Active Learning in Higher Education

Papers
(The TQCC of Active Learning in Higher Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Reading racism-themed YAL through the lens of intersectionality: Complicating social justice thinking42
The educator’s experience of using flipped classrooms in a higher education setting29
Autonomy in Students’ Degree Projects: A Matter of Space, Knowledge and Time27
The casual within the formal: A model and measure of informal learning in higher education21
Free and open source systems: Their value for engaging learners in online settings20
The case for case studies: Dialogic engagement and case study creation in a higher education classroom19
‘How can I do it?’ Inclusive faculty members make recommendations for carrying out inclusive teaching practices18
Engaging undergraduate students in preprint peer review18
Student perceptions of the use and effectiveness of engagement strategies in the online learning environment17
Factors associated with instructor and peer pre-help-seeking interactions among community college students17
Applying the curiosity-confidence crank: Building critical thinking in higher education through a massive open online course17
The impact of course format on student perceptions of the classroom learning environment and teamwork15
University-based sport and social clubs and their contribution to the development of graduate attributes13
Making steps towards improved fairness in group work assessment: The role of students’ self- and peer-assessment12
The impact of formation and diversity on student team conflict11
“It made me feel like it was okay to be wrong”: Student experiences with ungrading10
Let’s do this together: Do the quantity and the quality of collaborative learning predict achievement among college students?9
Science to practice: Does gamification enhance intrinsic motivation?9
Students’ Needs for Multidisciplinary Student Teamwork Teaching and Learning in Interdisciplinary Higher Education: Relational Competences and Educational Design Needs9
Attendance and learning platforms in college course success8
Engaging classroom observation: A brief measure of active learning in the college classroom8
How does virtual peer presence relate to learning from video lectures and subsequent explanation generation? The moderated mediating roles of motivation and explanation characteristics8
Use of interactive storytelling trailers to engage students in an online learning environment8
Reflection on peer reviewing as a pedagogical tool in higher education7
‘A sense of community and camaraderie’: Increasing student engagement by supplementing an LMS with a Learning Commons Communication Tool6
Refining active learning design principles through design-based research6
Asking students about their fit with the university: A response surface analysis of demands-abilities fit5
Faculty course evaluations and class size5
Using the COIL pedagogy as a strategy for improving the virtual international educational experiences of students: North-South hemisphere case study5
Case-based learning and photovoice in relation to academic performance, satisfaction and self-efficacy in higher education: A cross-sectional study of related samples5
Investigating behavioral patterns of high- and low-performers in learning by teaching with educational videos5
Fostering university students’ learning performance using the one-take video approach5
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