Education and Information Technologies

Papers
(The median citation count of Education and Information Technologies is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Editorial for EAIT issue 7, 2023684
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model497
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward473
Editorial for EAIT issue 12, 2023454
Automating student assessment using digital data to improve education management effectiveness in higher education institutions440
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers398
Blended classroom teaching equalizes educational inequality385
Web-based drawing for students with different learning styles and cognitive abilities371
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses369
Horror VR as a tool supporting the emotional training of students of the uniformed services. Results of a research experiment238
Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams’ performance236
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios214
Adoption model for a hybrid SEM-neural network approach to education as a service205
Hybrid analysis of the learner’s online behavior based on learning style193
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices182
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course173
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-19170
Implement internet ethics education: What matters most?168
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings165
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars147
Supporting learning and motivation with knowledge mapping in programming courses144
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study142
The effect of using digital technology in the music education of elementary school students138
Enhancing teachers’ resilience during difficult times utilizing online gamification136
Teacher-student interaction modes in smart classroom based on lag sequential analysis130
How using a response system in blended synchronous seminars encourages online and onsite student participation127
Algodoo based STEM education: A case study of pre-service science teachers126
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment126
A systemic and longitudinal examination on professional development initiatives followed by the implementation of 1:1 coverage of digital device in primary and secondary schools123
Evaluating the effectiveness of immersive VR on performance and user experience in STEM learning: a media-comparison study123
Game-based learning platform to enhance cybersecurity education122
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies121
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria120
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study117
The effect of cartoon images on children’s touchscreen learning116
The relationship between academic performance and the interaction patterns of online students in learning management system113
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)113
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics111
Analytics-enabled authentic assessment design approach for digital education110
Online Instructor Clusters: Implementation Frequency of Instructional Activities109
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage107
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder106
Confronting bullying in the digital age: Role of Extended Reality106
Inferring learners’ affinities from course interaction data106
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study102
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise101
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking99
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design99
Learner success and the factors influencing it in computer programming MOOC97
Exploring the transformative power of GenAI in education: an exploratory journey from social studies classes95
The effect of digital stories on primary school students’ creative writing skills93
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach90
The mediating role of personality traits on the relationship between academic self-efficacy and digital addiction90
The influence of personal attitude on instructor intent to integrate online collaborative activities89
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness89
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry89
Innovative music education: Using an AI-based flipped classroom88
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences86
Factors effecting digital citizenship in education sector: A systematic review and future direction86
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning84
Student learning performance in online collaborative learning81
Size matters: contextual factors in local policy translations of National School Digitalisation Policy79
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study79
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing78
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience77
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis76
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators76
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective75
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study74
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality74
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district73
Application and effect analysis of virtual reality technology in vocational education practical training73
The impact of financial deprivation on children’s cybersecurity knowledge & abilities71
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model69
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’69
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning68
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning67
Digital literacy skills of university students with visual impairment: A mixed-methods analysis67
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow67
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion66
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners66
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success64
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis64
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?62
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity61
Analysis of cyber security knowledge gaps based on cyber security body of knowledge61
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs61
An exploration into the impact of augmented reality on EFL learners’ Reading comprehension61
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education60
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT60
AI-assisted automated scoring of picture-cued writing tasks for language assessment60
Ethical principles for artificial intelligence in education59
Demystifying the challenges of university students’ web-based learning: A qualitative case study59
ERSDO: E-learning Recommender System based on Dynamic Ontology57
A “live” and E-education in a frontier area in China under the perspective of the philosophy of technology57
Theoretical model of investigating determinants for a successful Electronic Assessment System (EAS) in higher education56
Development and application of a leisure digital reading motivation questionnaire for university students56
Teaching computational thinking using scenario-based learning tools55
Effective technology integration in higher education: a mixed-methods study of professional development55
