IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data178
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems76
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent72
Impact of Gamified Learning Experience on Online Learning Effectiveness71
A Tutorial-Generating Method for Autonomous Online Learning64
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course62
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets59
Portable Joint Attention Skill Training Platform for Children With Autism57
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach54
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
IEEE Education Society Information36
A Literature Review of Physiological-Based Mobile Educational Systems35
Exploring Intergenerational Interactions Through an Online Storytelling Experience34
Predicting Students’ Difficulties From a Piece of Code34
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning34
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education33
Embedding Educational Narrative Scripts in a Social Media Environment33
Data-Driven Artificial Intelligence in Education: A Comprehensive Review33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study31
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences30
IEEE Transactions on Learning Technologies30
IEEE Education Society Information30
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study29
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
Audio Augmented Reality in Smart Learning Environments27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks25
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites24
Annotation Guideline-Based Knowledge Augmentation: Towards Enhancing Large Language Models for Educational Text Classification24
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education24
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies24
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education23
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation23
IEEE Transactions on Learning Technologies Publication Information22
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge22
Learning Object-Oriented Programming Concepts Through Visual Analogies21
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques21
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore20
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese20
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models20
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice19
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example19
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement19
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model19
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy19
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions19
Contrastive Personalized Exercise Recommendation With Reinforcement Learning18
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course18
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs18
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices18
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education18
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning18
The Future of Educational Technologies for Engineering Education17
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development17
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge17
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda17
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance17
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning16
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning16
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles16
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving16
Front Cover16
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics within UAV Training Environments16
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children15
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials15
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning15
Table of Contents15
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System15
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course15
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects15
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering15
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts15
T-VLC: A Trust Model for Virtual Learning Communities14
Exploring the Use of Multiagent Systems in Educational Robotics Activities14
IEEE Transactions on Learning Technologies Publication Information14
Front Cover14
Cover 214
An Intelligent Tutoring System to Support Code Maintainability Skill Development14
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator13
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems13
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support13
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods13
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation12
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms12
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review12
Table of Contents12
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education12
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models12
Balancing Performance and Explainability in Academic Dropout Prediction12
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting12
Addressing Student Fatigue in Computer Architecture Courses12
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage12
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning12
Student Action Recognition for Improving Teacher Feedback During Tele-Education12
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data12
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”12
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs11
A Web-Based Educational System for Teaching Compilers11
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children11
Forecasting Gender in Open Education Competencies: A Machine Learning Approach11
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform11
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study11
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics11
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs11
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education11
Front Cover11
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings11
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation11
Measuring Cognitive Load in Virtual Reality Training via Pupillometry11
Will Virtual Reality Transform Online Synchronous Learning? Evidence from a Quality of Experience Subjective Assessment11
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?10
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems10
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers10
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities10
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning10
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform10
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience10
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments10
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement10
A Modular Serious Game Development Framework for Virtual Laboratory Courses10
EQGG: Automatic Question Group Generation10
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile10
Framing Professional Learning Analytics as Reframing Oneself10
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System10
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning9
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?9
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases9
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings9
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review9
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies9
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering9
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning9
IEEE Education Society Information9
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments9
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning9
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework9
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective9
IEEE Transactions on Learning Technologies9
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics9
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf9
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique8
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning8
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development8
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces8
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing8
Wearable Technology in Education: A Systematic Review8
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces8
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data8
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training8
Automated Program Repair for Introductory Programming Assignments8
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis8
Multimodality of AI for Education: Towards Artificial General Intelligence8
Peer Grading Eliciting Truthfulness Based on Autograder7
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams7
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework7
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum7
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models7
Learning Analytics for Professional and Workplace Learning: A Literature Review7
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis7
Front Cover7
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students7
A Digital Learning Ecosystem to Scaffold Teachers’ Learning7
Fostering Balanced Contributions Among Children Through Dialogue Visualization6
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential6
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures6
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia6
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT6
Hybrid Models for Knowledge Tracing: A Systematic Literature Review6
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses6
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills6
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy6
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles6
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 20206
IEEE EDUCATION SOCIETY6
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction6
Serious Video Games for Agricultural Learning: Scoping Review6
A Gamified Platform to Support Educational Activities About Fake News in Social Media6
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention6
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges6
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?6
Front Cover6
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures6
A Study on the Adoption of Virtual Reality in Industrial Design Education5
Editorial An Update and A Reflection on TLT's Year of 20235
Taxonomy of Virtual and Augmented Reality Applications in Education5
Embeddings for Automatic Short Answer Grading: A Scoping Review5
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum5
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography5
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills5
An Immersive Virtual Field Experience Structuring Method for Geoscience Education5
Front Cover5
Augmented Reality and Engineering Education: A Systematic Review5
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training5
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study5
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills5
Front Cover5
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach5
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning5
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience5
Front Cover5
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation5
Introducing Massive Open Metaverse Course and Its Enabling Technology5
Robotics in the Context of Primary and Preschool Education: A Scoping Review5
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review5
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly5
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming5
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback4
Adopting Coding in Early Childhood Education: Teachers’ Perspectives4
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation4
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education4
Investigating Culture and Resource-Sensitive Technology-Enabled Learning4
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery4
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification4
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling4
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map4
Table of Contents4
Metaverse for Education: Technical Framework and Design Criteria4
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking4
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown4
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping4
Reconciling Instructors’ and Students’ Course Overlap Perspectives via Linked Data Visualization4
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks4
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration4
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment4
Cover 24
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts4
Past, Present, and Future of TLT's Journey in Publishing4
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology4
Academic Performance Prediction Using Machine Learning Approaches: A Survey4
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion4
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application4
GAI vs. Teacher Scoring: Which is Better for Assessing Student Performance?4
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