IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 32. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints212
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course136
A Tutorial-Generating Method for Autonomous Online Learning118
Impact of Gamified Learning Experience on Online Learning Effectiveness102
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems98
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets93
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data93
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent86
Portable Joint Attention Skill Training Platform for Children With Autism79
IEEE Education Society Information74
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach73
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning66
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact56
Embedding Educational Narrative Scripts in a Social Media Environment52
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education51
Data-Driven Artificial Intelligence in Education: A Comprehensive Review47
Exploring Intergenerational Interactions Through an Online Storytelling Experience47
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
IEEE Education Society Information44
Audio Augmented Reality in Smart Learning Environments43
IEEE Transactions on Learning Technologies43
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences41
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study40
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites39
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study39
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies37
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays36
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process34
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification34
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks33
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education33
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge32
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