Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives61
Video game accessibility in the top-level genres60
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions56
Personas and socially aware design in the characterization of children and adolescents with attention-deficit/hyperactivity disorder: a technological and social approach46
The evolution of video game accessibility on Xbox consoles in the Far Cry game series40
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region37
Acknowledgement to reviewers for reviews completed during 202237
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence36
Does my past influence my future? Investigating whether older adults’ prior knowledge of one videoconferencing platform transfers to new platforms36
A framework to improve the accessibility of social media account content27
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors26
Evaluating smart speakers as assistants for informal caregivers of people with dementia25
An audio MOOC framework for the digital inclusion of low literate people in the distance education process23
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment21
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation21
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages20
ICT use and competencies of school children with intellectual disabilities in low-resource settings: the case of Ghana in sub-Saharan Africa19
UI/UX design and usage effectiveness of mHealth applications: review paper18
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines18
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies16
Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students’ learning16
A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability16
Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD15
Digital accessibility tools and training and the DA4You course: views and experiences of users with disabilities15
Accessible learning objects: a systematic literature review15
Contemporary gaps in research on digital divide in education: a literature review14
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations14
Trial and error: finding suitable assistive technology for gaming14
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach14
Toward improved co-designing home care solutions based on personas and design thinking with older users13
A computational model for assisting individuals with suicidal ideation based on context histories13
Falling through the net again: exploring the characteristics of internet dropout in China12
Criticality of the third-party partnership in the UTAUT2 framework: an empirical examination of restaurant self-service technology applications12
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish11
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic11
Mind the gap: smoothing the transition to higher education fostering time management skills11
Where form meets function: the impact of social media platform characteristics on access to online social support11
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases11
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship11
Examining user switching between social Q&A platforms: a push–pull-mooring perspective11
“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings11
Factors influencing the intention of children to use video-sharing tools in elementary integrated curriculum11
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs10
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students10
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)10
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students’ programming skills and self-efficacy in an online programming course10
Visibility of Moodle applications in Central Asia: analysis of SEO10
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design9
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities9
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency9
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic9
Older adults’ prevention and communication to beat anxiety: the diminishing utility of proactive coping actions9
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students9
Toward automatic motivator selection for autism behavior intervention therapy9
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments9
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals9
Opinions, training and requirements regarding ICT of educators in Florence and Granada for students with functional diversity9
Correction to: Examining generative AI user disclosure intention: an ELM perspective8
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services8
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments8
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework8
Technophilia or technophobia: the unified model of the paradox of Taiwanese older adults’ digital learning8
Usability evaluation of a virtual reality smartphone app for a living museum8
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review8
Modeling how different user groups perceive webpage aesthetics8
Accessibility engineering in web evaluation process: a systematic literature review8
Understanding developer challenges and trends in web accessibility: a stack overflow analysis8
Human-chatbot interaction studies through the lens of bibliometric analysis8
Inclusive AR/VR: accessibility barriers for immersive technologies8
Drivers of users’ intention to keep using wearable healthcare technologies7
Correction to: Machine translation from signed to spoken languages: state of the art and challenges7
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco7
Considerations on generating facial nonmanual signals on signing avatars7
Elderly-centered usability heuristics for augmented reality design and development7
Special issue on sign language translation and avatar technology7
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?7
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users7
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school7
Dynamic detection of accessibility smells7
Toward digital inclusion of older adults in e-health: a case study on support for physical activity7
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment6
The awareness assessment model: measuring awareness and collaboration support over participant’s perspective6
A process for improving the quality and interpretability of data visualizations6
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance6
Usability in human-robot collaborative workspaces6
Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction6
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired6
Conceptualization and survey instrument development for mobile application usability6
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities6
Evaluating and monitoring digital accessibility: practitioners’ perspectives on challenges and opportunities6
Accessibility landmarks identification in web applications based on DOM elements classification5
Media accessibility: in search for alliances5
Introductory programming and young learners with visual disabilities: a review5
Systematic literature review of ambient assisted living systems supported by the Internet of Things5
E-Booster Uganda: towards an inclusive digital economy in Uganda through provision of ICT services to the underserved and unserved communities5
Readability of wikipedia pages on COVID-195
Electronic device adaptable to motorized wheelchair as smart navigation system5
Technology-enhanced and game based learning for children with special needs: a systematic mapping study5
Architectures of contemporary digital platforms in education: analysis of exclusion processes5
Guidelines for research and design of software for children with ASD in e-health5
A phenomenological analysis of the #KuyaKimAnoNa segment of the 24 Oras newscast’s graphical elements for deaf viewers5
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom5
Usability evaluation of an electric-powered wheelchair driven by eye tracking5
Automatic captions on video calls: a must for the older adults5
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency5
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study5
Accessibility of tourism 4.0—designing more meaningful and inclusive tourist experiences5
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children5
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan5
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