IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Impact of Gamified Learning Experience on Online Learning Effectiveness201
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints116
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent107
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems96
A Tutorial-Generating Method for Autonomous Online Learning92
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course87
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets85
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data84
Portable Joint Attention Skill Training Platform for Children With Autism73
IEEE Education Society Information66
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach65
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact62
Exploring Intergenerational Interactions Through an Online Storytelling Experience62
Embedding Educational Narrative Scripts in a Social Media Environment48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning48
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training44
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education43
Data-Driven Artificial Intelligence in Education: A Comprehensive Review41
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays40
IEEE Education Society Information39
IEEE Transactions on Learning Technologies39
Audio Augmented Reality in Smart Learning Environments39
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education38
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study37
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study32
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies31
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks30
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation29
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge29
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model28
IEEE Transactions on Learning Technologies Publication Information28
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese27
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models27
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education27
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques27
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore26
Building Compliant Pocket Labs with IEEE STD 1876-2019: A Step Forward26
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions26
Learning Object-Oriented Programming Concepts Through Visual Analogies26
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example25
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement25
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy25
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices23
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education23
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice23
Contrastive Personalized Exercise Recommendation With Reinforcement Learning22
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course22
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance21
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles20
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs20
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development20
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda20
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge19
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning19
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children19
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning19
Front Cover19
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects18
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving18
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering18
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning17
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System17
Table of Contents17
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials17
Cover 217
Exploring the Use of Multiagent Systems in Educational Robotics Activities16
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage16
IEEE Transactions on Learning Technologies Publication Information16
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support16
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator16
Balancing Performance and Explainability in Academic Dropout Prediction16
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems16
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education15
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods15
An Intelligent Tutoring System to Support Code Maintainability Skill Development15
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning15
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review15
Front Cover15
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models15
T-VLC: A Trust Model for Virtual Learning Communities15
Student Action Recognition for Improving Teacher Feedback During Tele-Education15
A Web-Based Educational System for Teaching Compilers14
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs14
Forecasting Gender in Open Education Competencies: A Machine Learning Approach14
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”14
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children14
Measuring Cognitive Load in Virtual Reality Training via Pupillometry14
Addressing Student Fatigue in Computer Architecture Courses14
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment14
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform14
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings14
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation14
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation13
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing13
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities13
Front Cover13
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education13
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs13
A Modular Serious Game Development Framework for Virtual Laboratory Courses13
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach13
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics13
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study13
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System13
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education12
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?12
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform12
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers12
EQGG: Automatic Question Group Generation12
Framing Professional Learning Analytics as Reframing Oneself12
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments12
Using GenAI to Assess Design Patterns in Student-Written Code12
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile11
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement11
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review11
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning11
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?11
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning11
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments11
Building Trust in AI Through Dialogues With Eastern Ethics: Toward Ethical Partnerships in Education10
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings10
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning10
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective10
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics10
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf10
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning10
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework10
Reinforcement Learning-Driven Optimization of Picture Book Paths for Aesthetic Perception Enhancement10
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering10
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies10
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases10
IEEE Transactions on Learning Technologies9
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data9
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis9
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing9
ProgTutor: A Robotic-Based Framework to Support Teaching and Learning of Programming Fundamentals9
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique9
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development9
IEEE Education Society Information9
Automated Program Repair for Introductory Programming Assignments9
A Digital Learning Ecosystem to Scaffold Teachers’ Learning8
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis8
Peer Grading Eliciting Truthfulness Based on Autograder8
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential8
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces8
Front Cover8
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models8
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum8
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT8
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework8
KnowSTU: Diagnosing Students' Problem Behaviors Using Fine-Tuned LLM and RAG8
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning8
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces8
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams8
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students8
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties8
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training8
Multimodality of AI for Education: Toward Artificial General Intelligence8
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy7
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures7
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography7
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses7
Fostering Balanced Contributions Among Children Through Dialogue Visualization7
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia7
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures7
Hybrid Models for Knowledge Tracing: A Systematic Literature Review7
Front Cover7
Serious Video Games for Agricultural Learning: Scoping Review7
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills7
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention7
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges7
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles7
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction7
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review7
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum7
Future Changes in Teachers' Professional Roles Under the Impact of Artificial Intelligence: A Study in English as a Foreign Language Education7
A Gamified Platform to Support Educational Activities About Fake News in Social Media7
Front Cover7
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 20207
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills6
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning6
Robotics in the Context of Primary and Preschool Education: A Scoping Review6
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming6
Front Cover6
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance?6
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback6
A Comprehensive Survey on Large-Language-Model-Based Agents for Education6
An Immersive Virtual Field Experience Structuring Method for Geoscience Education6
Introducing Massive Open Metaverse Course and Its Enabling Technology6
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly6
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training6
Augmented Reality and Engineering Education: A Systematic Review6
Front Cover6
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience6
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment6
Collaborative Human–AI Research Practices: Identifying Critical Touchpoints for Human Intervention in Educational Research6
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study6
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills6
Embeddings for Automatic Short Answer Grading: A Scoping Review6
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling6
A Study on the Adoption of Virtual Reality in Industrial Design Education6
Editorial An Update and A Reflection on TLT's Year of 20236
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map6
Video-Based Learning Recommender Systems: A Systematic Literature Review5
Metaverse for Education: Technical Framework and Design Criteria5
Adopting Coding in Early Childhood Education: Teachers’ Perspectives5
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration5
Past, Present, and Future of TLT's Journey in Publishing5
Parameter-Efficiently Fine-Tuning Large Language Models for Classroom Dialogue Analysis5
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse5
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking5
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation5
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping5
Academic Performance Prediction Using Machine Learning Approaches: A Survey5
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks5
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20225
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology5
Kung Fu Metaverse: A Movement Guidance Training System5
Learning Style Identification Using Semisupervised Self-Taught Labeling5
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking5
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education5
Investigating Culture and Resource-Sensitive Technology-Enabled Learning5
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery5
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion5
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification5
Cover 25
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown5
Editorial Preface: New Leadership New Era5
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects5
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts5
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly5
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