IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data189
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems88
Impact of Gamified Learning Experience on Online Learning Effectiveness84
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent80
A Tutorial-Generating Method for Autonomous Online Learning75
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course71
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets69
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints66
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training49
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning47
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education46
IEEE Education Society Information45
Embedding Educational Narrative Scripts in a Social Media Environment45
Exploring Intergenerational Interactions Through an Online Storytelling Experience44
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach41
Portable Joint Attention Skill Training Platform for Children With Autism39
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning37
Enhancing IV Needle Insertion Training with a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact36
Data-Driven Artificial Intelligence in Education: A Comprehensive Review35
IEEE Education Society Information35
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
IEEE Transactions on Learning Technologies34
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study32
Audio Augmented Reality in Smart Learning Environments29
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays28
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks27
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study27
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