Graphical Models

Papers
(The TQCC of Graphical Models is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
FACE: Feature-preserving CAD model surface reconstruction62
Neural style transfer for 3D meshes33
Strategies for reducing motion sickness in virtual reality through improved handheld controller movements29
LDM: Large tensorial SDF model for textured mesh generation22
An efficient parametric modeling and path planning method for 3D printing of curved surface corrugated sandwich structures14
Additive manufacturing toward 2D and 3D freeform lattices with conforming compliant bi-/multi-stable tiles13
Packing problems on generalised regular grid: Levels of abstraction using integer linear programming12
Corrigendum to Image restoration for digital line drawings using line masks [Graphical Models 135 (2024) 101226]12
Two-step techniques for accurate selection of small elements in VR environments11
Modeling multi-style portrait relief from a single photograph10
Untangling all-hex meshes via adaptive boundary optimization8
Sparse support path generation for multi-axis curved layer fused filament fabrication8
Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering7
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool7
An optimal triangle projector with prescribed area and orientation, application to position-based dynamics7
Procedural generation of semantically plausible small-scale towns7
ImplicitPCA: Implicitly-proxied parametric encoding for collision-aware garment reconstruction6
Obituary: Christoph M. Hoffmann6
High-fidelity instructional fashion image editing5
VolumeDiffusion: Feed-forward text-to-3D generation with efficient volumetric encoder4
Representing uncertainty through sentiment and stance visualizations: A survey4
3D data augmentation and dual-branch model for robust face forgery detection4
Patch-based mesh inpainting via low rank recovery4
Pixel art character generation as an image-to-image translation problem using GANs3
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans3
Point cloud denoising using a generalized error metric3
GSNet: Generating 3D garment animation via graph skinning network3
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes3
Make static person walk again via separating pose action from shape3
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation3
RFMNet: Robust Deep Functional Maps for unsupervised non-rigid shape correspondence3
Initialization of cutting tools and milling paths for 5-axis CNC flank milling of freeform surfaces2
Camera distance helps 3D hand pose estimated from a single RGB image2
Building semantic segmentation from large-scale point clouds via primitive recognition2
Multi-scale and multi-level shape descriptor learning via a hybrid fusion network2
DC-APIC: A decomposed compatible affine particle in cell transfer scheme for non-sticky solid–fluid interactions in MPM2
Rod-Bonded Discrete Element Method2
Unsupervised learning of style-aware facial animation from real acting performances2
Non-homogeneous denoising for virtual reality in real-time path tracing rendering2
Authoring multi-style terrain with global-to-local control2
Point cloud geometry compression based on the combination of interlayer residual and IRN concatenated residual2
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