IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Impact of Gamified Learning Experience on Online Learning Effectiveness201
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints116
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent107
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems96
A Tutorial-Generating Method for Autonomous Online Learning92
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course87
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets85
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data84
Portable Joint Attention Skill Training Platform for Children With Autism73
IEEE Education Society Information66
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach65
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact62
Exploring Intergenerational Interactions Through an Online Storytelling Experience62
Embedding Educational Narrative Scripts in a Social Media Environment48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning48
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training44
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education43
Data-Driven Artificial Intelligence in Education: A Comprehensive Review41
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays40
Audio Augmented Reality in Smart Learning Environments39
IEEE Education Society Information39
IEEE Transactions on Learning Technologies39
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education38
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study37
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study32
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies31
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks30
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation29
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge29
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model28
IEEE Transactions on Learning Technologies Publication Information28
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese27
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models27
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education27
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques27
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore26
Building Compliant Pocket Labs with IEEE STD 1876-2019: A Step Forward26
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions26
Learning Object-Oriented Programming Concepts Through Visual Analogies26
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example25
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement25
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy25
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices23
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education23
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice23
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course22
Contrastive Personalized Exercise Recommendation With Reinforcement Learning22
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance21
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda20
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles20
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs20
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development20
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge19
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning19
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children19
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning19
Front Cover19
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects18
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving18
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering18
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning17
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System17
Table of Contents17
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials17
Cover 217
Exploring the Use of Multiagent Systems in Educational Robotics Activities16
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage16
IEEE Transactions on Learning Technologies Publication Information16
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support16
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator16
Balancing Performance and Explainability in Academic Dropout Prediction16
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems16
T-VLC: A Trust Model for Virtual Learning Communities15
Student Action Recognition for Improving Teacher Feedback During Tele-Education15
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education15
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods15
An Intelligent Tutoring System to Support Code Maintainability Skill Development15
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning15
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review15
Front Cover15
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models15
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation14
A Web-Based Educational System for Teaching Compilers14
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs14
Forecasting Gender in Open Education Competencies: A Machine Learning Approach14
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”14
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children14
Measuring Cognitive Load in Virtual Reality Training via Pupillometry14
Addressing Student Fatigue in Computer Architecture Courses14
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment14
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform14
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings14
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics13
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study13
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System13
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation13
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing13
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities13
Front Cover13
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education13
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs13
A Modular Serious Game Development Framework for Virtual Laboratory Courses13
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach13
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education12
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?12
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform12
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers12
EQGG: Automatic Question Group Generation12
Framing Professional Learning Analytics as Reframing Oneself12
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments12
Using GenAI to Assess Design Patterns in Student-Written Code12
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