Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives61
Video game accessibility in the top-level genres60
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions56
Personas and socially aware design in the characterization of children and adolescents with attention-deficit/hyperactivity disorder: a technological and social approach46
The evolution of video game accessibility on Xbox consoles in the Far Cry game series40
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region37
Acknowledgement to reviewers for reviews completed during 202237
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence36
Does my past influence my future? Investigating whether older adults’ prior knowledge of one videoconferencing platform transfers to new platforms36
A framework to improve the accessibility of social media account content27
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors26
Evaluating smart speakers as assistants for informal caregivers of people with dementia25
An audio MOOC framework for the digital inclusion of low literate people in the distance education process23
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment21
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation21
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages20
ICT use and competencies of school children with intellectual disabilities in low-resource settings: the case of Ghana in sub-Saharan Africa19
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines18
UI/UX design and usage effectiveness of mHealth applications: review paper18
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies16
Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students’ learning16
A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability16
Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD15
Digital accessibility tools and training and the DA4You course: views and experiences of users with disabilities15
Accessible learning objects: a systematic literature review15
Contemporary gaps in research on digital divide in education: a literature review14
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations14
Trial and error: finding suitable assistive technology for gaming14
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach14
Toward improved co-designing home care solutions based on personas and design thinking with older users13
A computational model for assisting individuals with suicidal ideation based on context histories13
Falling through the net again: exploring the characteristics of internet dropout in China12
Criticality of the third-party partnership in the UTAUT2 framework: an empirical examination of restaurant self-service technology applications12
Factors influencing the intention of children to use video-sharing tools in elementary integrated curriculum11
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish11
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic11
Mind the gap: smoothing the transition to higher education fostering time management skills11
Where form meets function: the impact of social media platform characteristics on access to online social support11
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases11
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship11
Examining user switching between social Q&A platforms: a push–pull-mooring perspective11
“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings11
Visibility of Moodle applications in Central Asia: analysis of SEO10
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs10
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students10
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)10
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students’ programming skills and self-efficacy in an online programming course10
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals9
Opinions, training and requirements regarding ICT of educators in Florence and Granada for students with functional diversity9
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design9
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities9
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency9
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic9
Older adults’ prevention and communication to beat anxiety: the diminishing utility of proactive coping actions9
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students9
Toward automatic motivator selection for autism behavior intervention therapy9
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments9
Correction to: Examining generative AI user disclosure intention: an ELM perspective8
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services8
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments8
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework8
Technophilia or technophobia: the unified model of the paradox of Taiwanese older adults’ digital learning8
Usability evaluation of a virtual reality smartphone app for a living museum8
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review8
Modeling how different user groups perceive webpage aesthetics8
Accessibility engineering in web evaluation process: a systematic literature review8
Understanding developer challenges and trends in web accessibility: a stack overflow analysis8
Human-chatbot interaction studies through the lens of bibliometric analysis8
Inclusive AR/VR: accessibility barriers for immersive technologies8
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school7
Dynamic detection of accessibility smells7
Toward digital inclusion of older adults in e-health: a case study on support for physical activity7
Drivers of users’ intention to keep using wearable healthcare technologies7
Correction to: Machine translation from signed to spoken languages: state of the art and challenges7
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco7
Considerations on generating facial nonmanual signals on signing avatars7
Elderly-centered usability heuristics for augmented reality design and development7
Special issue on sign language translation and avatar technology7
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?7
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users7
Evaluating and monitoring digital accessibility: practitioners’ perspectives on challenges and opportunities6
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance6
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment6
The awareness assessment model: measuring awareness and collaboration support over participant’s perspective6
