Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
93
A multi‐species material point method with a mixture model63
Motion In‐Betweening via Recursive Keyframe Prediction49
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SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt42
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction28
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer27
Hybrid attention adaptive sampling network for human pose estimation in videos25
Simulation of Ocean Waves With Spectrum‐Based Wave Particle25
Underwater image enhancement method based on entropy weight fusion22
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic21
A study on finger vein recognition with few samples based on residual connected meta‐learning21
Data‐driven based double‐layer bicycle simulation model20
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic18
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic17
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection17
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation17
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography16
Interaction With Virtual Objects Using Human Pose and Shape Estimation16
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts15
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network15
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image15
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A spatial augmented reality based circuit experiment and comparative study with the conventional one15
GPSwap: High‐resolution face swapping based on StyleGAN prior14
Issue Information14
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 14
Issue Information14
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction14
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking14
Personalized facial makeup transfer based on outline correspondence13
A “magic world” for children: Design and development of a serious game to improve spatial ability13
Source‐enhanced prototypical alignment for single image 3D model retrieval13
Dynamic Translational Gains Manipulation for Tiny Object Interaction13
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction13
Dynamic leader role modeling for self‐organizing crowd evacuation simulation13
Special issue on computer graphics international 2022 part 113
Animation line art colorization based on the optical flow method12
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Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person11
Issue Information11
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality10
An auxiliary development framework for lightweight RPG games based on Unity3D10
High‐performance virtual globe GPU terrain rendering using game engine10
Fusing surveillance videos and three‐dimensional scene: A mixed reality system10
State‐of‐the‐art improvements and applications of position based dynamics8
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene8
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes8
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality8
Diversified realistic face image generationGANfor human subjects in multimedia content creation8
Issue Information8
Folding by Skinning8
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features8
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design8
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion8
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Skeleton‐level control for multi‐agent simulation through deep reinforcement learning8
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters7
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion7
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation7
Dimension Expansion for Untangling Mass‐Spring System7
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture7
Personality expression in cartoon animal characters using Sasang typology7
Editorial Issue 34.57
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation7
Research on target recognition and tracking in mobile augmented reality assisted maintenance7
Spatially distributed lane planning for navigation in 3D environments7
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting7
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation6
Editorial6
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults6
Peridynamic‐based modeling of elastoplasticity and fracture dynamics6
PIPformers: Patch based inpainting with vision transformers for generalize paintings6
Correlation as a measure for alignment and similarity of human motions6
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning6
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction6
Issue Information6
Facial action units detection using temporal context and feature reassignment6
Frontal person image generation based on arbitrary‐view human images6
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis6
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves6
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior5
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing5
Issue Information5
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human5
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning5
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models5
Body Part Segmentation of Anime Characters5
GestureTeach: A gesture guided online teaching interactive model5
Issue Information5
3D mesh pose transfer based on skeletal deformation5
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis5
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Virtual scene generation promotes shadow puppet art conservation5
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality5
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model5
Region feature smoothness assumption for weakly semi‐supervised crowd counting5
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts5
Chinese Painting Generation With a Stroke‐By‐Stroke Renderer and a Semantic Loss4
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization4
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation4
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review4
Functional narrative animation as visual feedback for interactions in 3D visualization4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
Microfacet rendering with diffraction compensation4
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach4
Bidirectional temporal feature for 3D human pose and shape estimation from a video4
The realm of metaverse: A survey4
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning4
Innovating 3D Object Generation for the Metaverse Through Speech Input4
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes4
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Deep learning for assessing the aesthetics of professional photographs4
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes4
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects4
Anchor‐based crowd formation transformation4
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation4
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments4
3D facial attractiveness prediction based on deep feature fusion4
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction4
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions4
