Games and Culture

Papers
(The TQCC of Games and Culture is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization96
Erratum37
Social Realism in Red Orchestra 2 (2011)34
Horror Video Games and the “Active-Passive” Debate29
Livestreaming History: The Streamer-Historian and Historical Games Outreach22
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture20
Uses and Gratifications of Biophilic Simulation Games20
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?18
High Fantasy RPGs and the Materiality of the Medieval Book17
“Fear the Old Blood”: The Gothicism of Bloodborne17
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)16
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games16
Esports Cannot Defeat Homophobia With Capitalism15
Survey on Localization From the Development Perspective15
The MTGO Virtual Economy: A Case Study on a “Play-to-Earn” Game That has Existed Since Before Cryptocurrency Was Even Invented14
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment14
Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games14
Czech Appeal: Why and How National Game Productions Use Local Themes and Settings14
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences14
The Rise of Gaming Nations13
Hey, You ! The Importance of Pragmatics in Localizations of Mass Effect in French and Spanish12
Emotions in Game Data Work12
“As if Possessed by a Demon”: Subjectivity, Possession, and Undeadness in Metal Gear Solid11
Esports as a Cultural Microcosm for Studying Psycholinguistics11
“We're All Mad Here!”: Becoming God in Bloodborne11
To the Center of Nowhere: Deep Mapping Digital Games’ Paratextual Geographies11
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives11
“What are you Bringing to the Table?”: The Something Awful Let’s Play Community as a Serious Leisure Subculture11
Geopolitical Implications of E-Sports11
Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users10
Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?10
“A Crown is Warranted With Strength”: Bosses, Fantasy, and Democracy in Elden Ring10
“The Sense of Wonder”: Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering10
Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions9
Streamers as Arts Educators: Exploring Their Streaming Approaches as Pedagogical Practices9
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities9
Fantasies of Adequacy: Mythologies of Capital in Dark Souls9
Virtual Heterotopias and the Contested Histories of Kowloon Walled City9
“I think I Get Why y’all do this Now”: Reckoning With Elden Ring 's Difficulty in an Online Affinity Space9
Play and Misinformation: How America's Conspiracy Culture Became Gamified9
Understanding How Marginal National Video Game Industries Differ8
I Play, Therefore I Think: Procedural Philosophy in Remedy Entertainment's Alan Wake 2 (2023)8
The Problem of Memory in the Assassin's Creed Series (2007–2020)7
The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play7
FORGE: A Framework for Organizing Rewards in Gamified Environments7
The Ones Who Walk Away from Hallownest: Hollow Knight's Radical Response to the Omelas Dilemma7
Serious Games and Game Performance Before and During the Israel-Hamas War: The Case of Fact Finders and PeaceMaker7
Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality7
Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay7
Finish—Spare the Shame: Realism of Hellish Quart and Alt-Sarmatian Ideology7
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits?7
Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds6
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis6
Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames6
The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda6
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory6
Corrigendum to “It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games”6
The Business of Play: Financialization and Optimization in World of Warcraft6
A Conservative Metric of Power Creep6
The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons5
“A Legend From Before You Were Born”: Final Fantasy VII, Folklore, and Popular Culture5
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-195
‘You Game Like a Girl’: Perceptions of Gender and Competence in Gaming5
The Moral Service of Trans NPCs: Examining the Roles of Transgender Non-Player Characters in Role-Playing Video Games5
Character-Driven Storytelling Design for Digital Games: A Scoping Review5
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations5
Critical Nostalgia and the Utopian Impulse in UFO 505
Introduction: Reconsidering Paratext as a Received Concept5
“Go. Just take him.”: PTSD and the Player-Character Relationship in The Last of Us Part II5
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game5
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