IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data191
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems94
Impact of Gamified Learning Experience on Online Learning Effectiveness88
A Tutorial-Generating Method for Autonomous Online Learning84
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course80
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent77
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets76
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints74
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training57
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education52
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning52
Embedding Educational Narrative Scripts in a Social Media Environment50
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact50
Data-Driven Artificial Intelligence in Education: A Comprehensive Review45
IEEE Education Society Information42
Exploring Intergenerational Interactions Through an Online Storytelling Experience41
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach37
Portable Joint Attention Skill Training Platform for Children With Autism37
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
IEEE Education Society Information34
IEEE Transactions on Learning Technologies34
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study30
Audio Augmented Reality in Smart Learning Environments30
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies29
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification29
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks26
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study26
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation25
IEEE Transactions on Learning Technologies Publication Information25
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge25
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example24
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models24
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore24
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese24
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques24
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model24
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions24
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy23
Learning Object-Oriented Programming Concepts Through Visual Analogies23
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement22
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education22
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices21
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course21
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice21
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs21
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles20
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education19
Contrastive Personalized Exercise Recommendation With Reinforcement Learning19
The Future of Educational Technologies for Engineering Education19
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance19
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge19
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning18
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments18
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning18
Front Cover18
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System17
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials17
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children17
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning17
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving17
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects16
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering16
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance16
T-VLC: A Trust Model for Virtual Learning Communities15
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator15
Table of Contents15
IEEE Transactions on Learning Technologies Publication Information15
Front Cover15
Cover 215
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems15
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education14
Addressing Student Fatigue in Computer Architecture Courses14
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
Student Action Recognition for Improving Teacher Feedback During Tele-Education14
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support14
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data14
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”14
Balancing Performance and Explainability in Academic Dropout Prediction14
An Intelligent Tutoring System to Support Code Maintainability Skill Development14
Exploring the Use of Multiagent Systems in Educational Robotics Activities14
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage14
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings14
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models14
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation14
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods14
A Web-Based Educational System for Teaching Compilers13
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation13
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs13
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics13
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment13
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform13
Forecasting Gender in Open Education Competencies: A Machine Learning Approach13
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs13
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children12
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using Quantum Annealing Approach12
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?12
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities12
Measuring Cognitive Load in Virtual Reality Training via Pupillometry12
Front Cover12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education12
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study12
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System12
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning11
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers11
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning11
A Modular Serious Game Development Framework for Virtual Laboratory Courses11
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile11
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments11
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience11
EQGG: Automatic Question Group Generation11
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform11
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review10
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf10
Framing Professional Learning Analytics as Reframing Oneself10
Using GenAI to Assess Design Patterns in Student Written Code10
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering10
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement10
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments10
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework10
Building Trust in AI through Dialogues with Chinese Ethics: Toward Ethical Partnerships in Education9
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies9
Reinforcement Learning-Driven Optimization of Picture Book Paths for Aesthetic Perception Enhancement9
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics9
IEEE Transactions on Learning Technologies9
IEEE Education Society Information9
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning9
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective9
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?9
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development9
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases9
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings9
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning9
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis8
Automated Program Repair for Introductory Programming Assignments8
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training8
Front Cover8
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique8
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data8
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning8
ProgTutor: A Robotic-Based Framework to Support Teaching and Learning of Programming Fundamentals8
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces8
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing8
Multimodality of AI for Education: Toward Artificial General Intelligence8
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces8
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures7
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy7
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention7
A Gamified Platform to Support Educational Activities About Fake News in Social Media7
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT7
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models7
Peer Grading Eliciting Truthfulness Based on Autograder7
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges7
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties7
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia7
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles7
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams7
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students7
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework7
Hybrid Models for Knowledge Tracing: A Systematic Literature Review7
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 20207
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential7
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis7
A Digital Learning Ecosystem to Scaffold Teachers’ Learning7
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum7
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills6
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum6
Robotics in the Context of Primary and Preschool Education: A Scoping Review6
Augmented Reality and Engineering Education: A Systematic Review6
Front Cover6
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review6
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction6
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly6
Introducing Massive Open Metaverse Course and Its Enabling Technology6
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study6
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning6
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses6
Fostering Balanced Contributions Among Children Through Dialogue Visualization6
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures6
Embeddings for Automatic Short Answer Grading: A Scoping Review6
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills6
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills6
Front Cover6
Serious Video Games for Agricultural Learning: Scoping Review6
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography6
A Study on the Adoption of Virtual Reality in Industrial Design Education5
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience5
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training5
Front Cover5
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification5
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A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration5
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion5
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment5
Front Cover5
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming5
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback5
Investigating Culture and Resource-Sensitive Technology-Enabled Learning5
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks5
Reconciling Instructors’ and Students’ Course Overlap Perspectives via Linked Data Visualization5
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application5
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map5
Editorial An Update and A Reflection on TLT's Year of 20235
Collaborative Human–AI Research Practices: Identifying Critical Touchpoints for Human Intervention in Educational Research5
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance?5
An Immersive Virtual Field Experience Structuring Method for Geoscience Education5
Academic Performance Prediction Using Machine Learning Approaches: A Survey5
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery5
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling5
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts4
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20224
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education4
Adopting Coding in Early Childhood Education: Teachers’ Perspectives4
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology4
Kung Fu Metaverse: A Movement Guidance Training System4
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM4
Preserving Both Privacy and Utility in Learning Analytics4
Parameter-Efficiently Fine-Tuning Large Language Models for Classroom Dialogue Analysis4
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown4
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking4
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping4
Past, Present, and Future of TLT's Journey in Publishing4
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse4
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly4
Designing and Evaluating an Interactive Learning Technology to Foster Privacy Literacy4
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers4
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation4
Video-Based Learning Recommender Systems: A Systematic Literature Review4
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects4
Metaverse for Education: Technical Framework and Design Criteria4
Learning Style Identification Using Semisupervised Self-Taught Labeling4
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking4
Using a Chatbot to Provide Formative Feedback: A Longitudinal Study of Intrinsic Motivation, Cognitive Load, and Learning Performance4
A High-Quality Generation Approach for Educational Programming Projects Using LLM4
Editorial Preface: New Leadership New Era4
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