ACM Transactions on Applied Perception

Papers
(The median citation count of ACM Transactions on Applied Perception is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
The Duration of an Auditory Icon Can Affect How the Listener Interprets Its Meaning20
Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action Judgments16
Personality Expression Using Co-Speech Gesture14
Display-Size Dependent Effects of 3D Viewing on Subjective Impressions12
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System12
The Effects on Driving Behavior When Using a Head-mounted Display in a Dynamic Driving Simulator11
Identifying Lines and Interpreting Vertical Jumps in Eye Tracking Studies of Reading Text and Code9
Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment9
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans9
Vibrotactile Threshold Measurements at the Wrist Using Parallel Vibration Actuators9
Introduction to the Special Issue on SAP 20247
When Scents Help Me Remember My Password6
On the Immersive Properties of High Dynamic Range Video6
Creating Word Paintings Jointly Considering Semantics, Attention, and Aesthetics6
Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality6
Motor Variability in Complex Gesture Learning: Effects of Movement Sonification and Musical Background6
Design and Validation of a Virtual Reality Mental Rotation Test6
Introduction to the Special Issue on SAP 20215
On Human-like Biases in Convolutional Neural Networks for the Perception of Slant from Texture5
Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features5
Introduction to the SAP 2023 Special Issue5
Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters5
Improving the Perception of Mid-air Tactile Shapes with Spatio-temporally-modulated Tactile Pointers5
Decoding Functional Brain Data for Emotion Recognition: A Machine Learning Approach5
Eye Tracking for Infant Populations: A Comparison of Methods and Best Practices: Eye Tracking for Infant Populations4
Investigating the Perception of Facial Anonymization Techniques in 360° Videos4
The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing3
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation3
The Perceptual Consistency and Association of the LMA Effort Elements3
Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing3
Perceptual Guidelines for Optimizing Field of View in Stereoscopic Augmented Reality Displays3
The Haptic Intensity Order Illusion Is Caused by Amplitude Changes2
Virtual Reality Audio Game for Entertainment and Sound Localization Training2
Effect of Subthreshold Electrotactile Stimulation on the Perception of Electrovibration2
Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion2
The Influence of the Other-Race Effect on Susceptibility to Face Morphing Attacks2
The Influence that the Complexity of the Three-Dimensional Eye Model Used to Generate Simulated Eye-tracking Data Has on the Gaze Estimation Errors Achieved Using the Data2
Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect2
Gap Detection in Pairs of Ultrasound Mid-air Vibrotactile Stimuli2
Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality Errors2
Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality2
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR2
How Changes in the Mean Latency, Jitter Amplitude, and Jitter Frequency Impact Target Acquisition Performance2
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