Games and Culture

Papers
(The H4-Index of Games and Culture is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context176
“Religious” and “Gamer”: Negotiating the Legitimacy of Video Games in a Muslim Context47
Far Cry 5, American Right-Wing Terrorism, and Doomsday Prepper Culture25
Conceptualizing the Roles of Involvement and Immersion in Persuasive Games25
Chippin’ In: An Analysis of the Criminological Concepts Within Cyberpunk 207721
Recentering Indigenous Epistemologies Through Digital Games: Sámi Perspectives on Nature in Rievssat (2018)18
Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development17
Disco Pinball: Declining Games and Depression in Disco Elysium17
An “Alternative to the Pen”? Perspectives for the Design of Historiographical Videogames16
Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames16
“Fear the Old Blood”: The Gothicism of Bloodborne13
Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games13
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry12
Livestreaming History: The Streamer-Historian and Historical Games Outreach12
“A Little Bit Like Psychological Torture”: A Grounded Theory of the Sociocultural Challenges Surrounding Expertise Development in an Emerging Esports Ecosystem12
Critical Protocols in Indigenous Gamespace12
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