Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China76
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students67
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities67
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)50
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives45
An audio MOOC framework for the digital inclusion of low literate people in the distance education process43
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation42
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design32
A framework to improve the accessibility of social media account content32
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines29
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder27
Conceptualization and survey instrument development for mobile application usability25
Special issue on sign language translation and avatar technology24
Dynamic detection of accessibility smells22
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities22
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users21
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco21
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?20
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom18
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies18
Technology-enhanced and game based learning for children with special needs: a systematic mapping study17
Untangling factors influencing social networking sites use among older adults: a literature review17
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design16
Continued usage intention of novice and expert players in social network games16
A software acceptance testing approach with accessibility for the deaf16
Responsive inclusive design (RiD): a new model for inclusive software development16
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform16
Neural machine translation from text to sign language16
Mobile learning for hearing-impaired children: Review and analysis16
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children15
Adoption of artificial intelligence artifacts: a literature review14
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance14
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach14
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease13
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience12
Assessing standards-driven accessibility in top video conferencing platforms12
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework12
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities12
Universal and ecological design in media accessibility: finding common ground12
Accessibility of public library websites in the United States12
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use12
An inclusive framework for automated web content accessibility evaluation11
Development and application of a communication robot to improve the emotional state of elderly living alone11
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices11
Development and validation of progressive web application usability heuristics (PWAUH)11
Older adults’ user experience with introvert and extravert humanoid robot personalities11
Robots for inclusive classrooms: a scoping review11
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills11
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl10
AET tool for hybrid accessibility evaluation10
Delving into the modeling and operation of energy communities as epicenters for systemic transformations10
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms10
Delving into the mental access of using digital public services in later life - peer tutors’ perspective10
Exploring factors affecting consumers' adoption of wearable devices to track health data10
Omissions and inferential meaning-making in audio description, and implications for automating video content description10
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications10
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind10
Web accessibility evaluation from the perception of people with disabilities: case of Argentina9
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge9
Visual authoring of virtual reality conversational scenarios for e-learning9
The effective communication framework: a new approach to hearing assistive communication technologies9
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness9
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study9
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method9
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application9
Designing accessible visual programming tools for children with autism spectrum condition9
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art9
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria9
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment9
Schools as living labs for the new European bauhaus8
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted8
Accessible wayfinding and navigation: a systematic mapping study8
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic8
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors8
Video connecting families and social robots: from ideas to practices putting technology to work8
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study8
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach8
A computational model for assisting individuals with suicidal ideation based on context histories8
Examining generative AI user disclosure intention: an ELM perspective8
Large-scale study of web accessibility metrics8
Toward improved co-designing home care solutions based on personas and design thinking with older users8
The evolution of video game accessibility on Xbox consoles in the Far Cry game series8
Usability in human-robot collaborative workspaces7
Examining user switching between social Q&A platforms: a push–pull-mooring perspective7
Systematic literature review of ambient assisted living systems supported by the Internet of Things7
The impact of reading fluency level on interactive information retrieval7
Correction to: Examining generative AI user disclosure intention: an ELM perspective7
Bridging the gap between website accessibility and lexicography: information access in online dictionaries7
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study7
Human-chatbot interaction studies through the lens of bibliometric analysis7
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals7
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary6
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance6
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success6
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality6
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations6
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies6
Correction to: Machine translation from signed to spoken languages: state of the art and challenges6
Readability of online government information about welfare rights and benefits: the Israeli case6
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons6
Developing personas for live streaming commerce platforms with user survey data6
Hand gesture recognition for user-defined textual inputs and gestures6
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