IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data191
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems94
Impact of Gamified Learning Experience on Online Learning Effectiveness88
A Tutorial-Generating Method for Autonomous Online Learning84
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course80
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent77
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets76
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints74
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training57
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning52
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education52
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact50
Embedding Educational Narrative Scripts in a Social Media Environment50
Data-Driven Artificial Intelligence in Education: A Comprehensive Review45
IEEE Education Society Information42
Exploring Intergenerational Interactions Through an Online Storytelling Experience41
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach37
Portable Joint Attention Skill Training Platform for Children With Autism37
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
IEEE Transactions on Learning Technologies34
IEEE Education Society Information34
Audio Augmented Reality in Smart Learning Environments30
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study30
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification29
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies29
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education28
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites27
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
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