Cyberpsychology Behavior and Social Networking

Papers
(The TQCC of Cyberpsychology Behavior and Social Networking is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation129
Building and Investigating Digital Health Technologies to Promote Health Equity118
Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking108
Acknowledgment of Reviewers 202487
Instagram Stories Unveiled: Exploring Links with Psychological Distress, Personality, and Gender72
Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review65
Cyberchondria and Chinese Adolescent Mental Health in the Age of COVID-19 Pandemic64
Digital Hate Speech Experiences Across Age Groups and Their Impact on Well-Being: A Nationally Representative Survey in Switzerland54
Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy53
Individual Responsibility Around Deepfakes: It's No Laughing Matter48
Adolescents’ Risky Online Behaviors and Social Desirability Bias in Vietnam: Privacy Disclosure and Pornography Use47
The Association between Problematic Instagram Use, Psychological Distress, and Well-Being: A Systematic Review and Meta-Analysis45
Can Stress Put Digital Privacy at Risk? Evidence from a Controlled Experiment Examining the Impact of Acute Stress on Privacy Decisions on a Simulated Social Network Site42
Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis41
Does Self-View Mode Generate More Videoconferencing Fatigue in Women than Men? An Experiment Using EEG Signals37
Ultra-Processed Futures: How Digital Life and Food Systems Shape Metabolic Health37
An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms36
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game35
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment33
Esports Players Are Less Extroverted and Conscientious than Athletes33
Artificial Intelligence Versus Human Fundraisers: Evidence That Narrative Perspective and Fundraiser Identity Influence Donation Intentions32
Can Media Literacy Intervention Improve Fake News Credibility Assessment? A Meta-Analysis31
Transportation as a Health Concern: How Technology Can Help30
THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems30
Virtual Reality in Medical Education29
Women Are Perceived to Have More Power Than Men in Domains That Are Viewed As Important in U.S. Tweets29
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion28
Predicting Intrinsic and Extrinsic Goal Contents Pursuit on Social Media28
A Serial Mediation of Deceptive Discount Advertising Effects in Online Retailing27
How Health-Related Misinformation Spreads Across the Internet: Evidence for the “Typhoon Eye” Effect27
Waiting for the Boss's Blue Checkmark to Appear: Supervisor's Attentiveness, Negative Emotions, and Work Engagement During Instant Messaging at Work27
Unmet Needs Discussed on Reddit by Women with Premenstrual Dysphoric Disorder26
A Technology-Supported Psychoeducational Intervention for Older Adults and Their Families to Improve Social Isolation, Loneliness, and Intergenerational Connectedness—A Randomized Controlled Study26
Compassionate Goals, Facebook Use, and Subjective Well-Being: Examining the Roles of Relationship Maintenance and Connectedness23
Generative Artificial Intelligence and Misinformation Acceptance: An Experimental Test of the Effect of Forewarning About Artificial Intelligence Hallucination22
OVER-LON: Overview Virtual Effect for Relieving LONeliness22
Searching for the Metaverse: Neuroscience of Physical and Digital Communities21
COVID-19 and Sinophobia: Detecting Warning Signs of Radicalization on Twitter and Reddit21
Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence21
Nonconsensual Sexting: Are the Moral Processes the Same If Boys or Girls Appear in the Forwarded Content?21
Content Moderator Mental Health, Secondary Trauma, and Well-being: A Cross-Sectional Study21
Click, Buy, Repeat: Understanding the Psychological and Behavioral Mechanisms of Online Shopping Behavior20
Autistic Traits and Cyberbullying Involvement Mediated by Psychopathologies and School Functions in a Nationally Representative Child Sample20
Humane Artificial Intelligence: Psychological, Social, and Ethical Dimensions20
Call for Special Issue Papers: Virtual Consumerism19
Bridging Tradition and Technology: Soft Skills Training for the Modern Day “House Call”19
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-1919
Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction19
System 0: Transforming Artificial Intelligence into a Cognitive Extension19
