Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
40
Simulation of Ocean Waves With Spectrum‐Based Wave Particle38
A multi‐species material point method with a mixture model32
Hybrid attention adaptive sampling network for human pose estimation in videos31
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer23
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt21
Motion In‐Betweening via Recursive Keyframe Prediction20
The uncanny valley of a virtual animal19
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic14
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic14
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction14
Underwater image enhancement method based on entropy weight fusion14
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
A study on finger vein recognition with few samples based on residual connected meta‐learning13
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation13
Laplacian face blending13
Data‐driven based double‐layer bicycle simulation model13
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection13
1.0137708187103