Universal Access in the Information Society

Papers
(The H4-Index of Universal Access in the Information Society is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)86
Falling through the net again: exploring the characteristics of internet dropout in China83
An audio MOOC framework for the digital inclusion of low literate people in the distance education process57
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students50
A framework to improve the accessibility of social media account content48
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines35
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design31
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives30
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities30
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation29
Evaluating the accessibility and performance of government websites in Nigeria26
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder25
Conceptualization and survey instrument development for mobile application usability24
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?23
Special issue on sign language translation and avatar technology20
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom19
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users19
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities19
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco19
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