IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Cover 2159
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets66
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension66
Academic Performance Prediction Using Machine Learning Approaches: A Survey56
Investigating Culture and Resource-Sensitive Technology-Enabled Learning53
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential48
Cover 246
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges45
Metaverse for Education: Technical Framework and Design Criteria44
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems43
IEEE Transactions on Learning Technologies Publication Information41
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods41
Cover 239
Are you interested in Immersive Learning?32
Cover 231
Table of Contents30
Front Cover29
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage27
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment26
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games26
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting26
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms25
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?25
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems25
Toward Automatic Interpretation of Narrative Feedback in Competency-Based Portfolios25
Extracting the Relationships Among Students Based on Accessing Pattern of Digital Learning Attributes24
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia24
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course23
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education23
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment22
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology22
Serious Game Design in Health Education: A Systematic Review22
Early Prediction of Students’ Final Grades in a Gamified Course21
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming21
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities21
Students' Online Laboratory Work Assessment Based on Learning Task Lists and Behavior Data20
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance19
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education19
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping19
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator19
Block-Based Object-Oriented Programming19
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models18
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems17
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data17
Smart Geometry Learning in Authentic Contexts with Personalization, Contextualization, and Socialization17
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning17
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation17
A Clustering-Based Computational Model to Group Students With Similar Programming Skills From Automatic Source Code Analysis Using Novel Features17
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery17
Second Language Learning Through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform17
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning16
Exploring the Use of Multiagent Systems in Educational Robotics Activities16
Exploring the Effectiveness of a SPOC Learning Analytics System Based on Attribution Theory: Evaluation Framework and Educational Experiment16
T-VLC: A Trust Model for Virtual Learning Communities16
Student Action Recognition for Improving Teacher Feedback During Tele-Education16
Adopting Coding in Early Childhood Education: Teachers’ Perspectives16
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”16
Hybrid Models for Knowledge Tracing: A Systematic Literature Review15
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects15
3D-Printing Virtual Simulation Lab15
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives15
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems14
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 202014
How Well Can Tutoring Audio Be Autoclassified and Machine Explained With XAI: A Comparison of Three Types of Methods14
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention13
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy13
Comparing the Effects of Instructor Manual Feedback and ChatGPT Intelligent Feedback on Collaborative Programming in China's Higher Education13
A Diffusion-Based Cognitive Diagnosis Framework for Robust Learner Assessment13
A Tutorial-Generating Method for Autonomous Online Learning13
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles13
Impact of Gamified Learning Experience on Online Learning Effectiveness13
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent12
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures12
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data12
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support12
Balancing Performance and Explainability in Academic Dropout Prediction12
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study12
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential12
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning11
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation11
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments11
An Intelligent Tutoring System to Support Code Maintainability Skill Development11
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach11
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review11
A Gamified Platform to Support Educational Activities About Fake News in Social Media11
Table of Contents11
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education11
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?11
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education11
Front Cover11
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs10
A Web-Based Educational System for Teaching Compilers10
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills10
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction10
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts10
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics10
Past, Present, and Future of TLT's Journey in Publishing10
Immersive Learning Frameworks: A Systematic Literature Review10
Exploring Intergenerational Interactions Through an Online Storytelling Experience10
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography10
A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses10
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics10
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform10
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review9
A Competition-Oriented Student Team Building Method9
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly9
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses9
Serious Video Games for Agricultural Learning: Scoping Review9
Video-Based Learning Recommender Systems: A Systematic Literature Review9
Automatically Difficulty Grading Method for English Reading Corpus With Multifeature Embedding Based on a Pretrained Language Model9
Effects of Using Immersive Virtual Reality for Science Education on Learning Outcomes: A Randomized Controlled Pilot Study9
Intelligent Retrieval and Comprehension of Entrepreneurship Education Resources Based on Semantic Summarization of Knowledge Graphs9
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation9
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children9
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown9
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking9
Learning Style Identification Using Semisupervised Self-Taught Labeling9
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20229
Embedding Educational Narrative Scripts in a Social Media Environment9
Forecasting Gender in Open Education Competencies: A Machine Learning Approach9
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems8
IEEE Education Society Information8
Table of Contents8
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”8