Using high variability phonetic training as a contextualized tool in the development of English consonant clusters pronunciation among Saudi EFL learners55
Effects of technology-mediated professional development on special education teacher collective efficacy55
Perceived key factors affecting online university classrooms55
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers’ Pedagogical, Technological, and Content knowledge55
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country55
Determinants of continuance intention to use GAI in academic research among graduate students:Findings from PLS-SEM and fsQCA55
Interactive piano Learning Systems: implementing the Suzuki Method in web-based classrooms55
The effectiveness of unplugged activities and programming exercises in computational thinking education: A Meta-analysis54
Integrating data analysis technology into modern methodological approaches for enhanced quality management in education53
Serious game design model for language learning in the cultural context53
Temporal dynamics of public engagement and sentiment in AI-Enabled mathematics education from YouTube, Twitter and TikTok comments53
How e-learning readiness and motivation affect student interactions in distance learning?53
Correction to: A theoretical and empirical analysis of tensions between learning objects and constructivism53
Exploring the effects of role scripts and goal-orientation scripts in collaborative problem-solving learning52
Effect of active social media use on flow experience: Mediating role of academic self-efficacy52
The influence of content-relevant background color as a retrieval cue on learning with multimedia52
Impact of online social capital on academic performance: exploring the mediating role of online knowledge sharing52
Educational Technology Adoption in Instructional Delivery in the New Global reality52
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?52
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review51
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions51
Development and evaluation of predictive models for predicting students performance in MOOCs51
Exploring the influence of ChatGPT on student academic success and career readiness50
Understanding students’ intentions to use of AI-Based personalized learning environments in higher education: A TPB and ARCS model approach50
Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding program50
Online education via media platforms and applications as an innovative teaching method49
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies49
Gender prediction based on University students’ complex thinking competency: An analysis from machine learning approaches49
A mixed method research on increasing digital parenting awareness of parents49
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy48
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers48
Student teachers’ perceptions of flipped classroom in EFL teacher education48
AI for educational innovation: opportunities and challenges amidst protracted crises47
Predictors and consequences of typical and “addictive” LMS use47
The perceptions of lecturers about blended learning at a particular higher institution in South Africa47
Pre-service teachers’ views about the use of digital educational games for collaborative learning47
ABENEARIO: A system for learning early maths with ABN47
The effects of students’ backgrounds, attitudes, and ICT familiarity on mathematical literacy: latent profile analysis and lasso regression47
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being47
An augmented reality-based system with sound effects for teaching english in primary school47
Enhancing digital productivity and capability in higher education through authentic leader behaviors: A cross-cultural structural equation model47
An innovative distance learning platform for mathematics education in secondary schools: Design, development and preliminary studies47
30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach47
Exploring learning preferences evolution influence factors: A non-mutually exclusive 3-state cellular automata analysis model46
A dual-pathway model of teacher-AI collaboration based on the job demands-resources theory46
Assessment of large language models’ performance in simulating students’ self-reports of online self-regulated learning skills46
Bloom’s IoT Taxonomy towards an effective Industry 4.0 education: Case study on Open-source IoT laboratory46
A case study of monitoring and evaluation method of students’ attention using face detection and head pose Estimation in a classroom46
Exploring factors that influence graduate students’ intention to use generative artificial intelligence in academic research: PLS-SEM and fsQCA methods46
Smart proctoring with automated anomaly detection46
Investigating the antecedents of engagement in online learning: do achievement emotions matter?46
From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education45
Practical application and industry relevance: the role of off-campus training in student skill development45
Reliability and validity of a single-item computer science identity instrument45
The convergence of GETAMEL and protection motivation theory: A study on augmented reality-based gamification adoption among science teachers45
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.045
A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement45
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction45
Extramural ICT factors impact adolescents’ academic performance and well-being differently: Types of self-regulated learners also matter44
Virtual reality for biochemistry education: the cellular factory44
A comprehensive investigation of cyberbullying and cyber victimization among secondary school students44
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment44
Exploring students’ self-directed learning strategies and satisfaction in online learning44
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era44
Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning43
Putting your best face forward: How instructor emoji use influences students’ impressions of credibility, immediacy, and liking43
Identifying secondary science teachers’ adoption styles of technology-based assessments and examining the patterns of teachers’ beliefs, attitudes, and intention: A latent class analysis approach43
ChatGPT in education: a discourse analysis of worries and concerns on social media43
Developing collective eyes for Iranian EFL teachers’ computer-assisted language assessment literacy through internet-based collaborative reflection43
The impact of technology-based education in the Russian language on eagerness to learn, academic performance, and academic self-regulation in the conversation of Russian language curriculum43
Unveiling the drivers of ChatGPT utilization in higher education sectors: the direct role of perceived knowledge and the mediating role of trust in ChatGPT42
Investigating pre-service TCSL teachers’ technology integration competency through a content-based AI-inclusive framework42
A novel methodology using RNN + LSTM + ML for predicting student’s academic performance42
Modeling and prompting professional vision in a virtual learning environment: effects on pre-service teachers’ cognitive load and motivation42
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach42
Using learners’ problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach42
Enhancing teacher collaboration in higher education: the potential of activity-oriented design for professional development42
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention42
