ACM Transactions on Applied Perception

Papers
(The median citation count of ACM Transactions on Applied Perception is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action Judgments19
Personality Expression Using Co-Speech Gesture18
ARe you watching the road? Comparing Gaze Behaviour and Hazard Prediction between Heads-Up and Heads-Down NDRT Presentation in Augmented Reality14
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System13
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans13
Identifying Lines and Interpreting Vertical Jumps in Eye Tracking Studies of Reading Text and Code13
Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment12
A Study of Deadzone Structure for Multi-Dimensional Haptic Force Perception11
Introduction to the Special Issue on SAP 202411
Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality10
Virtual and Traditional Memory Palaces in Recall with ADHD10
The Pulfrich Effect in Virtual Reality9
Design and Validation of a Virtual Reality Mental Rotation Test9
Improving the Perception of Mid-air Tactile Shapes with Spatio-temporally-modulated Tactile Pointers8
Motion Intention Decoding and Training Effect Evaluation in Robot-assisted Upper Limb Rehabilitation Based on MR-BCI8
How Do Naturalistic Visuo-Auditory Cues Guide Human Attention? Insights from Systematic Explorations in Visual Perception of Embodied Multimodal Interaction8
Real-time Cognitive Load Measurement Using Wearable Photoplethysmogram Sensor7
Reading Direction Shapes Data Visualization Perception: Insights from Right-to-Left and Left-to-Right User Studies7
Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features7
Decoding Functional Brain Data for Emotion Recognition: A Machine Learning Approach6
Introduction to the SAP 2023 Special Issue6
Introduction to the Special Issue on SAP 20255
Perceptual Guidelines for Optimizing Field of View in Stereoscopic Augmented Reality Displays5
Accurate Event-based eye tracking for resource-constrained devices.5
The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing5
Eye Tracking for Infant Populations: A Comparison of Methods and Best Practices: Eye Tracking for Infant Populations5
Perceiving the tactile properties of the fabrics using fabric images, fabric videos, and real fabrics5
Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect5
Investigating the Perception of Facial Anonymization Techniques in 360° Videos5
On Human-like Biases in Convolutional Neural Networks for the Perception of Slant from Texture5
Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion4
Enhancing Trust in Virtual Characters: The Influence of Familiarity and Varied Eye Contact on Trust in Look-Alike Avatars4
Exploring Familiarity and Knowledgeability in Conversational Virtual Agents4
Gap Detection in Pairs of Ultrasound Mid-air Vibrotactile Stimuli3
Effect of Subthreshold Electrotactile Stimulation on the Perception of Electrovibration3
Smile to Like: Effects of Facial Expression-Based Evaluation on Media Engagement and Emotional Self-Awareness3
The Situational Influences of AR Face and Body Filters2
Perceived Realism and Voice Naturalness of Virtual Humans: Structural Equation Modeling of Behavioral Intentions among Black American Adults2
Investigating Self-Body Perception and Its Effect on Affordance in Augmented Reality2
How Changes in the Mean Latency, Jitter Amplitude, and Jitter Frequency Impact Target Acquisition Performance2
Virtual Reality Audio Game for Entertainment and Sound Localization Training2
The Haptic Intensity Order Illusion Is Caused by Amplitude Changes2
The Influence of the Other-Race Effect on Susceptibility to Face Morphing Attacks2
Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality Errors2
A Sound Approach: Mitigating Distance Compression in Virtual Reality with Spatially Incongruent Real-World Sounds2
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