Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)109
Falling through the net again: exploring the characteristics of internet dropout in China91
An audio MOOC framework for the digital inclusion of low literate people in the distance education process71
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives66
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities51
Evaluating the accessibility and performance of government websites in Nigeria50
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design37
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China37
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites34
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation33
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students29
A framework to improve the accessibility of social media account content28
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines27
Dynamic detection of accessibility smells27
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?26
Conceptualization and survey instrument development for mobile application usability26
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco23
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies22
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users22
Untangling factors influencing social networking sites use among older adults: a literature review20
Special issue on sign language translation and avatar technology20
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities20
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom20
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease19
Responsive inclusive design (RiD): a new model for inclusive software development19
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder19
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children18
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities18
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform18
Continued usage intention of novice and expert players in social network games17
A software acceptance testing approach with accessibility for the deaf17
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design17
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience16
Universal and ecological design in media accessibility: finding common ground16
Accessibility of public library websites in the United States16
Adoption of artificial intelligence artifacts: a literature review16
Delving into the mental access of using digital public services in later life - peer tutors’ perspective16
Neural machine translation from text to sign language16
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach16
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance16
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework15
Development and validation of progressive web application usability heuristics (PWAUH)15
Development and application of a communication robot to improve the emotional state of elderly living alone15
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use14
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills14
Robots for inclusive classrooms: a scoping review13
Delving into the modeling and operation of energy communities as epicenters for systemic transformations13
Omissions and inferential meaning-making in audio description, and implications for automating video content description13
Assessing standards-driven accessibility in top video conferencing platforms13
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl13
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices13
Older adults’ user experience with introvert and extravert humanoid robot personalities13
Web accessibility evaluation from the perception of people with disabilities: case of Argentina12
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind12
An inclusive framework for automated web content accessibility evaluation12
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms12
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications12
Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities12
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method11
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge11
Schools as living labs for the new European bauhaus11
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art11
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment11
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study11
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study11
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach10
Examining generative AI user disclosure intention: an ELM perspective10
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application10
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted10
Visual authoring of virtual reality conversational scenarios for e-learning10
The effective communication framework: a new approach to hearing assistive communication technologies10
Video connecting families and social robots: from ideas to practices putting technology to work10
Toward improved co-designing home care solutions based on personas and design thinking with older users10
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria10
Large-scale study of web accessibility metrics10
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals9
Examining user switching between social Q&A platforms: a push–pull-mooring perspective9
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors9
A computational model for assisting individuals with suicidal ideation based on context histories9
Correction to: Examining generative AI user disclosure intention: an ELM perspective9
The evolution of video game accessibility on Xbox consoles in the Far Cry game series9
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary8
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance8
Correction to: Machine translation from signed to spoken languages: state of the art and challenges8
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study8
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic8
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations8
Bridging the gap between website accessibility and lexicography: information access in online dictionaries8
Human-chatbot interaction studies through the lens of bibliometric analysis8
Usability in human-robot collaborative workspaces7
Immersive learning in critical care: first experiences in Intensive Care Units for nursing students through low-cost virtual reality7
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons7
Systematic literature review of ambient assisted living systems supported by the Internet of Things7
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school7
Hand gesture recognition for user-defined textual inputs and gestures7
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality7
Unsupervised extraction of phonetic units in sign language videos for natural language processing7
Readability of online government information about welfare rights and benefits: the Israeli case7
Developing personas for live streaming commerce platforms with user survey data6
Exploring the design and evaluation of social exergames for older adults: a systematic review6
Gamification solutions for persons with disabilities: a systematic literature review6
Evaluating the effectiveness of accessible websites for deaf users6
Source code editor using voice commands to support people with motor disabilities6
The puzzle of RehbeCa: an exergame for assessing cervicalgia6
Turning manual web accessibility success criteria into automatic: an LLM-based approach6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Application of logistic regression to explain internet use among older adults: a review of the empirical literature6
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes6
A comparative study of existing smart hearing aids for partially hearing-impaired patients6
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding6
Accessibility of drug information on ocular drug product websites in the United States6
Human pose estimation solutions: a low cost tool for increasing natural interaction in virtual television sets6
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes6
Research and prospects of virtual reality systems applying exoskeleton technology6
Accessibility of large events: an empirical study of the Expo 2020 Dubai6
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