Games and Culture

Papers
(The H4-Index of Games and Culture is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization88
Erratum35
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)33
Social Realism in Red Orchestra 2 (2011)29
Horror Video Games and the “Active-Passive” Debate20
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games20
Livestreaming History: The Streamer-Historian and Historical Games Outreach18
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture18
Uses and Gratifications of Biophilic Simulation Games17
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?16
“Fear the Old Blood”: The Gothicism of Bloodborne15
High Fantasy RPGs and the Materiality of the Medieval Book15
Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games14
Survey on Localization From the Development Perspective14
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment14
Esports Cannot Defeat Homophobia With Capitalism14
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