IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 30. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Impact of Gamified Learning Experience on Online Learning Effectiveness201
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints116
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent107
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems96
A Tutorial-Generating Method for Autonomous Online Learning92
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course87
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets85
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data84
Portable Joint Attention Skill Training Platform for Children With Autism73
IEEE Education Society Information66
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach65
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact62
Exploring Intergenerational Interactions Through an Online Storytelling Experience62
Embedding Educational Narrative Scripts in a Social Media Environment48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning48
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training44
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education43
Data-Driven Artificial Intelligence in Education: A Comprehensive Review41
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays40
Audio Augmented Reality in Smart Learning Environments39
IEEE Education Society Information39
IEEE Transactions on Learning Technologies39
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education38
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study37
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study32
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies31
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks30
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