Journal of Research on Technology in Education

Papers
(The TQCC of Journal of Research on Technology in Education is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
The antecedent, consequences, and importance of students’ learning preference on learning outcomes with the flipped classroom approach: a person-environment fit perspective374
Bridging theory and practice: the effects of experiential learning-based simulation training on technology integration competency among pre-service teachers136
The effects of practice testing and feedback on learners’ performance and persistence in a massive open online course54
Parent perceptions of technology-facilitated learning for young children: Associations with parent and child characteristics53
Comparing the relationship between using educational technology in mathematics and student achievement in South Africa and Germany52
“I just hope that I can change the world”: supporting student agency in CS for All42
The effect of visual cues in e-books on pre-K children’s visual attention, word recognition, and comprehension: An eye tracking study41
Collaborative video production and middle school student collaboration, engagement, and interest38
Using instructive simulations to teach young students simple science concepts: Evidence from electricity content33
Implementing and sustaining coding and robotics practices in rural elementary school districts: an activity theory perspective33
Evaluating the role of professional development on elementary teachers’ knowledge, comfort, and beliefs related to teaching computer science to students with high-incidence disabilities31
Effective leader practices to leverage school librarians as leaders in one-to-one computing30
Students’ experiences with and perceptions of distance learning through learner-generated comics30
An online field experience using mixed reality virtual simulation29
Developing college students’ learning strategies to improve oral presentation through negotiation of meaning in telecollaboration29
Educators’ perspectives on and motivations for using TeachersPayTeachers.com27
Leveraging mathematics software data to understand student learning and motivation during the COVID-19 pandemic27
Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment25
Effectiveness of blended learning on students’ learning performance: a meta-analysis25
‘Transition into relatable reality’: experience analysis in a 3D desktop virtual-reality-based new student online orientation24
Teachers’ perceptions and practices of iPads for visual arts learning in early childhood education24
Impact of social media addiction on college students’ academic performance: an interdisciplinary perspective22
The more structured, the better? Learning effects of online scaffolds with different structures for student question generation22
An examination of the research studies on augmented reality use in preschool education: a bibliometric mapping analysis22
The impact of technology integration courses on preservice teacher attitudes and beliefs: A meta-analysis of teacher education research from 2007–201721
An exploration of in-service teachers’ framing, instrumental, and core design judgments in dynamic decision-making for technology integration21
Parents of children with special educational needs’ shared work in fully online learning20
Implicit bias in large language models: Experimental proof and implications for education20
Ready for a technology future? Chinese preservice preschool teachers’ technological pedagogical content knowledge and its predicting factors20
Students’ prompt patterns and its effects in AI-assisted academic writing: Focusing on students’ level of AI literacy19
Scaffolding vocational high school students’ computational thinking with cognitive and metacognitive prompts in learning about programmable logic controllers19
Maybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification18
Augmented teachers: K–12 teachers’ needs for artificial intelligence’s complementary role in personalized learning18
Affordances and challenges of artificial intelligence in K-12 education: a systematic review18
A systematic review of conversational AI in language education: focusing on the collaboration with human teachers18
Breakfast club lessons: staff perspectives on a yearlong collaborative teletherapy initiative during COVID-1916
Prompt text classifications with transformer models! An exemplary introduction to prompt-based learning with large language models16
Gestalt perception: A game designed to explore players’ gameplay self-efficacy and anxiety reflected in their learning effects16
Teacher evaluation of the FABLe literacy application in the Indian context15
What is the degree of teacher centrality in optimal teaching of digital literacy in a technology-enhanced environment? Typology of teacher prototypes15
“This weird time we’re in”: How a sudden change to remote education impacted college students’ self-regulated learning15
Developing and validating the intention to use technology-enabled learning (I-TEL) scale15
Building robust teacher-led professional learning communities for computer science educators: Insights from CSTA chapters in the U.S.14
Engaging students via synchronous peer feedback in a technology-enhanced learning environment14
From deadpan machine to relating socially: Middle school students’ experiences speaking English with embodied conversational agents13
K-12 teacher readiness for flipped foreign language teaching: scale development and validation13
Revisiting contextual relevance: pedagogical agent appearance12
Embodied learning for computational thinking in early primary education12
Initial discussions of ChatGPT in education-related subreddits12
Validating a TPACK instrument for 7–12 mathematics in-service middle and high school teachers in the United States11
The impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment interaction10
Examining changes in teachers’ perceptions of external and internal barriers in their integration of educational digital resources in K-12 classrooms10
Supporting multilingual learners’ science learning from the multimodal perspective: the case of a VR-Enhanced science unit10
Psychosocial processes and human desire: an inconvenient truth about online misinformation10
Altering the playback speed of recorded lectures as a learning technique: Examining student practices, motivations, and beliefs9
Exploring the impacts of digital storytelling on English as a foreign language learners’ speaking competence9
Developing a validated assessment of artificial intelligence literacy for Chinese university students based on educational objectives taxonomy9
A year of generative AI in English language teaching and learning - A case study9
The effect of peer assessment-based collaborative concept mapping on pre-service teachers’ perceptions on smart learning environments9
A systematic review of research on K12 online teaching and learning: Comparison of research from two decades 2000 to 20199
Blended learning in design education: a systematic literature review and research agendas8
Profile of an innovator: a Delphi study to surface key characteristics for innovative educators8
Different approaches to collaborative problem solving between successful versus less successful problem solvers: Tracking changes of knowledge structure8
Promoting intracultural understanding and language proficiency through video creation: a schema activation perspective8
In critical need of research-based instructional strategies and assessment: an investigation of ePCR math lesson plans for middle school students8
Computer science for English learners: supporting teacher learning and improved practice to engage multilinguals in AP computer science principles8
Questioning the why and the how: Collective transformative agency of experienced teachers co-designing a justice-oriented high school introductory computing program8
Reciprocal issues of artificial and human intelligence in education8
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