Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China76
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students67
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities67
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)50
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives45
An audio MOOC framework for the digital inclusion of low literate people in the distance education process43
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation42
A framework to improve the accessibility of social media account content32
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design32
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines29
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder27
Conceptualization and survey instrument development for mobile application usability25
Special issue on sign language translation and avatar technology24
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities22
Dynamic detection of accessibility smells22
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users21
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco21
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?20
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom18
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies18
Untangling factors influencing social networking sites use among older adults: a literature review17
Technology-enhanced and game based learning for children with special needs: a systematic mapping study17
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design16
Continued usage intention of novice and expert players in social network games16
A software acceptance testing approach with accessibility for the deaf16
Responsive inclusive design (RiD): a new model for inclusive software development16
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform16
Neural machine translation from text to sign language16
Mobile learning for hearing-impaired children: Review and analysis16
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children15
Adoption of artificial intelligence artifacts: a literature review14
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance14
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach14
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease13
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework12
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities12
Universal and ecological design in media accessibility: finding common ground12
Accessibility of public library websites in the United States12
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use12
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience12
Assessing standards-driven accessibility in top video conferencing platforms12
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices11
Development and validation of progressive web application usability heuristics (PWAUH)11
Older adults’ user experience with introvert and extravert humanoid robot personalities11
Robots for inclusive classrooms: a scoping review11
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills11
An inclusive framework for automated web content accessibility evaluation11
Development and application of a communication robot to improve the emotional state of elderly living alone11
Delving into the modeling and operation of energy communities as epicenters for systemic transformations10
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms10
Delving into the mental access of using digital public services in later life - peer tutors’ perspective10
Exploring factors affecting consumers' adoption of wearable devices to track health data10
Omissions and inferential meaning-making in audio description, and implications for automating video content description10
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications10
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind10
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl10
AET tool for hybrid accessibility evaluation10
Web accessibility evaluation from the perception of people with disabilities: case of Argentina9
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge9
Visual authoring of virtual reality conversational scenarios for e-learning9
The effective communication framework: a new approach to hearing assistive communication technologies9
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness9
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study9
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method9
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application9
Designing accessible visual programming tools for children with autism spectrum condition9
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art9
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria9
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment9
Video connecting families and social robots: from ideas to practices putting technology to work8
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study8
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach8
A computational model for assisting individuals with suicidal ideation based on context histories8
Examining generative AI user disclosure intention: an ELM perspective8
Large-scale study of web accessibility metrics8
Toward improved co-designing home care solutions based on personas and design thinking with older users8
The evolution of video game accessibility on Xbox consoles in the Far Cry game series8
Schools as living labs for the new European bauhaus8
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted8
Accessible wayfinding and navigation: a systematic mapping study8
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic8
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors8
Examining user switching between social Q&A platforms: a push–pull-mooring perspective7
Systematic literature review of ambient assisted living systems supported by the Internet of Things7
The impact of reading fluency level on interactive information retrieval7
Correction to: Examining generative AI user disclosure intention: an ELM perspective7
Bridging the gap between website accessibility and lexicography: information access in online dictionaries7
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study7
Human-chatbot interaction studies through the lens of bibliometric analysis7
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals7
Usability in human-robot collaborative workspaces7
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations6
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies6
Correction to: Machine translation from signed to spoken languages: state of the art and challenges6
Readability of online government information about welfare rights and benefits: the Israeli case6
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons6
Developing personas for live streaming commerce platforms with user survey data6
Hand gesture recognition for user-defined textual inputs and gestures6
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary6
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance6
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success6
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality6
Turning manual web accessibility success criteria into automatic: an LLM-based approach5
Gamification solutions for persons with disabilities: a systematic literature review5
Source code editor using voice commands to support people with motor disabilities5
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes5
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China5
