Computer Animation and Virtual Worlds

Papers
(The TQCC of Computer Animation and Virtual Worlds is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
39
Simulation of Ocean Waves With Spectrum‐Based Wave Particle30
Motion In‐Betweening via Recursive Keyframe Prediction23
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt22
Hybrid attention adaptive sampling network for human pose estimation in videos20
A multi‐species material point method with a mixture model20
The uncanny valley of a virtual animal18
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer18
Underwater image enhancement method based on entropy weight fusion14
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction14
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning13
Interaction With Virtual Objects Using Human Pose and Shape Estimation12
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic12
A study on finger vein recognition with few samples based on residual connected meta‐learning12
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic12
Laplacian face blending12
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic12
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation11
Data‐driven based double‐layer bicycle simulation model11
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection11
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network10
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography10
GPSwap: High‐resolution face swapping based on StyleGAN prior10
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule9
AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model9
Dynamic leader role modeling for self‐organizing crowd evacuation simulation8
8
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts8
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking8
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image8
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction8
A spatial augmented reality based circuit experiment and comparative study with the conventional one8
Source‐enhanced prototypical alignment for single image 3D model retrieval7
Personalized facial makeup transfer based on outline correspondence7
Issue Information7
Animation line art colorization based on the optical flow method7
A “magic world” for children: Design and development of a serious game to improve spatial ability7
Special issue on computer graphics international 2022 part 17
Issue Information7
Issue Information7
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction7
7
High‐performance virtual globe GPU terrain rendering using game engine6
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person6
Issue Information6
Diversified realistic face image generationGANfor human subjects in multimedia content creation6
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design6
Editorial Issue 33.16
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality6
An auxiliary development framework for lightweight RPG games based on Unity3D6
Fusing surveillance videos and three‐dimensional scene: A mixed reality system6
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults5
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning5
5
Folding by Skinning5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
Editorial5
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning5
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters5
Editorial Issue 34.55
Personality expression in cartoon animal characters using Sasang typology5
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting5
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes5
Issue Information5
Frontal person image generation based on arbitrary‐view human images5
Spatially distributed lane planning for navigation in 3D environments5
State‐of‐the‐art improvements and applications of position based dynamics5
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene5
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation5
Research on target recognition and tracking in mobile augmented reality assisted maintenance5
Correlation as a measure for alignment and similarity of human motions5
PIPformers: Patch based inpainting with vision transformers for generalize paintings4
Facial action units detection using temporal context and feature reassignment4
Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning4
GestureTeach: A gesture guided online teaching interactive model4
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation4
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
Issue Information4
Region feature smoothness assumption for weakly semi‐supervised crowd counting4
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction4
Issue Information4
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human4
3D mesh pose transfer based on skeletal deformation4
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis4
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves4
Body Part Segmentation of Anime Characters3
Generation of cart‐pulling animation in a multiagent environment using deep learning3
3D facial attractiveness prediction based on deep feature fusion3
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation3
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review3
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes3
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition3
Deep learning for assessing the aesthetics of professional photographs3
Virtual scene generation promotes shadow puppet art conservation3
3
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions3
Microfacet rendering with diffraction compensation3
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes3
DCR‐Net: Dilated convolutional residual network for fashion image retrieval3
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation3
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment3
Issue Information3
A double‐layer crowd evacuation simulation method based on deep reinforcement learning3
Issue Information3
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction3
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis3
The realm of metaverse: A survey3
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach3
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior3
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation3
Functional narrative animation as visual feedback for interactions in 3D visualization3
1.4175128936768