Active Learning in Higher Education

Papers
(The TQCC of Active Learning in Higher Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
The educator’s experience of using flipped classrooms in a higher education setting42
Autonomy in Students’ Degree Projects: A Matter of Space, Knowledge and Time32
Reading racism-themed YAL through the lens of intersectionality: Complicating social justice thinking32
The casual within the formal: A model and measure of informal learning in higher education23
Free and open source systems: Their value for engaging learners in online settings22
‘How can I do it?’ Inclusive faculty members make recommendations for carrying out inclusive teaching practices21
The case for case studies: Dialogic engagement and case study creation in a higher education classroom21
Engaging undergraduate students in preprint peer review19
Factors associated with instructor and peer pre-help-seeking interactions among community college students19
Applying the curiosity-confidence crank: Building critical thinking in higher education through a massive open online course19
Student perceptions of the use and effectiveness of engagement strategies in the online learning environment17
The impact of course format on student perceptions of the classroom learning environment and teamwork14
The impact of formation and diversity on student team conflict13
Making steps towards improved fairness in group work assessment: The role of students’ self- and peer-assessment13
University-based sport and social clubs and their contribution to the development of graduate attributes13
Students’ Needs for Multidisciplinary Student Teamwork Teaching and Learning in Interdisciplinary Higher Education: Relational Competences and Educational Design Needs11
“It made me feel like it was okay to be wrong”: Student experiences with ungrading11
Let’s do this together: Do the quantity and the quality of collaborative learning predict achievement among college students?10
Science to practice: Does gamification enhance intrinsic motivation?10
Engaging classroom observation: A brief measure of active learning in the college classroom9
Use of interactive storytelling trailers to engage students in an online learning environment9
Attendance and learning platforms in college course success9
Reflection on peer reviewing as a pedagogical tool in higher education8
How does virtual peer presence relate to learning from video lectures and subsequent explanation generation? The moderated mediating roles of motivation and explanation characteristics8
Refining active learning design principles through design-based research7
‘A sense of community and camaraderie’: Increasing student engagement by supplementing an LMS with a Learning Commons Communication Tool7
Supporting Teamwork in Blended and In-Person Delivery Modes in Large Class Size Through Cooperative Learning and Real-Time Collaboration Platforms6
Asking students about their fit with the university: A response surface analysis of demands-abilities fit6
Investigating behavioral patterns of high- and low-performers in learning by teaching with educational videos6
Fostering university students’ learning performance using the one-take video approach5
Faculty course evaluations and class size5
Case-based learning and photovoice in relation to academic performance, satisfaction and self-efficacy in higher education: A cross-sectional study of related samples5
Using the COIL pedagogy as a strategy for improving the virtual international educational experiences of students: North-South hemisphere case study5
Why Are Students Not Attending In-Person Classes Post-COVID-19? An Explorative Study in Student Engagement5
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