Journal of the Audio Engineering Society

Papers
(The TQCC of Journal of the Audio Engineering Society is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
New Analytical Results for Löfgren C Tonearm Alignment35
Aluminum-Based Push-Pull Electrostatic MEMS Transducer for Earphones19
Expanding the Frontiers of Web Audio With Autoencoders and JavaScript17
Evaluating Localization Accuracy of Dynamic Binaural Synthesis: Differences Between Individual, Estimated, and Generic HRTFs16
Intelligent Control Method for the Dynamic Range Compressor: A User Study15
Comparison of Full Factorial and Optimal Experimental Design for Perceptual Evaluation of Audiovisual Quality14
Predicting Perceptual Transparency of Head-Worn Devices14
Spatial Sound, Part 1: Exploring the Impact of Listening Room on Perceptual Immersion13
Identification of Discriminative Acoustic Dimensions in Stereo, Surround and 3D Music Reproduction13
Real-Time Transient Reduction in Higher-Order Time-Varying Musical Filters11
Voltage-Controlled Amplifier Designs for a Field-Programmable Analog Array10
Reluctance Force Modeling and Compensation9
Dual Task Monophonic Singing Transcription9
Blackmer’s VCA Cell Implemented Using Subthreshold MOSFETs8
Disembodied Timbres: A Study on Semantically Prompted FM Synthesis7
Diffusion-Based Denoising of Historical Recordings7
Evaluation of Active Occlusion Effect Cancellation in Earphones by Subjective, Real-Ear and Coupler Measurements7
Recordings of a Loudspeaker Orchestra With Multichannel Microphone Arrays for the Evaluation of Spatial Audio Methods7
DDSP-Piano: A Neural Sound Synthesizer Informed by Instrument Knowledge7
Influence of the Relative Height of a Dome-Shaped Diaphragm on the Directivity of a Spherical-Enclosure Loudspeaker7
Multi-Layered Architecture for Efficient and Accurate HRTF Rendering7
Synthetic Transaural Audio Rendering (STAR): A Perceptive 3D Audio Spatialization Method6
Issues and Challenges of Audio Technologies for the Musical Metaverse6
The Ability to Memorize Acoustic Features in a Discrimination Task6
Practical Implementation of Automated Next Generation Audio Production for Live Sports6
Letting Pulsars Sing: Sonification With Granular Synthesis6
Enhanced Fuzzy Decomposition of Sound Into Sines, Transients, and Noise5
Investigating individual, loudness-dependent equalization preferences in different driving sound conditions5
Influence of Head Rotation Speed and Individual Head-Related Transfer Functions on Latency Detection Threshold in Dynamic Binaural Rendering5
Flexible Temperature Sensor for Voice Coils5
Vertical Direction Control Using Difference-Spectrum Filters in Stereophonic Loudspeaker Reproduction4
HRTF Clustering for Robust Training of a DNN for Sound Source Localization4
Method for Noise Reduction in Receiving FM Stereo Signals4
Managing the Live-Sound Audio Engineer’s Most Essential Critical Listening Tool4
Characteristics of Personal Sound and Noise Exposure at Large-Scale Music Events4
Automatic Quality Assessment of Digitized and Restored Sound Archives4
Binaural Reproduction of Microphone Array Recordings With 2D Video in Mixed Reality4
An Algorithm for Statistical Audibility Prediction (SAP) of an Arbitrary Signal in the Presence of Noise3
Active Voice Amplifier: On-Device Noisy Environment-Aware Solution for Dialogue Enhancement in Real Time3
Spatial Matrix Synthesis3
Real-time binaural room modelling for augmented reality applications3
Dual-Residual Transformer Network for Speech Recognition3
3D Microphone Array Comparison: Objective Measurements3
Euterpe: A Web Framework for Interactive Music Systems3
JSPatcher, a Visual Programming Environment for Building High-Performance Web Audio Applications3
The SONICOM HRTF Dataset3
Machine Learning–Based Splicing Detection in Digital Audio Recordings for Audio Forensics3
Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers3
