Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
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Simulation of Ocean Waves With Spectrum‐Based Wave Particle29
A multi‐species material point method with a mixture model27
The uncanny valley of a virtual animal19
Hybrid attention adaptive sampling network for human pose estimation in videos15
Motion In‐Betweening via Recursive Keyframe Prediction14
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic14
Underwater image enhancement method based on entropy weight fusion14
Data‐driven based double‐layer bicycle simulation model12
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning11
Laplacian face blending11
A study on finger vein recognition with few samples based on residual connected meta‐learning11
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic11
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic11
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network11
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule10
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction10
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography10
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking10
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts9
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image9
A spatial augmented reality based circuit experiment and comparative study with the conventional one9
GPSwap: High‐resolution face swapping based on StyleGAN prior9
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AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model8
Special issue on computer graphics international 2022 part 18
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction7
A “magic world” for children: Design and development of a serious game to improve spatial ability7
Personalized facial makeup transfer based on outline correspondence7
Animation line art colorization based on the optical flow method7
Dynamic leader role modeling for self‐organizing crowd evacuation simulation6
Render‐based factorization for additive light field display6
Editorial Issue 33.16
Source‐enhanced prototypical alignment for single image 3D model retrieval6
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Skeleton‐level control for multi‐agent simulation through deep reinforcement learning5
Spatially distributed lane planning for navigation in 3D environments5
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation5
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters5
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person5
State‐of‐the‐art improvements and applications of position based dynamics5
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Personality expression in cartoon animal characters using Sasang typology5
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes5
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting5
Diversified realistic face image generationGANfor human subjects in multimedia content creation5
High‐performance virtual globe GPU terrain rendering using game engine5
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design5
An auxiliary development framework for lightweight RPG games based on Unity3D5
Research on target recognition and tracking in mobile augmented reality assisted maintenance5
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
Editorial Issue 34.55
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Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality5
Fusing surveillance videos and three‐dimensional scene: A mixed reality system5
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Frontal person image generation based on arbitrary‐view human images4
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human4
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KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation4
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GestureTeach: A gesture guided online teaching interactive model4
PIPformers: Patch based inpainting with vision transformers for generalize paintings4
Correlation as a measure for alignment and similarity of human motions4
Facial action units detection using temporal context and feature reassignment4
Building information modeling indoor path planning: A lightweight approach for complex BIM building4
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Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes3
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior3
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review3
Virtual scene generation promotes shadow puppet art conservation3
Region feature smoothness assumption for weakly semi‐supervised crowd counting3
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves3
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Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes3
The realm of metaverse: A survey3
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis3
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions3
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DCR‐Net: Dilated convolutional residual network for fashion image retrieval3
Microfacet rendering with diffraction compensation3
A double‐layer crowd evacuation simulation method based on deep reinforcement learning3
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Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors3
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis3
Body Part Segmentation of Anime Characters3
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition3
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction3
3D facial attractiveness prediction based on deep feature fusion3
Functional narrative animation as visual feedback for interactions in 3D visualization3
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation3
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation3
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning3
3D mesh pose transfer based on skeletal deformation3
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment3
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis3
Deep learning for assessing the aesthetics of professional photographs3
Generation of cart‐pulling animation in a multiagent environment using deep learning3
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation3
Anchor‐based crowd formation transformation2
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system2
Highlight mask‐guided adaptive residual network for single image highlight detection and removal2
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Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes2
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children2
Multi‐level crowd simulation using social LSTM2
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example2
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction2
Bidirectional temporal feature for 3D human pose and shape estimation from a video2
Parallel realistic visualization of particle‐based fluid2
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OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation2
MoFiM: A morphable fish modeling method for underwater binocular vision system2
Controllable automatic generation of non‐player characters in 3D anime style2
Two‐particle debris flow simulation based on SPH2
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu2
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction2
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality2
Editorial Issue 33.22
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization2
Realistic simulation of hydraulic erosion on slope2
Real‐time reconstruction of pipes using RGB‐D cameras2
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Crowd evacuation simulation based on hierarchical agent model and physics‐based character control1
3D scanning digital models for virtual museums1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation1
Enabling saccadic redirection through real‐time saccade prediction1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences1
Struct2Hair: A hair shape descriptor for hairstyle modeling1
A customized deep learning framework for skin lesion classification using dermoscopic images1
Stereoscopic 3D teaching material usability analysis for interactive boards1
FaceCaps for facial expression recognition1
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models1
Bas‐relief layout arrangement via automatic method optimization1
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition1
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Hand‐painted yuzen‐dyeing simulation for online handcraft experience1
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Interactive exploration of drapes by simulation parameters1
Landscape Rippling: Context‐based water‐mediated interaction design1
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
DSANet: A lightweight hybrid network for human action recognition in virtual sports1
Augmenting deep land use prediction with randomized simulation1
MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
PR3D: Precise and realistic 3D face reconstruction from a single image1
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks1
Linked motion image‐based dynamic hand gesture recognition1
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Supporting foot interaction of reaction time training system1
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans1
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Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
Extracting roads from satellite images via enhancing road feature investigation in learning1
Angle based hand gesture recognition using graph convolutional network1
Behavioral Gait Biometrics in VR: Is the Use of Synthetic Samples Able to Increase Person Identification Metrics?1
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A context‐aware mobile augmented reality pet interaction model to enhance user experience1
Talking Face Generation With Lip and Identity Priors1
Neural foveated super‐resolution for real‐time VR rendering1
Momentum‐preserving inversion alleviation for elastic material simulation1
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations1
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial1
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Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
FFT‐based efficient Poisson solver in nonrectangular domain1
DeepORCA: Realistic crowd simulation for varying scenes1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
Local control editing paradigms for part‐based 3D face morphable models1
Diverse Motions and Responses in Crowd Simulation1
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory1
Kernel triplet loss for image‐text retrieval1
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Single‐image human mesh reconstruction by parallel spatial feature aggregation1
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Learning‐based pose edition for efficient and interactive design1
Adaptive information fusion network for multi‐modal personality recognition1
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays1
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