Games and Culture

Papers
(The TQCC of Games and Culture is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Erratum126
High Fantasy RPGs and the Materiality of the Medieval Book40
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture39
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)30
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games25
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?24
Survey on Localization From the Development Perspective23
Uses and Gratifications of Biophilic Simulation Games21
“Fear the Old Blood”: The Gothicism of Bloodborne20
Livestreaming History: The Streamer-Historian and Historical Games Outreach20
Social Realism in Red Orchestra 2 (2011)20
Esports Cannot Defeat Homophobia With Capitalism18
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences18
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment16
The Rise of Gaming Nations15
The MTGO Virtual Economy: A Case Study on a “Play-to-Earn” Game That has Existed Since Before Cryptocurrency Was Even Invented15
“What are you Bringing to the Table?”: The Something Awful Let’s Play Community as a Serious Leisure Subculture14
Esports as a Cultural Microcosm for Studying Psycholinguistics14
Czech Appeal: Why and How National Game Productions Use Local Themes and Settings13
To the Center of Nowhere: Deep Mapping Digital Games’ Paratextual Geographies13
Hey, You ! The Importance of Pragmatics in Localizations of Mass Effect in French and Spanish13
“We're All Mad Here!”: Becoming God in Bloodborne13
Emotions in Game Data Work13
Teaching Game Development at Universities: A Systematic Literature Review of Educational Practices for Multidisciplinary Industrial Demands12
“As if Possessed by a Demon”: Subjectivity, Possession, and Undeadness in Metal Gear Solid12
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives12
Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?11
Return to the Pre-Modern: Mechanics Archeology of Fulu in Video Games11
“The Sense of Wonder”: Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering11
Press [A] to Read This: A Mixed Methods Study of Characterised Versus Direct Instructions in The Legend of Zelda Videogame Series11
Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users11
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities10
Geopolitical Implications of E-Sports10
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions9
“A Crown is Warranted With Strength”: Bosses, Fantasy, and Democracy in Elden Ring9
The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play9
Understanding How Marginal National Video Game Industries Differ8
Fantasies of Adequacy: Mythologies of Capital in Dark Souls8
Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality8
“I think I Get Why y’all do this Now”: Reckoning With Elden Ring 's Difficulty in an Online Affinity Space8
Streamers as Arts Educators: Exploring Their Streaming Approaches as Pedagogical Practices8
Virtual Heterotopias and the Contested Histories of Kowloon Walled City8
Play and Misinformation: How America's Conspiracy Culture Became Gamified8
I Play, Therefore I Think: Procedural Philosophy in Remedy Entertainment's Alan Wake 2 (2023)8
The Problem of Memory in the Assassin's Creed Series (2007–2020)7
Serious Games and Game Performance Before and During the Israel-Hamas War: The Case of Fact Finders and PeaceMaker7
Cozy Ecogames7
FORGE: A Framework for Organizing Rewards in Gamified Environments7
Finish—Spare the Shame: Realism of Hellish Quart and Alt-Sarmatian Ideology7
Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay7
The Ones Who Walk Away from Hallownest: Hollow Knight 's Radical Response to the Omelas Dilemma7
Algorithmic Uncertainties in Video Game Forests7
Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds6
Corrigendum to “It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games”6
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory6
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis6
The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda6
A Seeming Change: Quasimorph and the Critique of Anarcho-Capitalism6
Introduction: Reconsidering Paratext as a Received Concept5
The Business of Play: Financialization and Optimization in World of Warcraft5
“Go. Just take him.”: PTSD and the Player-Character Relationship in The Last of Us Part II5
Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ Amnesia: Rebirth5
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-195
The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons5
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations5
“A Legend From Before You Were Born”: Final Fantasy VII , Folklore, and Popular Culture5
How Accessible is This Video Game? An Analysis Tool in Two Steps5
Character-Driven Storytelling Design for Digital Games: A Scoping Review5
Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames5
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game5
Critical Nostalgia and the Utopian Impulse in UFO 505
The Beautiful Rule: Thinking the Aesthetics of Game Rules5
How Does Exposure to General and Sexual Harassment Relate to Female Gamers’ Coping Strategies and Mental Health?5
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