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites5
Unsupervised extraction of phonetic units in sign language videos for natural language processing5
Evaluating the effectiveness of accessible websites for deaf users5
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes5
Accessibility of large events: an empirical study of the Expo 2020 Dubai5
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types5
Research and prospects of virtual reality systems applying exoskeleton technology5
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding5
Application of logistic regression to explain internet use among older adults: a review of the empirical literature5
Accessibility of drug information on ocular drug product websites in the United States5
A comparative study of existing smart hearing aids for partially hearing-impaired patients5
Improving the user experience of a gambling support and education website using a chatbot5
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective4
Limitations in speech recognition for young adults with down syndrome4
MyPGI - a methodology to yield personalized gestural interaction4
Web accessibility gaps in online video platforms: video services ahead of the European Accessibility Act (EAA)4
Designing user interfaces for content simplification aimed at people with cognitive impairments4
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control4
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation4
ACS: an innovative Alzheimer’s care system4
The use of accessibility metadata in e-learning environments: a systematic literature review4
Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches4
How have public healthcare providers in Sweden conformed to the European Union’s Web Accessibility Directive regarding accessibility statements on their websites?4
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach4
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way4
Editorial Note to the Special Section on "Media Accessibility: Current and Future Trends"4
Developing a pragmatic evaluation of ICTs for older adults with cognitive impairment at scale: the IN LIFE experience4
A systematic exploration of scoping and mapping literature reviews4
Introductory programming and young learners with visual disabilities: a review3
A social robot-based platform for health behavior change toward prevention of childhood obesity3
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario3
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality3
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance3
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems3
Drivers of users’ intention to keep using wearable healthcare technologies3
Mind the gap: smoothing the transition to higher education fostering time management skills3
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages3
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments3
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan3
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment3
Design science research applied to difficulties of teaching and learning initial programming3
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts3
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons3
Usability evaluation of an electric-powered wheelchair driven by eye tracking3
Inclusive AR/VR: accessibility barriers for immersive technologies3
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies3
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic3
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases3
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence3
Social network for collaborative learning: what are the determining factors?3
Enhancing movie experience by speech rate design of audio description3
Same film, different audio descriptions: describing foreign films from a functional perspective3
EEG-driven eye blink-controlled smart interface for physically challenged3
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children3
Usability considerations for open data portals3
UI/UX design and usage effectiveness of mHealth applications: review paper3
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region3
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs3
A study of the acceptability of smart homes to the future elderly in China2
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia2
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review2
Best practices for sign language technology research2
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China2
Characterisation of accessibility guidelines for digital technologies2
IoT-based systems and applications for elderly healthcare: a systematic review2
Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites2
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform2
Live captioning accuracy in English-language newscasts in the USA2
Technology adoption at individual level: toward an integrated overview2
Accessibility of university websites worldwide: a systematic literature review2
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory2
Correction to: Enhancing movie experience by speech rate design of audio description2
The effects of appearance and organization and information architecture on the continued intention to use MOOCs2
Developing a blind user mental model (BlUMM) for web browsing2
A study on social media and higher education during the COVID-19 pandemic2
Towards sustainable and accessible events: an exploratory research perspective2
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations2
Staying connected: smartphone acceptance and use level differences of older adults in China2
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events2
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm2
Interlingual live subtitling: the crossroads between translation, interpreting and accessibility2
First steps in the development of a support application for easy-to-read adaptation2
A comprehensive learnability framework for mobile application design for older adults2
Accessible website for Thai national silver economy benefits with R analytics2
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness2
Designing accessible block-based programming environments for persons with visual impairments2
Effect of gestures and smartphone sizes on user experience of text input methods2
A study of easy-to-read adaptations in climate communication: a corpus analysis2
A continuum of context in informational privacy transmissions: insights from people with disabilities in Vietnam2
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums2
Gestural interaction and reading skills: a case study of people with Down syndrome2
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation2
Empirical validation of the OCRAT framework. A holistic and systematic guideline for audio-only instructional design2
Widen your vision: from technical accessibility to semantic intelligibility of information2
Usability and transparency in the design of a tool for automatic support for web accessibility validation2
Influences of time perspectives and perceived values on continuance intention to engage in social media amongst older adults for healthcare-related purposes2
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review2
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review2
Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment2
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired2
The effect of game playability on avatar identification for mobile role-playing games2
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