Entertainment Computing

Papers
(The H4-Index of Entertainment Computing is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Acceleration model of online educational games based on improved ensemble ML algorithm48
Simulation of interactive E-learning mode based on association rule mining in computer English reading assistance system39
A concise review of intelligent game agent37
Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices33
EquiliBubble: An adaptive serious game for assistance in static balance rehabilitation32
The unseen blade is the deadliest: exploring the game-specific visual attention control advantage of top league of legends players30
Schumann’s Papillons reimagined through emotion-driven LSTM composition: A pilot study29
Searching for traces of Kama Muta: Examining viewers’ responses to online videos28
Prevalence of Instagram addiction among Iranians: A countrywide online survey26
Paykan: Virtual reality gaming as a therapeutic tool for target panic disorder26
DEEP: A model of gaming preferences informed by the hierarchical nature of goal-oriented cognition26
Building imagination in 3D: The design by children with architecture and 3D printing24
Adaptive mixed reality robotic games for personalized consumer robot entertainment24
The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults23
Instruction pictograms for experience-based displays and their use cases22
The confidence Factor: Self-Efficacy’s impact on K-pop Fans’ engagement and identity on social media22
Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA21
Participatory Minecraft mapping: Fostering students participation in disaster awareness20
Notion meta-learner: A technique for few-shot learning in music genre recognition19
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