Games and Culture

Papers
(The TQCC of Games and Culture is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization101
Erratum35
Social Realism in Red Orchestra 2 (2011)30
Horror Video Games and the “Active-Passive” Debate23
Uses and Gratifications of Biophilic Simulation Games21
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture21
Livestreaming History: The Streamer-Historian and Historical Games Outreach21
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?20
High Fantasy RPGs and the Materiality of the Medieval Book18
Survey on Localization From the Development Perspective17
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)16
“Fear the Old Blood”: The Gothicism of Bloodborne15
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games15
Esports Cannot Defeat Homophobia With Capitalism15
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences14
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment14
The Rise of Gaming Nations13
The MTGO Virtual Economy: A Case Study on a “Play-to-Earn” Game That has Existed Since Before Cryptocurrency Was Even Invented13
Emotions in Game Data Work12
“As if Possessed by a Demon”: Subjectivity, Possession, and Undeadness in Metal Gear Solid11
Czech Appeal: Why and How National Game Productions Use Local Themes and Settings11
“What are you Bringing to the Table?”: The Something Awful Let’s Play Community as a Serious Leisure Subculture11
Geopolitical Implications of E-Sports11
“We're All Mad Here!”: Becoming God in Bloodborne11
To the Center of Nowhere: Deep Mapping Digital Games’ Paratextual Geographies11
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives11
Esports as a Cultural Microcosm for Studying Psycholinguistics11
Hey, You ! The Importance of Pragmatics in Localizations of Mass Effect in French and Spanish11
“The Sense of Wonder”: Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering10
Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users10
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities10
“A Crown is Warranted With Strength”: Bosses, Fantasy, and Democracy in Elden Ring10
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions10
Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?10
Fantasies of Adequacy: Mythologies of Capital in Dark Souls9
“I think I Get Why y’all do this Now”: Reckoning With Elden Ring 's Difficulty in an Online Affinity Space9
Virtual Heterotopias and the Contested Histories of Kowloon Walled City8
Understanding How Marginal National Video Game Industries Differ8
Play and Misinformation: How America's Conspiracy Culture Became Gamified8
Streamers as Arts Educators: Exploring Their Streaming Approaches as Pedagogical Practices8
Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay7
Algorithmic Uncertainties in Video Game Forests7
Serious Games and Game Performance Before and During the Israel-Hamas War: The Case of Fact Finders and PeaceMaker7
The Ones Who Walk Away from Hallownest: Hollow Knight's Radical Response to the Omelas Dilemma7
Finish—Spare the Shame: Realism of Hellish Quart and Alt-Sarmatian Ideology7
I Play, Therefore I Think: Procedural Philosophy in Remedy Entertainment's Alan Wake 2 (2023)7
FORGE: A Framework for Organizing Rewards in Gamified Environments7
Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality7
The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play7
Corrigendum to “It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games”6
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis6
The Problem of Memory in the Assassin's Creed Series (2007–2020)6
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits?6
The Business of Play: Financialization and Optimization in World of Warcraft6
The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda6
Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames6
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-195
How Does Exposure to General and Sexual Harassment Relate to Female Gamers’ Coping Strategies and Mental Health?5
Critical Nostalgia and the Utopian Impulse in UFO 505
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory5
Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds5
“Go. Just take him.”: PTSD and the Player-Character Relationship in The Last of Us Part II5
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations5
‘You Game Like a Girl’: Perceptions of Gender and Competence in Gaming5
A Conservative Metric of Power Creep5
Introduction: Reconsidering Paratext as a Received Concept5
The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons5
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game5
“A Legend From Before You Were Born”: Final Fantasy VII, Folklore, and Popular Culture5
The Moral Service of Trans NPCs: Examining the Roles of Transgender Non-Player Characters in Role-Playing Video Games5
Character-Driven Storytelling Design for Digital Games: A Scoping Review5
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