IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems229
Impact of Gamified Learning Experience on Online Learning Effectiveness189
A Tutorial-Generating Method for Autonomous Online Learning153
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent133
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints114
IEEE Education Society Publication Information113
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data113
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets105
IEEE Education Society Information104
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training103
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach103
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact73
Embedding Educational Narrative Scripts in a Social Media Environment73
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning72
Exploring Intergenerational Interactions Through an Online Storytelling Experience62
The Integration of Interactive Psychoeducation and Virtual Agent Embodiment in Virtual Reality Training: An Evaluation on Breathing Techniques62
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education61
Data-Driven Artificial Intelligence in Education: A Comprehensive Review56
Audio Augmented Reality in Smart Learning Environments50
IEEE Education Society Information50
IEEE Transactions on Learning Technologies48
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education47
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies44
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification43
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study43
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study42
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences41
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process41
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays40
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites39
A Job-Seeking Assistance System by Integrating Interview Training With Job Recommendation39
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks37
IEEE Transactions on Learning Technologies Publication Information36
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques36
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education35
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore35
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward34
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation34
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models33
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model32
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions31
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example31
MathScrub: Single-Pipeline Strikeout Removal and LaTeX Generation for Handwritten Calculus Expressions31
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese31
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy31
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course30
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice30
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda30
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning29
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles29
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance28
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education28
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement27
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs26
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development26
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices26
Contrastive Personalized Exercise Recommendation With Reinforcement Learning25
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving24
Front Cover24
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course24
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children24
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge24
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments24
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning24
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance23
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials23
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning23
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System22
Table of Contents22
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering22
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning22
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects22
CHEST: An Application to Support Teachers in the Use of Linked Open Data for Ubiquitous Learning21
IEEE Transactions on Learning Technologies Publication Information21
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support21
T-VLC: A Trust Model for Virtual Learning Communities21
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models21
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning20
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage20
Front Cover20
Student Action Recognition for Improving Teacher Feedback During Tele-Education20
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems19
Exploring the Use of Multiagent Systems in Educational Robotics Activities19
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation19
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator19
An Intelligent Tutoring System to Support Code Maintainability Skill Development19
TeenChat: A Human-Calibrated Mental Health LLM With Intention-Aware Dialogue and Contrastive Counseling Regularization19
Balancing Performance and Explainability in Academic Dropout Prediction19
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods19
A Scenario-Driven AI+VR Language Practice Platform: A Technical Feasibility and Formative Usability Study19
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review18
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation18
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment18
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education18
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”18
Measuring Cognitive Load in Virtual Reality Training via Pupillometry18
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics17
A Web-Based Educational System for Teaching Compilers17
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs17
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach17
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform17
Front Cover16
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing16
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System16
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers16
A Modular Serious Game Development Framework for Virtual Laboratory Courses16
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform16
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education16
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children16
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience16
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems16
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?16
Forecasting Gender in Open Education Competencies: A Machine Learning Approach16
EQGG: Automatic Question Group Generation16
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning16
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments16
Using GenAI to Assess Design Patterns in Student-Written Code15
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review15
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement15
SocioMathLLM: A Multimodal Large Language Model Framework for Generating Authentic Mathematical Word Problems Driving Socialization15
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning14
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities14
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?14
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering14
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf14
