Digital Creativity

Papers
(The TQCC of Digital Creativity is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff213
A knotwork for alternative AI: pursuing community-centred and co-creative technological practices29
Soundscape fiction: designing and situating sonic design fiction to stimulate the imagination24
Video game structural layers for narrative design and articulation23
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments20
Designing mixed-reality narratives for life routines: a divergence-convergence approach18
Co-creating future narratives: a participatory methodology for digital placemaking17
Digital prototyping, open design, and sustainability in industrial design education: a case study16
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches15
The great escape: crafting digital learning experiences in medical education through a multi-platform interactive gaming innovation10
Immersive storytelling experiences: a design methodology10
AI adoption in the arts–a study of motivations and attitudes among Nordic AI artists9
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR8
The architecture exhibition as a stage of mediated narratives8
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation?7
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum7
The reservoir effect: the role of GenAI based conversational agents in participatory futures5
The NFT memento: digital thingness and NFTs in exhibition design5
The Cacheian Objectile: design fictions of the furnishing of territories5
Measuring immersion in virtual reality: leveraging linkography for evaluation5
Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation4
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities4
The role of virtual reality technology in conceptual design: positioning, applications, and value4
Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis4
From concept to space: a new perspective on AIGC-involved attribute translation4
Editorial – digital creativity special issue on ‘Creative digital escape rooms'4
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