Online collaborative learning and cognitive presence in mathematics and science education. Case study of university of Rwanda, college of education41
Evaluating the user’s experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece41
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis41
Unveiling educators’ readiness to teach through Digital Media (DM): The case of South Africa41
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques41
Empowering education development through AIGC: A systematic literature review41
Promoting the AI teaching competency of K-12 computer science teachers: A TPACK-based professional development approach41
CNN-Transformer: A deep learning method for automatically identifying learning engagement41
Advances and challenges in the detection of academic stress and anxiety in the classroom: A literature review and recommendations41
Enhancing lecture video navigation with AI generated summaries40
Editor’s Note: Special issue on Information Technology Education40
An application of self-assessment of students in mathematics with intelligent decision systems: questionnaire, design and implementation at digital education40
A nonlinear state space model predicting dropout: the case of special education students in the Hellenic Open University40
Integrating infrared technologies in science learning: An evidence-based reasoning perspective40
Text presentation or video: Malaysian university students' preferences with synchronous and asynchronous learning39
Using analytics to predict students’ interactions with learning management systems in online courses39
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings39
A framework identifying challenges & solutions for high school computing39
Navigating the nexus: unraveling the influence of changes in time, environmental patterns and psychosocial factors on students’ use of ChatGPT in learning38
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online38
Research on the factors influencing the learner satisfaction of MOOCs38
Investigating the relationship between Iranian parents’ demographic factors and their mediation of children’s digital gameplay at home38
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game38
AI-enabled networked learning: A posthuman connectivist approach in an English for specific purposes classroom38
Moderators of academic performance on the use of generative artificial intelligence38
Correction to: Preservice teachers’ professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education38
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills38
Effect of community of inquiry method on media literacy competencies in elementary students37
Measuring the success of information systems in higher education – a systematic review37
The effects of trust on user satisfaction with parenting apps for Taiwanese parents: The mediating roles of social ties and perceived value37
The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system37
Enhancing active student engagement in chemistry learning: a case study on the role of e-portfolios in postgraduate education in Rwanda37
The integration of digital educational tools in english classrooms: a mixed-methods study on student participation and skill development in higher education36
Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”36
Did you act according to your intention? An analysis and exploration of intention–behavior gap in MOOCs36
Development of a digital literacy measurement tool for middle and high school students in the context of scientific practice36
Teaching-learning via telepresence classrooms: does telepresence really provide ‘presence’?36
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit36
Correction to: Prediction of student exam performance using data mining classification algorithms36
Assessment of academic achievements in m-learning36
The interaction effects of reading proficiency and personality types on EFL university students’ online reading strategy use36
Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era36
Personality correlates of academic use of generative artificial intelligence and its outcomes: does fairness matter?36
Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective35
Digital education: Mapping the landscape of virtual teaching in higher education – a bibliometric review35
Influence of Individual-technology-task-environment Fit on University Student Online Learning Performance: The Mediating Role of Behavioral, Emotional, and Cognitive Engagement35
Optimising anonymity in CSCL: comparing collaboration between identified and anonymous-to-peers login modes35
Predicting academic performance using tree-based machine learning models: A case study of bachelor students in an engineering department in China35
The effectiveness of web-based Mathematics instruction (WBMI) on K-16 students’ mathematics learning: a meta-analytic research35
Students’ perceptions about the opportunities and challenges of ChatGPT in higher education: a cross-sectional survey based in China35
Implementation of micro-credentials in higher education: A systematic literature review35
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China35
A bibliometric analysis of Research on Education 4.0 during the 2017–2021 period35
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition34
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach34
Decision support system to reveal future career over students’ survey using explainable AI34
Simulation and prediction study of artificial intelligence education dynamics model for primary and secondary schools34
An immersion assessment scaffold for digital game-based learning environments through behavioral analysis34
Effects of using audience response systems (Kahoot and Google Forms and Sheets) on learning of medical students in a large class: A questionnaire-based retrospective study34
Enhancing online education: a comprehensive quality assessment framework for Constantine 3 university34
How successful the online assessment techniques in distance learning have been, in contributing to academic achievements of management undergraduates?34
“Nothing replaces meeting my students at class”: Analysing academics’ views regarding distance education34
Philosophical underpinnings of digital citizenship through a postdigital lens: Implications for teacher educators’ professional digital competence34
Implementation mechanisms for AR-based inquiry learning through the Lens of motivational design34
Google or ChatGPT: Who is the better helper for university students34
Integrating generative artificial intelligence in the design of scientific inquiry for middle school students34
Leveraging AI-enhanced and emerging technologies for pedagogical innovations in higher education33
AI ChatBots’ solutions to mathematical problems in interactive e-textbooks: Affordances and constraints from the eyes of students and teachers33
Integrating ethical knowledge in generative AI education: constructing the GenAI-TPACK framework for university teachers’ professional development33
Analysis of K-12 teachers’ demand characteristics for digital educational resource services from the perspective of adaptive feedback: based on the analysis of KANO model33
Assigning multiple labels of sustainable development goals to open educational resources for sustainability education33
The effect of Education 4.0 tools on 7th grade students’ learning outcomes and attitudes in the electrical circuits unit33
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers33
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