Electronic Commerce Research and Applications

Papers
(The H4-Index of Electronic Commerce Research and Applications is 33. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Viral marketing strategies with dual incentives184
Understanding virtual agents’ service quality in the context of customer service: A fit-viability perspective125
A systematic literature review on social commerce: Assessing the past and guiding the future104
Editorial Board101
Editorial Board94
From e-commerce to m-commerce: An analysis of the user’s experience with different access platforms88
Competing tourism service provider introduction strategy for an online travel platform with demand information sharing76
Do the rich grow richer? An empirical analysis of the Matthew effect in an online healthcare community73
Risk-return modelling in the p2p lending market: Trends, gaps, recommendations and future directions71
Expert or partner: The matching effect of AI chatbot roles in different service contexts68
Whom to benefit? Competing platforms’ strategic investment in recommender systems63
Measuring the service quality of governmental sites: Development and validation of the e-Government service quality (EGSQUAL) scale62
Antecedents of users’ switching intention to Central Bank Digital Currency: A push-pull-mooring model perspective61
Impact of viewer-streamer-content congruence on users’ behavioral intention in virtual streaming: The moderating effect of role-playing59
MuST: An interpretable multidimensional strain theory model for corporate misreporting prediction55
Live streaming channel strategy of an online retailer in a supply chain54
Understanding and forecasting consumer sequential multiscreen viewing behavior52
Effects of pricing schemes and platform types on platform-based logistics services51
Solving the green reverse logistics problem in e-commerce using a reinforcement learning based genetic algorithm49
Effect of service factors and buy-online-pick-up-in-store strategies through an omnichannel system under an agricultural supply chain management46
Shopping with augmented reality: How wow-effect changes the equations!45
Editorial Board44
Gamification on digital platform: A meta-analysis of affordance on behavior from value perspective44
Editorial Board43
E-servicescape and customer equity based customer loyalty model for digital services42
Optimal financing strategies with 3PL customized service in a capital-constrained supply chain42
Operation decision model in a platform ecosystem for car-sharing service41
The role of the humanisation of smart home speakers in the personalisation–privacy paradox40
ImprovedGCN: An efficient and accurate recommendation system employing lightweight graph convolutional networks in social media38
Why do consumers continue to use OTT services?38
Rating prediction of recommended item based on review deep learning and rating probability matrix factorization36
A comparative study of various recommendation algorithms based on E-commerce big data35
You are worth my tipping: Why do people voluntarily pay for User-Generated-Content on social media platforms?34
Livestreaming sales strategy considering valuation correlation and influence effect33
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