IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent240
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data215
Impact of Gamified Learning Experience on Online Learning Effectiveness186
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets166
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems139
IEEE Education Society Publication Information138
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints129
A Three-Factor Model of Engagement and Persistence From Difficulty-Adjusted Practice Decisions in Online Mathematics Learning128
A Tutorial-Generating Method for Autonomous Online Learning126
IEEE Education Society Information123
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach115
The Integration of Interactive Psychoeducation and Agent Embodiment in Virtual Reality Training: An Evaluation on Breathing Techniques94
Embedding Educational Narrative Scripts in a Social Media Environment90
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training82
Exploring Intergenerational Interactions Through an Online Storytelling Experience75
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact75
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education66
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning65
Data-Driven Artificial Intelligence in Education: A Comprehensive Review58
IEEE Education Society Information56
Audio Augmented Reality in Smart Learning Environments56
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences55
IEEE Transactions on Learning Technologies55
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites54
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study51
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process50
A Job-Seeking Assistance System by Integrating Interview Training With Job Recommendation49
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study46
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays46
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education45
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies44
Multimodal Conversational Emotion Recognition in Education With Uncertain Missing Modalities: A Graph Fusion Network Approach44
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification42
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques41
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward41
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore39
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models38
MathScrub: Single-Pipeline Strikeout Removal and LaTeX Generation for Handwritten Calculus Expressions38
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation37
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese37
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model36
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions34
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example34
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education34
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course33
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy33
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices32
An Interpretable Closed-Loop Intelligent Tutoring System for Multimodal Affective Feedback in Asynchronous Presentation Training32
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education32
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice32
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs31
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance31
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning30
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development29
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles29
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda28
Front Cover28
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge28
Contrastive Personalized Exercise Recommendation With Reinforcement Learning28
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning27
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning27
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course27
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children26
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving26
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning26
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments26
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials26
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System26
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance26
Table of Contents25
IEEE Transactions on Learning Technologies Publication Information25
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects25
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models25
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering25
TeenChat: A Human-Calibrated Mental Health LLM With Intention-Aware Dialogue and Contrastive Counseling Regularization25
T-VLC: A Trust Model for Virtual Learning Communities24
An Intelligent Tutoring System to Support Code Maintainability Skill Development24
Front Cover24
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation24
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator23
A Scenario-Driven AI+VR Language Practice Platform: A Technical Feasibility and Formative Usability Study23
CHEST: An Application to Support Teachers in the Use of Linked Open Data for Ubiquitous Learning23
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems23
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review21
Exploring the Use of Multiagent Systems in Educational Robotics Activities21
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods21
Student Action Recognition for Improving Teacher Feedback During Tele-Education21
Balancing Performance and Explainability in Academic Dropout Prediction20
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage20
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”20
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning20
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support20
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics19
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment19
A Web-Based Educational System for Teaching Compilers19
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach19
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform19
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education19
Forecasting Gender in Open Education Competencies: A Machine Learning Approach18
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs18
Measuring Cognitive Load in Virtual Reality Training via Pupillometry18
Generative Agents for Learning Behavioral Simulation: An Interview-Driven and Multiexpert Reflection Framework18
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing18
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children18
Multidimensional Influences on College Students' Computational Thinking: An Empirical Study in Visual Programming Environments18
Front Cover18
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform17
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers17
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments17
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education17
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System17
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?17
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning16
Co-Creating a Community-Focused Educational Knowledge Graph for Trustworthy Language Knowledge: A Case Study on Yanyuwa16
Framing Professional Learning Analytics as Reframing Oneself16
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities16
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience16
SocioMathLLM: A Multimodal Large Language Model Framework for Generating Authentic Mathematical Word Problems Driving Socialization16
EQGG: Automatic Question Group Generation16
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review16
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems16
A Modular Serious Game Development Framework for Virtual Laboratory Courses16
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning16
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