IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data178
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems76
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent72
Impact of Gamified Learning Experience on Online Learning Effectiveness71
A Tutorial-Generating Method for Autonomous Online Learning64
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course62
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets59
Portable Joint Attention Skill Training Platform for Children With Autism57
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach54
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
IEEE Education Society Information36
A Literature Review of Physiological-Based Mobile Educational Systems35
Predicting Students’ Difficulties From a Piece of Code34
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning34
Exploring Intergenerational Interactions Through an Online Storytelling Experience34
Embedding Educational Narrative Scripts in a Social Media Environment33
Data-Driven Artificial Intelligence in Education: A Comprehensive Review33
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study31
IEEE Education Society Information30
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences30
IEEE Transactions on Learning Technologies30
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study29
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
Audio Augmented Reality in Smart Learning Environments27
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