IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data189
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems88
Impact of Gamified Learning Experience on Online Learning Effectiveness84
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent80
A Tutorial-Generating Method for Autonomous Online Learning75
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course71
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets69
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints66
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training49
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning47
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education46
IEEE Education Society Information45
Embedding Educational Narrative Scripts in a Social Media Environment45
Exploring Intergenerational Interactions Through an Online Storytelling Experience44
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach41
Portable Joint Attention Skill Training Platform for Children With Autism39
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning37
Enhancing IV Needle Insertion Training with a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
Data-Driven Artificial Intelligence in Education: A Comprehensive Review35
IEEE Education Society Information35
IEEE Transactions on Learning Technologies34
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study32
Audio Augmented Reality in Smart Learning Environments29
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays28
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks27
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites26
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies25
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning25
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge24
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation24
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education24
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models23
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions23
Learning Object-Oriented Programming Concepts Through Visual Analogies23
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore23
IEEE Transactions on Learning Technologies Publication Information23
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese22
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education22
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model22
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques22
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement21
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices21
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example21
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice21
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy21
Contrastive Personalized Exercise Recommendation With Reinforcement Learning20
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development19
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge19
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs19
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance19
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course19
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda19
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning18
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Front Cover18
The Future of Educational Technologies for Engineering Education18
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning18
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education18
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects17
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials17
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System16
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering16
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments16
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving16
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children16
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning16
T-VLC: A Trust Model for Virtual Learning Communities15
Table of Contents15
Cover 215
Exploring the Use of Multiagent Systems in Educational Robotics Activities15
IEEE Transactions on Learning Technologies Publication Information15
Front Cover14
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support14
Balancing Performance and Explainability in Academic Dropout Prediction14
An Intelligent Tutoring System to Support Code Maintainability Skill Development14
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods14
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator14
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review14
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems14
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models14
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data14
Student Action Recognition for Improving Teacher Feedback During Tele-Education14
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics13
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms13
Forecasting Gender in Open Education Competencies: A Machine Learning Approach13
A Web-Based Educational System for Teaching Compilers13
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children13
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage13
Table of Contents13
Addressing Student Fatigue in Computer Architecture Courses13
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs13
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education13
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”13
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform13
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation12
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs12
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System12
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings12
Measuring Cognitive Load in Virtual Reality Training via Pupillometry12
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?12
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study12
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education12
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment12
Front Cover12
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities12
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform12
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