Data-Driven Artificial Intelligence in Education: A Comprehensive Review8
Front Cover8
Measuring Cognitive Load in Virtual Reality Training via Pupillometry8
Front Cover8
Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship8
IEEE EDUCATION SOCIETY8
Cover 28
Predicting Students’ Difficulties From a Piece of Code8
Exploring EFL Learners’ Integration and Perceptions of ChatGPT's Text Revisions: A Three-Stage Writing Task Study8
Front Cover8
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning7
A Literature Review of Physiological-Based Mobile Educational Systems7
Fostering Balanced Contributions Among Children Through Dialogue Visualization7
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings7
An Infrastructure to Deliver Synchronous Remote Programming Labs7
Engaging Students in Distance Learning of Science With Remote Labs 2.07
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures7
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design7
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education7
Toward Human–AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams7
Metaverse in Education: Contributors, Cooperations, and Research Themes6
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool6
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs6
Automated Essay Scoring and Revising Based on Open-Source Large Language Models6
IEEE Education Society Information6
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation6
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators6
Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning6
Addressing Student Fatigue in Computer Architecture Courses6
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education6
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence6
IEEE Education Society Information6
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning6
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects6
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse6
Portable Joint Attention Skill Training Platform for Children With Autism6
Enhancing Sand-Table-Based Incident Command Training With Extended Reality and Interactive Simulations: A Use Case in Forest Firefighting6
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education6
Motivating Students with Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning6
The Extent of AI Applications in EFL Learning and Teaching6
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why6
A High-Quality Generation Approach for Educational Programming Projects Using LLM5
Perception Engineering Learning With Virtual Reality5
Table of Contents5
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly5
Stable Knowledge Tracing Using Causal Inference5
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers5
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking5
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers5
Reputation Systems Impact on Help Seeking in MOOC Discussion Forums5
EQGG: Automatic Question Group Generation5
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems5
Probeware for the Modern Era: IoT Dataflow System Design for Secondary Classrooms5
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study5
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies5
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning5
Framing Professional Learning Analytics as Reframing Oneself5
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning5
Improving Ray Tracing Understanding With Immersive Environments5
Preserving Both Privacy and Utility in Learning Analytics5
IEEE Transactions on Learning Technologies5
A Modular Serious Game Development Framework for Virtual Laboratory Courses5
Editorial Preface: New Leadership New Era5
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review5
Robotics in the Context of Primary and Preschool Education: A Scoping Review5
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study5
Multivariate Knowledge Tracking Based on Graph Neural Network in ASSISTments4
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills4
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences4
Embeddings for Automatic Short Answer Grading: A Scoping Review4
Analysis and Prediction of Students' Performance in a Computer-Based Course Through Real-Time Events4
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience4
Open Remote Web Lab for Learning Robotics and ROS With Physical and Simulated Robots in an Authentic Developer Environment4
Controller Effect in Online Laboratories—An Overview4
Analytic Study for Predictor Development on Student Participation in Generic Competence Development Activities Based on Academic Performance4
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments4
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study4
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?4
Front Cover4
Audio Augmented Reality in Smart Learning Environments4
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System4
Design and Implementation of the Reliable Learning Style Recognition Mechanism Based on Fusion Labels and Ensemble Classification4
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum4
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays4
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform4
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances3
Reducing English Major Students' Writing Errors with an Automated Writing Evaluation System: Evidence from Eye-Tracking Technology3
Kung Fu Metaverse: A Movement Guidance Training System3
IEEE EDUCATION SOCIETY3
Introducing Massive Open Metaverse Course and Its Enabling Technology3
Automated Multimode Teaching Behavior Analysis: A Pipeline-Based Event Segmentation and Description3
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials3
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students3
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning3
Using a Chatbot to Provide Formative Feedback: A Longitudinal Study of Intrinsic Motivation, Cognitive Load, and Learning Performance3
Bring the Intelligent Tutoring Robots to Education: A Systematic Literature Review3
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile3
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education3
An Immersive Virtual Field Experience Structuring Method for Geoscience Education3
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf3
PythonPal: Enhancing Online Programming Education through Chatbot-Driven Personalized Feedback3
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse3
Table of Contents3
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM3
IEEE Transactions on Learning Technologies Publication Information3
Modeling Student Performance Using Feature Crosses Information for Knowledge Tracing3
Semantic mashup of open online resources3
Editorial: Journey to the Future: Extended Reality and Intelligence Augmentation3
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning3
Front Cover3
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement3
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions3
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming3
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework3
Augmented Reality and Engineering Education: A Systematic Review3
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites3
Automated Educative Nudges to Reduce Missed Assignments in College3
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study3
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases3
Designing Hybrid Human–AI Orchestration Tools for Individual and Collaborative Activities: A Technology Probe Study3
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks3
Leveraging Multicriteria Integer Programming Optimization for Effective Team Formation3
Improving Learning Environments: Avoiding Stupidity Perspective3
Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences3
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation3
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