
It’s not her fault: Trust through anthropomorphism among young adult Amazon Alexa users18
From glows to graphics: The invention of visuality in early electronic media systems18
Perspectives on citizen data privacy in a smart city – An empirical case study17
Streaming demand for eSports: Analysis of Counter-strike: Global offensive17
Platformed listening in podcasting: An approach from material and scales potentials17
Predicting streaming audiences for a channel’s on-demand TV shows: Discerning the influences of choice architecture, consumer agency, and content attributes15
To Convince, to Provoke or to Entertain? A Study on Individual Motivations behind Engaging with Conspiracy Theories Online15
Reassembling #MeToo: Tracing the techno-affective agency of the feminist Instagram influencer15
Whiteness construction in South Korean digital spaces: Oliver-ssaem’s strategic identity-distancing for visibility on YouTube14
Sexual diversity and streaming television: Toward a platform studies approach to analyzing LGBTQ+ TV14
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers14
Slantwise disengagement: Explaining Facebook users’ acts beyond resistance/internalization of domination binary14
Joe Rogan v. Spotify: Platformization and worlds colliding14
A bottom-up method for remixing narratives for virtual heritage experiences13
Enhancing #TdF2017: Cross-media controversies and forensic fandom during live sports events13
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies13
Netflix in Turkey: Localization and audience expectations from video on demand12
Thumbs up and down: The cultural technique of thumb-typing12
Cyber Nuts and Bolts: Effective Participatory Online Learning, Theory and Practice12
Workers’ right to the subject: The social relations of data production12
Book Review: Computing Taste: Algorithms and the Makers of Music Recommendation11
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia11
The digitally manipulated family photograph: MyHeritage’s ‘Deep Nostalgia’, and the extended temporality of the photographic image11
Analysing podcast intimacy: Four parameters11
Streaming ambivalence: Livestreaming and indie game development11
Delivery riders’ cultural production in Spain: A thematic analysis of their self-representation on YouTube11
Performing home through women’s care practices in digital spaces11
Digitalization of cultural industries: Evidence from the official Spider-Man movie TikTok account11
Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens11
The limits of transactional identity: Whiteness and embodiment in digital facial replacement11
The taste of video: Facebook videos as multi-sensory experiences11
You the readers will complete the list. The Castrochavismo conspiracy theory11
Digital divide in the Middle East and North Africa: Introduction to the special issue11
Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning10
Digital pedagogies post-COVID-19: The future of teaching with/in new technologies10
Shifting from Web2 to Web3: The adaptive creator experiences on blockchain-based video-sharing and streaming platforms10
Korean travel selfies as contested placemaking practices10
AI and the social construction of creativity10
Characteristics of invention development during the hackathon9
Platformed solidarity: Examining the performative politics of Twitter hashflags9
The making of critical data center studies9
Book Review: The Two Revolutions: A History of the Transgender Internet Dame-GriffAvery, The Two Revolutions: A History of the Transgender Internet, New York: New York University Press, 2023. ISBN: 979
Challenging (platformisation) invisibilities through humour: The Paralympics, TikTok and social change?9
Platforms, alternative influence, and networked political brokerage on YouTube9
Narrative virtual reality as a memory machine9
From critical technical practice to reflexive data science9
Race/ethnicity, online information and COVID-19 vaccination: Study of minority immigrants’ internet use for health-related information9
The disconnection turn: Three facets of disconnective work in post-digital capitalism8
‘This app can help you change your voice’: Authenticity and authority in mobile applications for transgender voice training8
Gazing or glancing? Mapping student engagement when film studies moves online8
Reporting online abuse to platforms: Factors, interfaces and the potential for care8
Platform policy and online abuse: Understanding differential protections for public figures8
Articulative labor in assembling protest networks in the disjointed WeChatsphere: Rethinking human and non-human agency in digitally mediated activism8
Ageing on the internet: Feminist perspectives on sexist practices8
Huanlian, or changing faces: Deepfakes on Chinese digital media platforms8
Personalization and the Smart Home: questioning techno-hedonist imaginaries8
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors8
Sustainability of Facebook-radio convergence for content distribution in Nigeria: Computational content and stakeholders’ perspectives analyses8
Audiovisual prominence and discoverability in Europe: Stakeholders’ alliances under construction8
Multi-platform practices among digital patronage creators8
From Bitcoin to Farm Bank: An idiotic inquiry into blockchain speculation7
What’s behind that screenshot? Digital windows and capturing data on screen7
The digital divide in the journalism sector7
From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism7
What Brazilianness looks like: SVODs’ impact on cultural representation7
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films7
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health7
Introduction7
Beautytube: Enacting postfeminism on the YouTube multi-channel network ICON from 2015 to 20167
Agency in a datafied society: an introduction7
Rebalancing our regulatory response to Deepfakes with performers’ rights7
The role of geolocation data in U.S. political campaigning: How digital political strategists perceive it7
Exposing the mess in the online kitchen:Bon Appetitand digital continuities in legacy media’s workplace exploitations7
Facts of (Financial) life: Political power and re-visualization strategies7
Reconstituting the ‘good woman’: Gendered visual politics on social media during 2021 state election in West Bengal, India7
Witnessing distress: Cultural workers’ processing of pandemic experiences on social media platforms7
Reading literature in/against the digital age: Shallow assumptions, deep problems, expectant pedagogies7
Chisme, lo cotidiano and disruptive gameplay7
Loot boxes as part of a layered platform ecosystem: A multidisciplinary perspective7
Attention, memory, and narrative interpretation of Michel Gondry’s The Green Hornet: Comparing 2D and 3D film viewing using eye-tracking and self-report7
BookTok Helped Us Sell It: How TikTok Disrupts Publishing and Fuels the #Romantasy Boom7
The participatory politics and play of canceling an idol: Exploring how fans negotiate their fandom of a canceled ‘fave’6
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload6
Mediatisation, digital spaces and live performance: Understanding Indian stand-up comedy and evolving performance landscapes6
Producing intimacy in virtual reality6
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus6
The ‘connected migrant’: A scoping review6
QR codes during the pandemic: Seamful quotidian placemaking6
Social media, migration and the platformization of moral panic: Evidence from Canada6
The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity6
Special Issue Introduction: Politicizing agency in digital play after humanism6
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups6
Having skin in the game: How players purchase representation in games5
Digital methods for sensory media research: Toolmaking as a critical technical practice5
After agency: The queer posthumanism of video games that cannot be played5
Visibility of K-pop in the U.S.: Global rankings, ‘audience mis-aggregation’, and mainstream attention to niche genre5
Playing with history in World of Tanks: Negotiated readings, historical realism and cultural memory5
Augmented play: An analysis of augmented reality features in location-based games5
Book Review: Side Hustle Safety Net: How Vulnerable Workers Survive Precarious Times5
Community Grievances, personal responsibility, and DIY protection: Frustrations and solution-seeking among marginalized Twitch streamers5
Advancing digital disconnection research: Introduction to the special issue5
Coronavirus meets the clash of civilizations5
Virtual nexus: Female players’ emotional attachment in a role-playing video game5
Looking professional: How women decide what to wear with and through automated technologies5
Book Review: The New Screen Ecology in India5
Book review: Media ruins: Cambodian postwar media reconstruction and the geopolitics of technology5
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments5
Theorizing the forensic gaze and the CSI shot in the multimodal ensemble of CSI: Crime Scene Investigation (2002–2015)5
Racism and the representation of the murder of Stephen Lawrence in audio: An analysis of audience experience of the immersive story environment5
Faking it deeply and universally? Media forms and epistemologies of artificial faces and emotions in Japanese and Euro-American contexts5
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