IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 10. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data178
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems76
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent72
Impact of Gamified Learning Experience on Online Learning Effectiveness71
A Tutorial-Generating Method for Autonomous Online Learning64
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course62
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets59
Portable Joint Attention Skill Training Platform for Children With Autism57
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach54
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training48
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
IEEE Education Society Information36
A Literature Review of Physiological-Based Mobile Educational Systems35
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning34
Exploring Intergenerational Interactions Through an Online Storytelling Experience34
Predicting Students’ Difficulties From a Piece of Code34
Data-Driven Artificial Intelligence in Education: A Comprehensive Review33
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education33
Embedding Educational Narrative Scripts in a Social Media Environment33
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study31
IEEE Education Society Information30
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences30
IEEE Transactions on Learning Technologies30
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study29
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
Audio Augmented Reality in Smart Learning Environments27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks25
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies24
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites24
Annotation Guideline-Based Knowledge Augmentation: Towards Enhancing Large Language Models for Educational Text Classification24
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education24
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation23
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education23
IEEE Transactions on Learning Technologies Publication Information22
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge22
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques21
Learning Object-Oriented Programming Concepts Through Visual Analogies21
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models20
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore20
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese20
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model19
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy19
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions19
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice19
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example19
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement19
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education18
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning18
Contrastive Personalized Exercise Recommendation With Reinforcement Learning18
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course18
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs18
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices18
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda17
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance17
The Future of Educational Technologies for Engineering Education17
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development17
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge17
Front Cover16
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics within UAV Training Environments16
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning16
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning16
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles16
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving16
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects15
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering15
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts15
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children15
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials15
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning15
Table of Contents15
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System15
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course15
Front Cover14
Cover 214
An Intelligent Tutoring System to Support Code Maintainability Skill Development14
T-VLC: A Trust Model for Virtual Learning Communities14
Exploring the Use of Multiagent Systems in Educational Robotics Activities14
IEEE Transactions on Learning Technologies Publication Information14
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support13
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods13
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator13
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems13
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review12
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”12
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models12
Balancing Performance and Explainability in Academic Dropout Prediction12
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting12
Table of Contents12
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education12
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning12
Student Action Recognition for Improving Teacher Feedback During Tele-Education12
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data12
Addressing Student Fatigue in Computer Architecture Courses12
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage12
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation12
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms12
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children11
Forecasting Gender in Open Education Competencies: A Machine Learning Approach11
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform11
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study11
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics11
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs11
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education11
Front Cover11
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings11
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation11
Measuring Cognitive Load in Virtual Reality Training via Pupillometry11
Will Virtual Reality Transform Online Synchronous Learning? Evidence from a Quality of Experience Subjective Assessment11
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs11
A Web-Based Educational System for Teaching Compilers11
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?10
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems10
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers10
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities10
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning10
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform10
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience10
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments10
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement10
A Modular Serious Game Development Framework for Virtual Laboratory Courses10
EQGG: Automatic Question Group Generation10
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile10
Framing Professional Learning Analytics as Reframing Oneself10
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System10
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