Patient Perspectives on a Digital Assistant for Medication Reconciliation: An Interview Study Comparing Socioeconomic Groups19
Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey19
Reinforcing Relationships Between Gaming Disorder and Aggression and Intrusive Parenting Across 4 Years19
#OCD: A Content Analysis of Obsessive-Compulsive Disorder Stereotype Amplification and Misinformation on TikTok19
A Dynamic Analysis of Conspiratorial Narratives on Twitter During the Pandemic18
“Can I Have More Than This?” The Role of Romantic Relationship Quality, Maximization Style, and Social Media Addiction in Relationship Obsessive Compulsive Disorder Symptoms18
The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App: An Application of Technology Acceptance Model18
Are Social Media Bans the Solution to the Youth Mental Health Crisis? Some Governments Think So18
Follow the Flow: Artificial Intelligence and Machine Learning for Achieving Optimal Performance17
Nostalgia as Self-Care: Embracing the Kidult Culture16
Beyond Chronic Pain Exploring Body-Brain Interaction to Understand and Treat Chronic Pain Conditions16
Shadows of Conflict: Addressing Moral Injury in Peacekeeping Missions15
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality14
The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being14
Does Facebook Use Provide Social Benefits to Adults with Traumatic Brain Injury?14
Feasibility of Virtual Reality Exposure Therapy in the Treatment of Danish Veterans with Post-Traumatic Stress Disorder: A Mixed Method Pilot Study14
The Wear and Tear of Being “Always On”: An Allostatic Load Model of Communication Overload in Social Media Use14
From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier14
Virtual Reality Distraction for Needle-Related Pain and Distress in Children: A Multicenter Randomized Controlled Trial14
Whom Does Remote Work Make Happy? The Digital Divide in Remote Workers’ Well-Being14
Why and How Empathy Matters in Aesthetic Experiences13
SyncWork: Comparison of Brain Synchrony between Agile and Face-to-Face Work Using an EEG Hyperscanning Paradigm13
Testing the Proteus Effect in Autistic and Neurotypical Participants13
Supporting Teachers and Students: The Role of AI in Shaping the Future of Education13
Tech Addiction? Take a Break Addressing a Truly Global Phenomenon13
Supporting Brainstorming with a Collaborative Platform or a Generative Artificial Intelligence Tool: An Exploratory Study13
Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions13
The MetaPharmacy: What Happens When Big Pharma Goes Virtual?13
Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression13
Loneliness and Social Media Use Among Adolescents with Psychiatric Disorders13
Use and Interest in Virtual Reality for Mental and Physical Health in a U.S. Population-Based Sample of Low-Income Veterans12
Natural Language Content Mediates the Association Between Active Interactions on Social Network Services and Subjective Well-Being12
Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents12
Characterization of Cyberbullying Victimization and Perpetration Before and During the COVID-19 Pandemic in Spain12
Children's Mental Health in a Pandemic-Altered World: Technology's Evolving Role11
“Standing Up for Earth Rights”: Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors11
The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence11
Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide11
Feasibility of an App-Supported Monitoring System for Cognitive-Behavioral Interventions in Fibromyalgia Patients in Public Settings11
The Escalating Crisis in Adolescent Mental Health11
Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review11
The BODY-FRIEND Project: Using New Technology to Learn about How People with Anorexia Feel about Their Bodies11
Digital Technology Use and Adolescent Mental Health Before and During the COVID-19 Pandemic: The Roles of Internet Addiction and Digital Competence11
Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial11
Parental Phubbing and Internet Gaming Addiction in Children: Mediating Roles of Parent–Child Relationships and Depressive Symptoms11
Putting the Toothpaste Back in the Tube: Against Online Hate Speech11
Internet Addiction and the Treatment of Depression? A Prospective Naturalistic Outcome Study11
Association of Phubbing Behavior and Fear of Missing Out: A Systematic Review and Meta-Analysis11