A process for improving the quality and interpretability of data visualizations6
Conceptualization and survey instrument development for mobile application usability6
Usability in human-robot collaborative workspaces6
Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction6
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired6
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities6
Introductory programming and young learners with visual disabilities: a review5
Systematic literature review of ambient assisted living systems supported by the Internet of Things5
E-Booster Uganda: towards an inclusive digital economy in Uganda through provision of ICT services to the underserved and unserved communities5
Readability of wikipedia pages on COVID-195
Electronic device adaptable to motorized wheelchair as smart navigation system5
Technology-enhanced and game based learning for children with special needs: a systematic mapping study5
Architectures of contemporary digital platforms in education: analysis of exclusion processes5
Guidelines for research and design of software for children with ASD in e-health5
A phenomenological analysis of the #KuyaKimAnoNa segment of the 24 Oras newscast’s graphical elements for deaf viewers5
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom5
Usability evaluation of an electric-powered wheelchair driven by eye tracking5
Automatic captions on video calls: a must for the older adults5
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency5
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study5
Accessibility of tourism 4.0—designing more meaningful and inclusive tourist experiences5
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children5
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan5
Accessibility landmarks identification in web applications based on DOM elements classification5
Media accessibility: in search for alliances5
Exploring the potential of Easy Language for enhancing website sustainability4
Analyzing repositories of OER using web analytics and accessibility tools4
A design framework of a smartphone user interface for elderly users4
How does the dedicated software PLEIA provide computer access assessment for people with physical disabilities?4
Bridging the gap between website accessibility and lexicography: information access in online dictionaries4
Development of an integrated conceptual path model for a smart elderly care information system4
Untangling factors influencing social networking sites use among older adults: a literature review4
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder4
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites4
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games4
Design and evaluation of ECO: an augmentative and alternative communication tool4
Exploring the community of older adult viewers on YouTube4
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps4
A social robot-based platform for health behavior change toward prevention of childhood obesity4
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance4
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies4
Accessibility evaluation of university hospital websites in Turkey4
Universal access: user needs for immersive captioning4
The impact of reading fluency level on interactive information retrieval4
Translating gardens into accessible multisensory tours for blind and partially sighted visitors: an exploratory case study4
A user-guided personalization methodology to facilitate new smart home occupancy4
Combined accessibility validation and monitoring of web sites and PDF documents4
Social network for collaborative learning: what are the determining factors?4
A novel color labeled student modeling approach using e-learning activities for data mining3
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success3
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults3
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario3
Conversational versus graphical user interfaces: the influence of rational decision style when individuals perform decision-making tasks repeatedly3
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons3
Unsupervised extraction of phonetic units in sign language videos for natural language processing3
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts3
Readability of Wikipedia pages on andrology and gynecology: comparative study3
Developing personas for live streaming commerce platforms with user survey data3
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance3
Adoption of artificial intelligence artifacts: a literature review3
A dataset for the recognition of obstacles on blind sidewalk3
A graph model and a three-stage algorithm to aid the physically disabled with navigation3
Correction to: Comparative analysis between a respeaking captioning system and a captioning system without human intervention3
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums3
Use case modeling in a research setting of developing an innovative pilgrimage support system3
Investigating socially assistive systems from system design and evaluation: a systematic review3
Same film, different audio descriptions: describing foreign films from a functional perspective3
Individualized self-care training systems for type 2 diabetes patients: a systematic review on characteristics of randomized controlled trials (RCTs)3
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach3
Making sense of health data of wearables: designing information displays for older wearable users3
An adaptation of SCRUM for accessible websites development focused on testing3
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children3
Responsive inclusive design (RiD): a new model for inclusive software development2
Turning manual web accessibility success criteria into automatic: an LLM-based approach2
Correction to: The use of accessibility metadata in e-learning environments: a systematic literature review2
Neural machine translation from text to sign language2
Readability of online government information about welfare rights and benefits: the Israeli case2
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons2
Design and development of a mobile application for deaf and hard-of-hearing persons to create sound awareness2
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems2
Hand gesture recognition for user-defined textual inputs and gestures2
Website accessibility evaluation of the federal government of Nepal2
Special section on new trends in HCI for improving communication, education and integration of people with disabilities2
