Active Learning in Higher Education

Papers
(The median citation count of Active Learning in Higher Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Reading racism-themed YAL through the lens of intersectionality: Complicating social justice thinking42
The educator’s experience of using flipped classrooms in a higher education setting29
Autonomy in Students’ Degree Projects: A Matter of Space, Knowledge and Time27
The casual within the formal: A model and measure of informal learning in higher education21
Free and open source systems: Their value for engaging learners in online settings20
The case for case studies: Dialogic engagement and case study creation in a higher education classroom19
‘How can I do it?’ Inclusive faculty members make recommendations for carrying out inclusive teaching practices18
Engaging undergraduate students in preprint peer review18
Student perceptions of the use and effectiveness of engagement strategies in the online learning environment17
Factors associated with instructor and peer pre-help-seeking interactions among community college students17
Applying the curiosity-confidence crank: Building critical thinking in higher education through a massive open online course17
The impact of course format on student perceptions of the classroom learning environment and teamwork15
University-based sport and social clubs and their contribution to the development of graduate attributes13
Making steps towards improved fairness in group work assessment: The role of students’ self- and peer-assessment12
The impact of formation and diversity on student team conflict11
“It made me feel like it was okay to be wrong”: Student experiences with ungrading10
Let’s do this together: Do the quantity and the quality of collaborative learning predict achievement among college students?9
Science to practice: Does gamification enhance intrinsic motivation?9
Students’ Needs for Multidisciplinary Student Teamwork Teaching and Learning in Interdisciplinary Higher Education: Relational Competences and Educational Design Needs9
Attendance and learning platforms in college course success8
Engaging classroom observation: A brief measure of active learning in the college classroom8
How does virtual peer presence relate to learning from video lectures and subsequent explanation generation? The moderated mediating roles of motivation and explanation characteristics8
Use of interactive storytelling trailers to engage students in an online learning environment8
Reflection on peer reviewing as a pedagogical tool in higher education7
‘A sense of community and camaraderie’: Increasing student engagement by supplementing an LMS with a Learning Commons Communication Tool6
Refining active learning design principles through design-based research6
Investigating behavioral patterns of high- and low-performers in learning by teaching with educational videos5
Fostering university students’ learning performance using the one-take video approach5
Asking students about their fit with the university: A response surface analysis of demands-abilities fit5
Faculty course evaluations and class size5
Using the COIL pedagogy as a strategy for improving the virtual international educational experiences of students: North-South hemisphere case study5
Case-based learning and photovoice in relation to academic performance, satisfaction and self-efficacy in higher education: A cross-sectional study of related samples5
Why do student perceptions of academic performance improve? The influence of acquired competences and formative assessment in a flipped classroom environment4
Time for universities to think outside the box: University students’ experiences of social skills development workshops4
Effects of embedded questions in pre-class videos on learner perceptions, video engagement, and learning performance in flipped classrooms4
Team satisfaction, identity, and trust: a comparison of face-to-face and virtual student teams4
Editorial4
The impact of feedback mode on learning gain and self-efficacy: A quasi-experimental study4
Effects of team-building on group cohesion, group efficacy, and individual academic performance in virtual learning environment4
May we take the test as a group? Examining group processes and member learning in a collaborative testing environment4
University teachers’ perspectives on teaching: The differences among academic disciplines3
Oral communication: An unresolved issue among university students3
Challenge-Based Learning as a Catalyst for Global Competence: A Qualitative Study of Student Experiences in Two ENLIGHT Consortium’s Blended Learning Modules3
Collaborative learning as constructivist practice: An exploratory qualitative descriptive study of faculty approaches to student group work3
Learning problem solving to manage school-life challenges: The impact on student success in college3
A promising methodology. Assessing the pedagogical value of hackathons3
Contribution of peer-feedback to the development of teamwork skills3
Paper versus online quizzes: Which is more effective?3
Sustaining critical minds: How classroom learning cultures shape student thinking dispositions and practices3
Implementing the EAT Framework to Enhance Assessment Literacy and Feedback Practices3
Picturing innovation in higher education: A photovoice study of innovative pedagogies2
Competence in (meta-)cognitive learning strategies during help-seeking to overcome knowledge-related difficulties2
The impact of extra-curricular activity on student loyalty2
Student-Industry Partnerships and Project-Based Learning: Motivations, Achievement and Implications for Teaching and Learning2
Supporting students’ active learning with a computer based tool2
Student perceptions: How virtual student-led talking circles promote engagement, social connectedness, and academic benefit2
“If we can do it, anyone can!”: Evaluating a virtual “Paper Chase” collaborative writing model for rapid research dissemination2
The combination of segmentation and self-explanation to enhance video-based learning2
Helping higher education students succeed: An examination of student attributes and academic grade performance2
Self-assessment and what happens over time: Student and staff perspectives, expectations and outcomes2
Changes in the socially shared regulation, academic emotions, and product performance in venue-based collaborative learning2
Beyond the challenge: Exploring student, lecturer, and stakeholder challenges with challenge-based learning2
Active learning through flexible collaborative exams: Improving assessments across disciplines2
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