Graphical Models

Papers
(The TQCC of Graphical Models is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
FACE: Feature-preserving CAD model surface reconstruction58
Strategies for reducing motion sickness in virtual reality through improved handheld controller movements31
Neural style transfer for 3D meshes29
Additive manufacturing toward 2D and 3D freeform lattices with conforming compliant bi-/multi-stable tiles22
An efficient parametric modeling and path planning method for 3D printing of curved surface corrugated sandwich structures14
LDM: Large tensorial SDF model for textured mesh generation13
Corrigendum to Image restoration for digital line drawings using line masks [Graphical Models 135 (2024) 101226]12
Two-step techniques for accurate selection of small elements in VR environments10
Packing problems on generalised regular grid: Levels of abstraction using integer linear programming10
Modeling multi-style portrait relief from a single photograph10
Untangling all-hex meshes via adaptive boundary optimization8
Sparse support path generation for multi-axis curved layer fused filament fabrication7
Procedural generation of semantically plausible small-scale towns7
Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering7
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool7
An optimal triangle projector with prescribed area and orientation, application to position-based dynamics6
ImplicitPCA: Implicitly-proxied parametric encoding for collision-aware garment reconstruction5
High-fidelity instructional fashion image editing5
Obituary: Christoph M. Hoffmann5
Representing uncertainty through sentiment and stance visualizations: A survey4
3D data augmentation and dual-branch model for robust face forgery detection4
Patch-based mesh inpainting via low rank recovery4
VolumeDiffusion: Feed-forward text-to-3D generation with efficient volumetric encoder3
GSNet: Generating 3D garment animation via graph skinning network3
Make static person walk again via separating pose action from shape3
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans3
Point cloud denoising using a generalized error metric3
RFMNet: Robust Deep Functional Maps for unsupervised non-rigid shape correspondence3
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation2
DC-APIC: A decomposed compatible affine particle in cell transfer scheme for non-sticky solid–fluid interactions in MPM2
Rod-Bonded Discrete Element Method2
Multi-scale and multi-level shape descriptor learning via a hybrid fusion network2
Camera distance helps 3D hand pose estimated from a single RGB image2
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes2
Non-homogeneous denoising for virtual reality in real-time path tracing rendering2
Unsupervised learning of style-aware facial animation from real acting performances2
Pixel art character generation as an image-to-image translation problem using GANs2
Initialization of cutting tools and milling paths for 5-axis CNC flank milling of freeform surfaces2
Building semantic segmentation from large-scale point clouds via primitive recognition2
Authoring multi-style terrain with global-to-local control2
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