Digital Creativity

Papers
(The median citation count of Digital Creativity is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
A knotwork for alternative AI: pursuing community-centred and co-creative technological practices134
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff47
Soundscape fiction: designing and situating sonic design fiction to stimulate the imagination29
Video game structural layers for narrative design and articulation19
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments17
Designing mixed-reality narratives for life routines: a divergence-convergence approach14
Digital prototyping, open design, and sustainability in industrial design education: a case study10
A bibliometric analysis of cultural and creative industries in the field of arts and humanities9
Immersive storytelling experiences: a design methodology8
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches7
A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook7
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum7
The architecture exhibition as a stage of mediated narratives6
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation?6
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR5
The Cacheian Objectile: design fictions of the furnishing of territories5
The NFT memento: digital thingness and NFTs in exhibition design5
The reservoir effect: the role of GenAI based conversational agents in participatory futures4
Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis3
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities3
<Sunghaksipdo VR>, virtual reality embodying philosophical and conceptual heritage3
From concept to space: a new perspective on AIGC-involved attribute translation3
The role of virtual reality technology in conceptual design: positioning, applications, and value3
Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning3
Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation3
Reading computer-generated texts: examining code as a reading strategy3
Synchronizing multi-perspectival data of children’s digital play at home2
Art on the chain? On the possibilities of new media art preservation on the Web32
The possibilities of illness narratives in virtual reality for bodies at the margins2
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence2
A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity2
Musical creativity support tools for bereavement support2
Breaking from realism: exploring the potential of glitch in AI-generated dance2
Screens as an archipelago: analysis of screen-based public art as expanded cinema in Chinese metropolises2
A change of space: implications of digital fieldwork in connected homes during the COVID-19 pandemic1
We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come1
Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents1
Another kind of authenticity: the visual simulacra of artificial intelligence1
Form data as a resource in architectural analysis: an architectural distant reading of wooden churches from the Carpathian Mountain regions of Eastern Europe1
Pending recognition of media art: a case study of themes in media art festivals 2006–20211
Beyond diegetic prototyping1
Planet Anima: a virtual graduation experience in the metaverse1
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces1
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review1
Role of engagement in online gaming: a study of generation Z customers1
An acceptance model of digital education in intangible cultural heritage based on cultural awareness1
The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India1
Space shaping in the design process for creative coding: a case study in media multiplicities1
Tweet for help: the role of social media in disaster events and the case of the 2015 Mina stampede1
0.027791976928711