Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
39
Simulation of Ocean Waves With Spectrum‐Based Wave Particle30
Motion In‐Betweening via Recursive Keyframe Prediction23
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt22
A multi‐species material point method with a mixture model20
Hybrid attention adaptive sampling network for human pose estimation in videos20
The uncanny valley of a virtual animal18
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer18
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction14
Underwater image enhancement method based on entropy weight fusion14
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning13
Laplacian face blending12
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic12
Interaction With Virtual Objects Using Human Pose and Shape Estimation12
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic12
A study on finger vein recognition with few samples based on residual connected meta‐learning12
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic12
0.12058305740356