IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
A Scoping Review of Immersive Virtual Reality in STEM Education132
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework84
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles71
Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning45
Augmented Reality and Engineering Education: A Systematic Review43
Trace-SRL: A Framework for Analysis of Microlevel Processes of Self-Regulated Learning From Trace Data40
Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review32
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials31
Taxonomy of Virtual and Augmented Reality Applications in Education29
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students28
Analyzing Large Collections of Open-Ended Feedback From MOOC Learners Using LDA Topic Modeling and Qualitative Analysis25
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis25
Where is the Learning in Learning Analytics? A Systematic Literature Review on the Operationalization of Learning-Related Constructs in the Evaluation of Learning Analytics Interventions25
Data Capture and Multimodal Learning Analytics Focused on Engagement With a New Wearable IoT Approach23
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom23
An Experiential Learning Approach to Learning Manual Communication Through a Virtual Reality Environment22
Characterizing Learners’ Engagement in MOOCs: An Observational Case Study Using the NoteMyProgress Tool for Supporting Self-Regulation22
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design21
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse20
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?20
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View20
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