Journal on Multimodal User Interfaces

Papers
(The TQCC of Journal on Multimodal User Interfaces is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Gesture-based guidance for navigation in virtual environments63
Human or robot? Exploring different avatar appearances to increase perceived security in shared automated vehicles31
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot17
A low duration vibro-tactile representation of Braille characters15
Vis-Assist: computer vision and haptic feedback-based wearable assistive device for visually impaired15
A study on the attention of people with low vision to accessibility guidance signs14
TapCAPTCHA: non-visual CAPTCHA on touchscreens for visually impaired people13
Prediction of pedestrian crossing behaviour at unsignalized intersections using machine learning algorithms: analysis and comparison9
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities9
Assessment of comparative evaluation techniques for signing agents: a study with deaf adults7
Importance of force feedback for following uneven virtual paths with a stylus6
HaM3D: generalized XR-based multimodal HRI framework with haptic feedback for industry 4.06
Correction: Comparing head-mounted and handheld augmented reality for guided assembly6
Comparing head-mounted and handheld augmented reality for guided assembly6
What is good? Exploring the applicability of a one item measure as a proxy for measuring acceptance in driver-vehicle interaction studies5
Three-dimensional sonification as a surgical guidance tool5
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications5
Ipsilateral and contralateral warnings: effects on decision-making and eye movements in near-collision scenarios4
The cognitive basis for virtual reality rehabilitation of upper-extremity motor function after neurotraumas4
Exploring User Interactions with Commercial Machines via Real-world Application Logs in the Lab4
In-vehicle nudging for increased Adaptive Cruise Control use: a field study4
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