Cyberpsychology Behavior and Social Networking

Papers
(The H4-Index of Cyberpsychology Behavior and Social Networking is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Crying Out in the Dark? Exploring the Mental Health Vulnerabilities of Dark Web Users133
Building and Investigating Digital Health Technologies to Promote Health Equity133
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment115
Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review91
Individual Responsibility Around Deepfakes: It's No Laughing Matter75
Instagram Stories Unveiled: Exploring Links with Psychological Distress, Personality, and Gender72
Does Self-View Mode Generate More Videoconferencing Fatigue in Women than Men? An Experiment Using EEG Signals67
Can Stress Put Digital Privacy at Risk? Evidence from a Controlled Experiment Examining the Impact of Acute Stress on Privacy Decisions on a Simulated Social Network Site58
The Association between Problematic Instagram Use, Psychological Distress, and Well-Being: A Systematic Review and Meta-Analysis58
Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking57
Acknowledgment of Reviewers 202451
Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy48
Ultra-Processed Futures: How Digital Life and Food Systems Shape Metabolic Health44
Artificial Intelligence Versus Human Fundraisers: Evidence That Narrative Perspective and Fundraiser Identity Influence Donation Intentions43
Adolescents’ Risky Online Behaviors and Social Desirability Bias in Vietnam: Privacy Disclosure and Pornography Use42
Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis41
An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms39
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation37
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game36
Cyberchondria and Chinese Adolescent Mental Health in the Age of COVID-19 Pandemic33
Esports Players Are Less Extroverted and Conscientious than Athletes33
Can Media Literacy Intervention Improve Fake News Credibility Assessment? A Meta-Analysis32
Digital Hate Speech Experiences Across Age Groups and Their Impact on Well-Being: A Nationally Representative Survey in Switzerland32
OVER-LON: Overview Virtual Effect for Relieving LONeliness31
Unmet Needs Discussed on Reddit by Women with Premenstrual Dysphoric Disorder29
THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems28
How Health-Related Misinformation Spreads Across the Internet: Evidence for the “Typhoon Eye” Effect28
Women Are Perceived to Have More Power Than Men in Domains That Are Viewed As Important in U.S. Tweets27
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