Framing Professional Learning Analytics as Reframing Oneself14
A Mixed-Methods Comparative Study of Remote and Traditional SDR Laboratories Via Bloom's Taxonomy, Surveys, and Focus Group13
Reinforcement Learning-Driven Optimization of Picture Book Paths for Aesthetic Perception Enhancement13
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning13
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective13
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings13
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics13
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning13
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework13
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases13
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments13
Building Trust in AI Through Dialogues With Eastern Ethics: Toward Ethical Partnerships in Education13
ProgTutor: A Robotic-Based Framework to Support Teaching and Learning of Programming Fundamentals12
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique12
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development12
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing12
IEEE Education Society Information12
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis12
Multimodality of AI for Education: Toward Artificial General Intelligence12
IEEE Transactions on Learning Technologies12
SimuNEX: A 3D Simulation Framework for Teaching Control Systems12
Automated Program Repair for Introductory Programming Assignments12
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training12
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students11
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis11
A Digital Learning Ecosystem to Scaffold Teachers’ Learning11
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework11
Modeling Cognitive Processes of Learners Based on BiGRU-Attention: A Dual-Phase Framework11
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data11
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties11
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models11
KnowSTU: Diagnosing Students’ Problem Behaviors Using Fine-Tuned LLM and RAG11
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces11
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT11
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential11
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum11
Peer Grading Eliciting Truthfulness Based on Autograder11
Hybrid Models for Knowledge Tracing: A Systematic Literature Review10
A Gamified Platform to Support Educational Activities About Fake News in Social Media10
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles10
Front Cover10
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures10
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 202010
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures10
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia10
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography10
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention10
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy10
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges10
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses10
Front Cover9
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum9
Introducing Massive Open Metaverse Course and Its Enabling Technology9
Virtual Robots in E-Learning: A Pathway to Enhanced Academic Self-Esteem, Math Performance, and Engagement in Children9
Leveraging Generative AI Agent to Promote Teaching Reflection in a K–12 AI Course: Effects on Teachers’ Reflection Self-Efficacy, Instructional Design, and Reflective Thinking9
Serious Video Games for Agricultural Learning: Scoping Review9
Benchmarking In-Context Learning Strategies of Large Language Models for Math Reasoning Tasks9
Embeddings for Automatic Short Answer Grading: A Scoping Review9
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction9
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review9
Design and Evaluation of an AI-Based Conversational Agent for Adaptive Feedback in Educational Robotics9
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning9
Towards Fair and Efficient Intelligent Learning: A Generative Cognitive Diagnosis Approach9
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study9
Fostering Balanced Contributions Among Children Through Dialogue Visualization9
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills9
Future Changes in Teachers’ Professional Roles Under the Impact of Artificial Intelligence: A Study in English as a Foreign Language Education9
Robotics in the Context of Primary and Preschool Education: A Scoping Review8
Collaborative Human–AI Research Practices: Identifying Critical Touchpoints for Human Intervention in Educational Research8
Design and Implementation Framework of Game Activity Generators for Declarative Knowledge Training8
A Comprehensive Survey on Large-Language-Model-Based Agents for Education8
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills8
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills8
An Immersive Virtual Field Experience Structuring Method for Geoscience Education8
Front Cover8
Guest Editorial: Special Issue Intelligence Augmentation and the Future of Education: Transforming Learning Landscapes Across Modalities and Lifecycles8
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training8
Knowledge Graph Augmented Generation for Examination Questions8
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming8
Front Cover7
Editorial An Update and A Reflection on TLT's Year of 20237
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment7
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification7
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance?7
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback7
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling7
Integrating Blended Learning Behaviors via Multimodal Fusion for Student Performance Prediction7
A Study on the Adoption of Virtual Reality in Industrial Design Education7
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience7
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map7
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks7
Adopting Coding in Early Childhood Education: Teachers’ Perspectives6
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery6
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion6
Past, Present, and Future of TLT's Journey in Publishing6
Editorial Preface: New Leadership New Era6
Learning Style Identification Using Semisupervised Self-Taught Labeling6
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts6
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly6
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology6
Profiling Preschool Teachers' Readiness for AI-Enhanced Professional Development: A Diagnostic Framework Based on Digital Literacy6
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping6
Investigating Culture and Resource-Sensitive Technology-Enabled Learning6
Video-Based Learning Recommender Systems: A Systematic Literature Review6
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse6
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking6
Academic Performance Prediction Using Machine Learning Approaches: A Survey6
Metaverse for Education: Technical Framework and Design Criteria6
The Transition from Centralized Machine Learning to Federated Learning for Mental Health in Education: A Survey of Current Methods and Future Directions6
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration6
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation6
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects6
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20226
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown6
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