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience2
Reality matters? exploring a tangible user interface for augmented-reality-based fire education2
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China2
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality2
Stories, journeys and smart maps: an approach to universal access2
A user-based information rating scale to evaluate the design of technology-based supports for autism2
Accessibility of public library websites in the United States2
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality2
A systematic review of chatbots in inclusive healthcare: insights from the last 5 years2
EEG-driven eye blink-controlled smart interface for physically challenged2
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform2
Greek sign language recognition for an education platform2
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design2
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation2
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations2
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions2
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages2
Exploring automatic text-to-sign translation in a healthcare setting2
Evaluating the potential of using EEG based BCI method in user experience research2
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies2
The smart home, a true home? How new technologies disrupt the experience of home for older persons2
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding2
A software acceptance testing approach with accessibility for the deaf2
Continued usage intention of novice and expert players in social network games2
Design science research applied to difficulties of teaching and learning initial programming2
A study on social media and higher education during the COVID-19 pandemic2
Situating makerspace curricula for students with learning differences within Vygotsky’s cultural historical psychology2
Mobile learning for hearing-impaired children: Review and analysis2
Enhancing movie experience by speech rate design of audio description2
Exploring human-data interaction: an AI-enhanced systematic mapping1
Hofstede’s cultural dimensions in technology acceptance models: a meta-analysis1
Source code editor using voice commands to support people with motor disabilities1
Exploring factors affecting consumers' adoption of wearable devices to track health data1
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia1
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind1
An inclusive framework for automated web content accessibility evaluation1
Developing a blind user mental model (BlUMM) for web browsing1
Exploring the influence of generative artificial intelligence anxiety on problematic ChatGPT use: the fear of missing out and personality traits1
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework1
Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains1
Enhancing statistical chart accessibility for people with low vision: insights from a user test1
The Adoption of smart health services by older adults in retirement communities: analysis with the technology acceptance model (TAM)1
Video games for environmental awareness: the accessibility gap1
Development and validation of progressive web application usability heuristics (PWAUH)1
Interaction, novelty, voice, and discomfort in the use of artificial intelligence voice assistant1
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness1
SERB: an interactive exploration mechanism for blind web users to explore web search content1
Making universal digital access universal: lessons from COVID-19 in Singapore1
Assessing standards-driven accessibility in top video conferencing platforms1
Development and application of a communication robot to improve the emotional state of elderly living alone1
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool1
Delving into the modeling and operation of energy communities as epicenters for systemic transformations1
Participatory design methods for sustainable interaction design: co-designing digital experiences for sustainability education1
Constraining peripheral perception in instant messaging during software development by continuous work context extraction1
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired1
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events1
3D haptic texture discrimination in individuals with and without visual impairments using a force feedback device1
Universal and ecological design in media accessibility: finding common ground1
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review1
Digital competences and disability: a contribution to a more inclusive digital society1
A bibliometric analysis and visualization of e-learning adoption using VOSviewer1
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes1
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review1
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory1
Designing accessible block-based programming environments for persons with visual impairments1
Application of logistic regression to explain internet use among older adults: a review of the empirical literature1
A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers1
Evaluating the effectiveness of accessible websites for deaf users1
Speaking, fast or slow: how conversational agents’ rate of speech influences user experience1
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills1
A large-scale web accessibility analysis considering technology adoption1
A study of the acceptability of smart homes to the future elderly in China1
Accessibility of drug information on ocular drug product websites in the United States1
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study1
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use1
Accessibility of large events: an empirical study of the Expo 2020 Dubai1
Deaf and hard of hearing employees: accessible and AR-based training materials1
Private post-secondary library websites and the ADA: compliancy and COVID-191
Cross-cultural factors influencing the adoption of virtual reality for practical learning1
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes1
Omissions and inferential meaning-making in audio description, and implications for automating video content description1
The effects of appearance and organization and information architecture on the continued intention to use MOOCs1
Research and prospects of virtual reality systems applying exoskeleton technology1
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