Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
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Simulation of Ocean Waves With Spectrum‐Based Wave Particle45
A multi‐species material point method with a mixture model43
Hybrid attention adaptive sampling network for human pose estimation in videos36
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer31
Motion In‐Betweening via Recursive Keyframe Prediction25
The uncanny valley of a virtual animal22
Underwater image enhancement method based on entropy weight fusion21
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction20
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt16
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic15
Laplacian face blending14
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection14
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
A study on finger vein recognition with few samples based on residual connected meta‐learning14
A spatial augmented reality based circuit experiment and comparative study with the conventional one14
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation14
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic14
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography14
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network14
Data‐driven based double‐layer bicycle simulation model14
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image13
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule13
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts13
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DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking12
GPSwap: High‐resolution face swapping based on StyleGAN prior12
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 12
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction12
Source‐enhanced prototypical alignment for single image 3D model retrieval11
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Personalized facial makeup transfer based on outline correspondence11
Special issue on computer graphics international 2022 part 110
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction10
Dynamic leader role modeling for self‐organizing crowd evacuation simulation10
A “magic world” for children: Design and development of a serious game to improve spatial ability9
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Animation line art colorization based on the optical flow method9
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Dynamic Translational Gains Manipulation for Tiny Object Interaction8
Editorial Issue 33.17
An auxiliary development framework for lightweight RPG games based on Unity3D7
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design7
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Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality7
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Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person7
High‐performance virtual globe GPU terrain rendering using game engine7
State‐of‐the‐art improvements and applications of position based dynamics7
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene7
Fusing surveillance videos and three‐dimensional scene: A mixed reality system6
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes6
Spatially distributed lane planning for navigation in 3D environments6
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning6
Folding by Skinning6
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion6
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters6
Editorial Issue 34.56
Personality expression in cartoon animal characters using Sasang typology6
Diversified realistic face image generationGANfor human subjects in multimedia content creation6
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AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Editorial5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Dimension Expansion for Untangling Mass‐Spring System5
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An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction5
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning5
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PIPformers: Patch based inpainting with vision transformers for generalize paintings5
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Research on target recognition and tracking in mobile augmented reality assisted maintenance5
Correlation as a measure for alignment and similarity of human motions5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human5
GestureTeach: A gesture guided online teaching interactive model5
Facial action units detection using temporal context and feature reassignment5
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features5
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation5
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults5
Frontal person image generation based on arbitrary‐view human images5
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves5
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing4
Region feature smoothness assumption for weakly semi‐supervised crowd counting4
Body Part Segmentation of Anime Characters4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation4
Deep learning for assessing the aesthetics of professional photographs4
Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis4
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
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How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review4
Virtual scene generation promotes shadow puppet art conservation4
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality4
3D mesh pose transfer based on skeletal deformation4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
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Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
Functional narrative animation as visual feedback for interactions in 3D visualization4
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Innovating 3D Object Generation for the Metaverse Through Speech Input3
Microfacet rendering with diffraction compensation3
Generation of cart‐pulling animation in a multiagent environment using deep learning3
DCR‐Net: Dilated convolutional residual network for fashion image retrieval3
3D facial attractiveness prediction based on deep feature fusion3
Chinese Painting Generation With a Stroke‐By‐Stroke Renderer and a Semantic Loss3
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction3
Editorial Issue 33.23
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes3
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects3
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes3
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition3
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation3
The realm of metaverse: A survey3
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization3
MoFiM: A morphable fish modeling method for underwater binocular vision system3
Realistic simulation of hydraulic erosion on slope3
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system3
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction3
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis3
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes3
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach3
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions3
Anchor‐based crowd formation transformation3
Highlight mask‐guided adaptive residual network for single image highlight detection and removal3
Bidirectional temporal feature for 3D human pose and shape estimation from a video3
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences2
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DeepORCA: Realistic crowd simulation for varying scenes2
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation2
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction2
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees2
Two‐particle debris flow simulation based on SPH2
Real‐time reconstruction of pipes using RGB‐D cameras2
Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments2
Supporting foot interaction of reaction time training system2
Talking Face Generation With Lip and Identity Priors2
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality2
Controllable automatic generation of non‐player characters in 3D anime style2
Skeleton‐Based Motion Recognition for Labanotation Generation Based on the Fusion of Neural Networks2
Multi‐level crowd simulation using social LSTM2
Momentum‐preserving inversion alleviation for elastic material simulation2
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation2
Diverse Motions and Responses in Crowd Simulation2
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example2
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu2
Editorial2
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children2
Adaptive Sampling for Interactive Simulation of Granular Material2
3D scanning digital models for virtual museums1
Behavioral Gait Biometrics in VR: Is the Use of Synthetic Samples Able to Increase Person Identification Metrics?1
Joint‐Learning: A Robust Segmentation Method for 3D Point Clouds Under Label Noise1
Stereoscopic 3D teaching material usability analysis for interactive boards1
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition1
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Kernel triplet loss for image‐text retrieval1
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans1
Adaptive information fusion network for multi‐modal personality recognition1
Hand‐painted yuzen‐dyeing simulation for online handcraft experience1
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Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays1
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Landscape Rippling: Context‐based water‐mediated interaction design1
Going Further With Vertex Block Descent1
DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting1
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations1
Coarse‐To‐Fine 3D Craniofacial Landmark Detection via Heat Kernel Optimization1
Enabling saccadic redirection through real‐time saccade prediction1
Angle based hand gesture recognition using graph convolutional network1
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
Single‐image human mesh reconstruction by parallel spatial feature aggregation1
Character hit reaction animations using physics and inverse kinematics1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
Struct2Hair: A hair shape descriptor for hairstyle modeling1
LGNet: Local‐And‐Global Feature Adaptive Network for Single Image Two‐Hand Reconstruction1
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory1
A context‐aware mobile augmented reality pet interaction model to enhance user experience1
Neural foveated super‐resolution for real‐time VR rendering1
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial1
Interactive exploration of drapes by simulation parameters1
PR3D: Precise and realistic 3D face reconstruction from a single image1
Augmenting deep land use prediction with randomized simulation1
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Linked motion image‐based dynamic hand gesture recognition1
DSANet: A lightweight hybrid network for human action recognition in virtual sports1
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
Predicting and Optimizing Crowd Evacuations: An Explainable AI Approach1
FFT‐based efficient Poisson solver in nonrectangular domain1
Botanical‐Based Simulation of Fruit Shape Change During Growth1
FFT‐based efficient Poisson solver in nonrectangular domain1
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
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Constraint‐based multi‐agent reinforcement learning for collaborative tasks1
MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models1
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A customized deep learning framework for skin lesion classification using dermoscopic images1
Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
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Crowd evacuation simulation based on hierarchical agent model and physics‐based character control1
Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load1
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
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A Versatile Energy‐Based SPH Surface Tension With Spatial Gradients1
Extracting roads from satellite images via enhancing road feature investigation in learning1
A Multi‐User Virtual Reality Game Based on Gesture Recognition From RGB Information1
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