Correction to: College Students' Motives for In-Person Meetings with Dating Application Matches, by Harrison, et al. Cyberpsychol Behav Soc Netw 2022;25(2):130–134; doi: 10.1089/cyber.2021.003110
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being10
Negative Affect Following Dating Application Use is Predicted by Social Anxiety Symptoms and Match Rate10
Online Prosocial Behaviors: A Scoping Review of Definitions, Actions, and Motivators10
The Psychosocial Reality of Digital Travel: Being in Virtual Places10
INSIDE-OUT: An Innovative Sound Technology for Altering Interoceptive Signals10
Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9):613–619; doi: 10.1089/cyber.2010
College Students' Motives for In-Person Meetings with Dating Application Matches10
A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work10
VR-MEM: Harnessing Virtual Reality for Autobiographical Memory Enhancement in High School Settings10
(Mental) Healthcare Consumerism in the Metaverse: Is There a Benefit?10
Multiple Facets of Rejections in Online Dating: Exploring Types, Reasons, and Impact10
Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project9
Predicting Post-Traumatic Stress Disorder Treatment Response Using Heart Rate Variability to Virtual Reality Environment and Modified Stroop Task: An Exploratory Study9
Social Media and Mental Health: Weighing the Costs and Benefits9
Harmonizing Emotions: Assessing Implicit and Explicit Emotional Responses in Elderly through Music Therapy Sessions9
Applying Engagement Marketing and Human-Centered Design to Cocreate a Digital Decision Support Tool for Research Participation with LGBTQIA+ Community Members9
Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design9
The Effects of Explainability and User Control on Algorithmic Transparency: The Moderating Role of Algorithmic Literacy9
A Message from the Editor-in-Chief9
Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality9
Body Dissatisfaction Directs Avatar Perception: Embodiment and Selective Visual Attention in Body Mass-Modified Self-Avatars9
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience9
Correction to: ‘‘Standing Up for Earth Rights’’: Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors, by Chirico, et al. Cyberpsychol Behav Soc Netw 2023;26(4):300–308; doi: 9
The Role of Personality, Self-Disclosure, and Envy in Maladaptive Social Media Engagement9
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions8
Exploring Alternative Health Facebook Groups in the COVID-19 Pandemic: An Automated Content Analysis Through Structural Topic Modeling8
Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators8
The Interplay Between Health Disparities and Acceptability of Virtual Reality: A Survey Study8
Female Users' TikTok Use and Body Image: Active Versus Passive Use and Social Comparison Processes8
Underlying Mechanisms of Brand Feedback's Mixed Effects in E-Commerce: Roles of Perceived Controllability, Stability, and Brand Trust8
Femtech: Digital Help for Women's Health Care Across the Life Span8
Stronger Algorithmic Beliefs Were Associated with More Benign Interpretations in Unideal Online Dating Scenarios8
Transforming Brain Rehabilitation: Smartphone Solution Underpins Innovative Treatment of Brain Disorders8
Further Understanding the Correlations Between Sexting and Mental Health: Considerations for Sex and Sexual Identity8
Restorative Parental Discipline and Types of Defending Bystander Intervention in Cyberbullying: The Mediate Role of Justice Sensitivity8
Network Analysis of Problematic Internet Use and Adolescent Psychological Issues: The Role of Socioeconomic Status8
Intimate Partner Cyberstalking: Exploring Vulnerable Narcissism, Secondary Psychopathy, Borderline Traits, and Rejection Sensitivity8
Romance Behind the Screens: Exploring the Role of Technoference on Intimacy8
The Dual Systems Model—Impulsivity and Narcissism as the Reflexive System and Self-Regulation as the Reflective System—of Smartphone Addiction8
Ready (or Not) Player One: Initial Musings on the Metaverse8
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review8
Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles8
Motives of Online Hate Speech: Results from a Quota Sample Online Survey8
Detection of Negative Emotions in Short Texts Using Deep Neural Networks8
Treading Carefully in the Metaverse: The Evolution of AI Avatars8
In the Mood for Music: Listening to Music and Other Smartphone Uses Improve Adolescent Mood8
0.28711700439453