Journal on Multimodal User Interfaces

Papers
(The median citation count of Journal on Multimodal User Interfaces is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Race and robots: a critical discussion on discrimination and inclusion in robotics57
Gesture-based guidance for navigation in virtual environments38
Human or robot? Exploring different avatar appearances to increase perceived security in shared automated vehicles24
Vis-Assist: computer vision and haptic feedback-based wearable assistive device for visually impaired17
Embodied knowledge as a design probe in a user-centered design study of a sonification system for crochet11
A low duration vibro-tactile representation of Braille characters11
An overview study on the use of Semantics in Immersive Environments11
A study on the attention of people with low vision to accessibility guidance signs10
TapCAPTCHA: non-visual CAPTCHA on touchscreens for visually impaired people9
Smart obstacle-detecting accessory for white cane improves safety and efficiency of outdoor walking for the visually impaired: pilot study8
Studying human modality preferences in a human-drone framework for secondary task selection8
Assessment of comparative evaluation techniques for signing agents: a study with deaf adults8
Prediction of pedestrian crossing behaviour at unsignalized intersections using machine learning algorithms: analysis and comparison8
Comparing head-mounted and handheld augmented reality for guided assembly7
HaM3D: generalized XR-based multimodal HRI framework with haptic feedback for industry 4.07
Correction: Comparing head-mounted and handheld augmented reality for guided assembly7
What is good? Exploring the applicability of a one item measure as a proxy for measuring acceptance in driver-vehicle interaction studies6
Data-driven psychophysical methods to diversify SIAs and address bias6
Three-dimensional sonification as a surgical guidance tool6
From personality to argumentative schemes: an analysis of emotional and fallacies schemes for modeling discrimination in SIAs6
Exploring User Interactions with Commercial Machines via Real-world Application Logs in the Lab6
In-vehicle nudging for increased Adaptive Cruise Control use: a field study6
Identification of visual stimuli is improved by accompanying auditory stimuli through directing eye movement: an investigation in perceptual-cognitive skills5
SonAir: the design of a sonification of radar data for air traffic control5
The cognitive basis for virtual reality rehabilitation of upper-extremity motor function after neurotraumas5
Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfaces5
Correction to: PepperOSC: enabling interactive sonification of a robot’s expressive movement4
Multimodal exploration in elementary music classroom4
Comparing alternative modalities in the context of multimodal human–robot interaction4
In-vehicle air gesture design: impacts of display modality and control orientation4
The effects of haptic, visual and olfactory augmentations on food consumed while wearing an extended reality headset4
Perceptually congruent sonification of auditory line charts3
Pointing gestures accelerate collaborative problem-solving on tangible user interfaces3
Modelling the “transactive memory system” in multimodal multiparty interactions3
Model-based sonification based on the impulse pattern formulation3
AirWhisper: enhancing virtual reality experience via visual-airflow multimodal feedback3
Pegasos: a framework for the creation of direct mobile coaching feedback systems3
Presentation voice descriptor using generative AI as a learning aid for visually impaired learners3
Commanding a drone through body poses, improving the user experience3
MODIFF-8 to better motivate: Live adaptive human-socially interactive agent interaction2
PepperOSC: enabling interactive sonification of a robot’s expressive movement2
Does mixed reality influence joint action? Impact of the mixed reality setup on users’ behavior and spatial interaction2
Investigating the influence of agent modality and expression on agent-mediated fairness behaviours2
A social robot as your reading companion: exploring the relationships between gaze patterns and knowledge gains2
The CG-MER dyadic multimodal dataset for spontaneous french conversations: annotation, analysis and assessment benchmark2
Virtual reality can mediate the learning phase of upper limb prostheses supporting a better-informed selection process2
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