Journal on Multimodal User Interfaces

Papers
(The TQCC of Journal on Multimodal User Interfaces is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Comparing alternative modalities in the context of multimodal human–robot interaction48
Special issue on “User-centered advanced driver assistance systems (UCADAS)”16
Interactive exploration of a hierarchical spider web structure with sound14
A review on communication cues for augmented reality based remote guidance12
Preliminary assessment of a multimodal electric-powered wheelchair simulator for training of activities of daily living10
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard10
SonAir: the design of a sonification of radar data for air traffic control9
Perceptually congruent sonification of auditory line charts8
The effect of eye movement sonification on visual search patterns and anticipation in novices7
In-vehicle air gesture design: impacts of display modality and control orientation7
Correction to: PepperOSC: enabling interactive sonification of a robot’s expressive movement7
Combining audio and visual displays to highlight temporal and spatial seismic patterns7
Importance of force feedback for following uneven virtual paths with a stylus6
Correction: Comparing head-mounted and handheld augmented reality for guided assembly5
Impact of communication modalities on social presence and regulation processes in a collaborative game5
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard5
What is good? Exploring the applicability of a one item measure as a proxy for measuring acceptance in driver-vehicle interaction studies4
Review of substitutive assistive tools and technologies for people with visual impairments: recent advancements and prospects4
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications4
The effects of haptic, visual and olfactory augmentations on food consumed while wearing an extended reality headset4
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