Learning Media and Technology

Papers
(The H4-Index of Learning Media and Technology is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
‘Legends’ teaching and learning with technology in teen space145
Theorizing the future of generative AI in education87
Affordances and agency in students’ use of online platforms and resources beyond curricular boundaries72
Mapping rentiership and assetisation in the digitalisation of education61
In search of humanness: professional identities of qualitative research educators in the age of generative AI49
Those magnificent men with their teaching machines: Watters, Audrey: Teaching Machines: The History of Personalized Learning47
Problematizing feedback loops: ‘on’, ‘with’, and ‘beyond’ analytics dashboards in MOOCs45
Enforcing unwarranted optimism: critical frame analysis on educational digitalisation policies in South Korea37
Power structures and perceptions of AI fairness in high-stakes language testing: the Pearson Test of English (PTE Academic) as case study33
‘It’s just another nightmare to manage:’ Australian parents’ perspectives on BYOD and ‘ed-tech’ at school and at home29
Tracing the infrastructural unfolding of (edtech) events through hybrid team ethnography27
What do we know about YouTube content about academic writing? A multimodal analysis27
Coming to critical technology consciousness: a phenomenological study of educators26
Sociomaterial explorations of attendance practices in ‘schooling without schools’25
Social classification and the changing boundaries of learning. A neopragmatic perspective on social sorting in digital education22
Digital cultural knowledge and curriculum: the experiences of international students as they moved from on-campus to on-line education during the pandemic19
Reading internationally: if citing is a political practice, who are we reading and who are we citing?18
Taking play and tinkering seriously in AI education: cases from Drag vs AI teen workshops17
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