Education and Information Technologies

Papers
(The H4-Index of Education and Information Technologies is 66. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
Inferring learners’ affinities from course interaction data592
Editorial for EAIT issue 7, 2023441
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model427
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward369
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success362
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education342
Editorial for EAIT issue 12, 2023331
Automating student assessment using digital data to improve education management effectiveness in higher education institutions313
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers311
Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams’ performance212
Blended classroom teaching equalizes educational inequality196
Web-based drawing for students with different learning styles and cognitive abilities195
Analytics-enabled authentic assessment design approach for digital education175
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses159
Teacher-student interaction modes in smart classroom based on lag sequential analysis149
The effect of digital stories on primary school students’ creative writing skills149
How using a response system in blended synchronous seminars encourages online and onsite student participation140
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT134
The effect of using digital technology in the music education of elementary school students125
Adoption model for a hybrid SEM-neural network approach to education as a service124
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs123
AI-assisted automated scoring of picture-cued writing tasks for language assessment116
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning116
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective115
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-19114
Implement internet ethics education: What matters most?114
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?112
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience111
Learner success and the factors influencing it in computer programming MOOC110
The mediating role of personality traits on the relationship between academic self-efficacy and digital addiction110
Student learning performance in online collaborative learning107
The impact of financial deprivation on children’s cybersecurity knowledge & abilities104
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality100
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study98
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars97
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings97
Game-based learning platform to enhance cybersecurity education94
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district94
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model94
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion91
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach89
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity89
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners87
Supporting learning and motivation with knowledge mapping in programming courses85
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study85
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing85
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design85
Innovative music education: Using an AI-based flipped classroom84
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis84
Analysis of cyber security knowledge gaps based on cyber security body of knowledge84
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’82
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies80
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria80
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage80
Application and effect analysis of virtual reality technology in vocational education practical training77
Factors effecting digital citizenship in education sector: A systematic review and future direction75
Size matters: contextual factors in local policy translations of National School Digitalisation Policy75
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness74
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course73
Online Instructor Clusters: Implementation Frequency of Instructional Activities73
The influence of personal attitude on instructor intent to integrate online collaborative activities73
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study72
Confronting bullying in the digital age: Role of Extended Reality69
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise69
The effect of cartoon images on children’s touchscreen learning69
The relationship between academic performance and the interaction patterns of online students in learning management system66
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios66
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