Quantifying Loudspeakers’ Power Consumption3
Electric Truck Sound Design: A User-Centered Psychoacoustic Approach to Acoustic Vehicle Alerting Systems3
Spatial Sampling of Binaural Room Transfer Functions for Head-Tracked Personal Sound Zones3
Ambisonics Room Impulse Response Estimation From a Single Omnidirectional Measurement Using Deep Neural Networks3
Disc and Ring Exciter Shape Effects on Flat-Panel Loudspeakers3
Full Two-Port Vector-Corrected Network Analyzer in the Acoustic Domain3
Comparison of Different Methods to Measure Acoustical Impedance of Horns3
Style Transfer of Audio Effects with Differentiable Signal Processing3
Sound Level Monitoring at Live Events, Part 1–Live Dynamic Range3
On the Impact of Audio Characteristics to the Quality of Musicians’ Experience in Network Music Performance3
A Perceptual Model of Spatial Quality for Automotive Audio Systems3
Spherical Maps of Acoustic Properties as Feature Vectors in Machine-Learning-Based Estimation of Acoustic Parameters3
Effects of Head-Tracking Artefacts on Externalization and Localization in Azimuth With Binaural Wearable Devices3
Toward an Improved Auditory Model for Predicting Binaural Coloration2
Spatial Audio and Parameter Mapping Experiments for the Auditory Display of Coral Bleaching Data2
Six-Degrees-of-Freedom Parametric Spatial Audio Based on One Monaural Room Impulse Response2
Spatial Sound, Part 2: Exploring the Impact of Listening Room on Sound Character2
Six-Degrees-of-Freedom Binaural Reproduction of Head-Worn Microphone Array Capture2
Grouped Feedback Delay Networks for Modeling of Coupled Spaces2
Audio’s Impact on Immersive Experience in Extended Reality and Digital Games: A Systematic Review2
Spatial Integration of Dynamic Auditory Feedback in Electric Vehicle Interior2
Recent Advances in an Open Software for Numerical HRTF Calculation2
Four-Directional Ambisonic Spatial Decomposition Method With Reduced Temporal Artifacts2
A Multi-Angle, Multi-Distance Dataset of Microphone Impulse Responses2
The Web Audio API as a Standardized Interface Beyond Web Browsers2
Linear-Phase Octave Graphic Equalizer2
A Virtual Reality Interface for the Creation of 3D Spatial Audio Trajectories2
A Comparative Study of Multichannel Microphone Arrays Used in Classical Music Recording2
Auralization of Finite-Element and Boundary Element Vibroacoustic Models With Wave Field Synthesis2
Comparison of Non-Parametric Interpolation Techniques for Sparsely Measured Binaural Room Impulse Responses2
Warped, Kautz, and Fixed-Pole Parallel Filters: A Review2
A High-Resolution Boundary Element Method Suitable Full Torso Mesh of KEMAR2
Audio Signal Processing in the Artificial Intelligence Era: Challenges and Directions2
Copy-Move Audio Forgery Detection Using Dominant Resonance Frequencies and Dynamic Time Warping2
Speech Intelligibility and Quality Evaluation of Automotive Microphones Using Different Test Metrics and Their Correlation2
Auralization of Measured Room Transitions in Virtual Reality2
Supporting Creative Practice in Wireless Distributed Sound Installations Given Technical Constraints2
A Curvilinear Transfer Function for Wide Dynamic Range Compression with Expansion2
Giant FFTs for Sample-Rate Conversion2
A Design Model for Systemic Sonification2
Schottky’s Law of Low-Frequency Reception for Modern Sensitivity Conventions2
Cylindrical Radial Filter Design With Application to Local Wave Field Synthesis2
Physical Modeling of a Spring Reverb Tank Incorporating Helix Angle, Damping, and Magnetic Bead Coupling2
Automatic Generation of Virtual Analog Audio Plug-ins based on Wave Digital Filters2
Modeling the Effect of Eddy Currents on the Inductance of Loudspeaker Motors Using the Method of Lines2
Resynthesis of Spatial Room Impulse Response Tails With Anisotropic Multi-Slope Decays2
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