Graphical Models

Papers
(The TQCC of Graphical Models is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
A review on crowd simulation and modeling62
Point cloud denoising review: from classical to deep learning-based approaches27
Automatic 3D tooth segmentation using convolutional neural networks in harmonic parameter space21
VGF-Net: Visual-Geometric fusion learning for simultaneous drone navigation and height mapping15
DeepPipes: Learning 3D pipelines reconstruction from point clouds15
Heterogeneous porous scaffold generation using trivariate B-spline solids and triply periodic minimal surfaces14
Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model13
Single Image Tree Reconstruction via Adversarial Network13
Combining convex hull and directed graph for fast and accurate ellipse detection12
Real-time hair simulation with heptadiagonal decomposition on mass spring system10
Geometry-Based Layout Generation with Hyper-Relations AMONG Objects10
A rasterized ray-tracer pipeline for real-time, multi-device sonar simulation9
Human-centric metrics for indoor scene assessment and synthesis9
Learning 3D face reconstruction from a single sketch8
Scale-Adaptive ICP8
ObjectFusion: Accurate object-level SLAM with neural object priors8
Learning-based 3D imaging from single structured-light image8
Morphological evaluation of closed planar curves and its application to aesthetic evaluation7
Parallel hybrid mesh adaptation by refinement and coarsening7
TopoKnit: A Process-Oriented Representation for Modeling the Topology of Yarns in Weft-Knitted Textiles7
Visually smooth multi-UAV formation transformation7
4 and 5-Axis additive manufacturing of parts represented using free-form 3D curves6
Learning a shared deformation space for efficient design-preserving garment transfer5
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes5
Authoring multi-style terrain with global-to-local control5
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