DCR‐Net: Dilated convolutional residual network for fashion image retrieval4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis4
Generation of cart‐pulling animation in a multiagent environment using deep learning4
Issue Information3
Skeleton‐Based Motion Recognition for Labanotation Generation Based on the Fusion of Neural Networks3
Multi‐level crowd simulation using social LSTM3
Two‐particle debris flow simulation based on SPH3
Editorial3
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction3
Realistic simulation of hydraulic erosion on slope3
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction3
Highlight mask‐guided adaptive residual network for single image highlight detection and removal3
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children3
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example3
Adaptive Sampling for Interactive Simulation of Granular Material3
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu3
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system3
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation3
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees3
Real‐time reconstruction of pipes using RGB‐D cameras3
Issue Information3
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Exploring the impact of non‐verbal cues on user experience in immersive virtual reality3
MoFiM: A morphable fish modeling method for underwater binocular vision system3
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes3
Going Further With Vertex Block Descent2
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation2
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Augmenting deep land use prediction with randomized simulation2
Enabling saccadic redirection through real‐time saccade prediction2
Perceptual Control of Difficulty for Visual‐Search‐Based Games in 3D Virtual Environments2
Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load2
Issue Information2
PR3D: Precise and realistic 3D face reconstruction from a single image2
Momentum‐preserving inversion alleviation for elastic material simulation2
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control2
Issue Information2
Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments2
Talking Face Generation With Lip and Identity Priors2
Correction to “Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments”2
A context‐aware mobile augmented reality pet interaction model to enhance user experience2
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Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design2
A Versatile Energy‐Based SPH Surface Tension With Spatial Gradients2
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays2
Hand‐painted yuzen‐dyeing simulation for online handcraft experience2
Pedestrian Scene Coverage Control Using Perceptive Quality‐Based Virtual Potential Field2
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences2
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Diverse Motions and Responses in Crowd Simulation2
DeepORCA: Realistic crowd simulation for varying scenes2
A customized deep learning framework for skin lesion classification using dermoscopic images2
Kernel triplet loss for image‐text retrieval2
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations2
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations2
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial2
DSANet: A lightweight hybrid network for human action recognition in virtual sports2
Landscape Rippling: Context‐based water‐mediated interaction design2
Supporting foot interaction of reaction time training system2
DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting1
Customizing Avatars to Enable No‐Code Telerehabilitation Movement Therapy1
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Artificial Intelligence‐Driven Ensemble Models for Virtual Reality Immersive User Experience Analysis in Human‐Computer Interaction Systems1
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition1
Soccer match broadcast video analysis method based on detection and tracking1
Extracting roads from satellite images via enhancing road feature investigation in learning1
Collaborative museum heist with reinforcement learning1
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SqueezeNetImpLinknet Architecture for Crowd Anomaly Detection With Improved R‐ CNN 1
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions1
Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR1
FFT ‐based efficient Poisson solver in nonrectangular domain1
Character hit reaction animations using physics and inverse kinematics1
MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
Issue Information1
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans1
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Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
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Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters1
Behavioral Gait Biometrics in VR: Is the Use of Synthetic Samples Able to Increase Person Identification Metrics?1
Angle based hand gesture recognition using graph convolutional network1
Adaptive information fusion network for multi‐modal personality recognition1
Weisfeiler‐Lehman Kernel Augmented Product Representation for Queries on Large‐Scale BIM Scenes1
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory1
Efficient cloth simulation based on the material point method1
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LGNet: Local‐And‐Global Feature Adaptive Network for Single Image Two‐Hand Reconstruction1
3D scanning digital models for virtual museums1
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation1
Advanced Sign Language Translation: A Holistic Network for Hand Gesture Recognition Using Deep Learning1
Predicting and Optimizing Crowd Evacuations: An Explainable AI Approach1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
FFT‐based efficient Poisson solver in nonrectangular domain1
Interactive exploration of drapes by simulation parameters1
Optimizing Reinforcement Learning Agents in Games Using Curriculum Learning and Reward Shaping1
Linked motion image‐based dynamic hand gesture recognition1
BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion1
Issue Information1
Vision sensor‐based SLAM problem for small UAVs in dynamic indoor environments1
Single‐image human mesh reconstruction by parallel spatial feature aggregation1
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Botanical‐Based Simulation of Fruit Shape Change During Growth1
Training Climbing Roses by Constrained Graph Search1
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
Coarse‐To‐Fine 3D Craniofacial Landmark Detection via Heat Kernel Optimization1
Neural foveated super‐resolution for real‐time VR rendering1
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How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
A Multi‐User Virtual Reality Game Based on Gesture Recognition From RGB Information1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
Constraint‐based multi‐agent reinforcement learning for collaborative tasks1
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models1
Joint‐Learning: A Robust Segmentation Method for 3D Point Clouds Under Label Noise1
Struct2Hair: A hair shape descriptor for hairstyle modeling1
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