IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 35. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems229
Impact of Gamified Learning Experience on Online Learning Effectiveness189
A Tutorial-Generating Method for Autonomous Online Learning153
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent133
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints114
IEEE Education Society Publication Information113
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data113
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets105
IEEE Education Society Information104
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach103
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training103
Embedding Educational Narrative Scripts in a Social Media Environment73
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact73
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning72
The Integration of Interactive Psychoeducation and Virtual Agent Embodiment in Virtual Reality Training: An Evaluation on Breathing Techniques62
Exploring Intergenerational Interactions Through an Online Storytelling Experience62
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education61
Data-Driven Artificial Intelligence in Education: A Comprehensive Review56
IEEE Education Society Information50
Audio Augmented Reality in Smart Learning Environments50
IEEE Transactions on Learning Technologies48
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education47
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies44
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study43
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification43
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study42
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process41
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences41
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays40
A Job-Seeking Assistance System by Integrating Interview Training With Job Recommendation39
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites39
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks37
IEEE Transactions on Learning Technologies Publication Information36
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques36
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education35
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore35
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