Education and Information Technologies

Papers
(The H4-Index of Education and Information Technologies is 65. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Inferring learners’ affinities from course interaction data525
Editorial for EAIT issue 7, 2023414
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT390
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model324
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses304
The effect of digital stories on primary school students’ creative writing skills303
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis300
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators272
Blockchain-based online education content ranking267
Automating student assessment using digital data to improve education management effectiveness in higher education institutions230
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward181
Editorial for EAIT issue 12, 2023176
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics173
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity151
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers147
Blended classroom teaching equalizes educational inequality133
Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams’ performance133
Web-based drawing for students with different learning styles and cognitive abilities128
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment127
An exploration into the impact of augmented reality on EFL learners’ Reading comprehension123
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study116
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria108
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning107
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking105
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies104
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach104
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences102
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study101
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)100
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality98
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry97
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow96
Adoption model for a hybrid SEM-neural network approach to education as a service94
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?91
How using a response system in blended synchronous seminars encourages online and onsite student participation90
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness89
Analytics-enabled authentic assessment design approach for digital education88
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study87
Implement internet ethics education: What matters most?86
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings85
The influence of personal attitude on instructor intent to integrate online collaborative activities84
Algodoo based STEM education: A case study of pre-service science teachers83
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning82
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study82
The effect of cartoon images on children’s touchscreen learning81
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise80
Online Instructor Clusters: Implementation Frequency of Instructional Activities80
Confronting bullying in the digital age: Role of Extended Reality80
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs78
Digital literacy skills of university students with visual impairment: A mixed-methods analysis76
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder76
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course74
The relationship between academic performance and the interaction patterns of online students in learning management system73
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars73
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios73
Supporting learning and motivation with knowledge mapping in programming courses70
Hybrid analysis of the learner’s online behavior based on learning style70
The effect of using digital technology in the music education of elementary school students69
Exploring a construct model for university makerspaces beyond curriculum69
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing69
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study68
Game-based learning platform to enhance cybersecurity education67
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners67
Medical education and COVID-19 pandemic: a crisis management model towards an evolutionary pathway67
Analysing lecturers’ perceptions on traditional vs. distance learning: A conceptual study of emergency transferring to distance learning during COVID-19 pandemic66
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-1965
Learner success and the factors influencing it in computer programming MOOC65
Student learning performance in online collaborative learning65
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