Cyberpsychology Behavior and Social Networking

Papers
(The TQCC of Cyberpsychology Behavior and Social Networking is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown298
Connecting Through Technology During the Coronavirus Disease 2019 Pandemic: Avoiding “Zoom Fatigue”281
How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety211
COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry192
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019143
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic134
Using Social Media to Our Advantage: Alleviating Anxiety During a Pandemic94
Social Media Use During Social Distancing93
Ready or Not for Contact Tracing? Investigating the Adoption Intention of COVID-19 Contact-Tracing Technology Using an Extended Unified Theory of Acceptance and Use of Technology Model89
What the Metaverse Is (Really) and Why We Need to Know About It72
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis70
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction67
Positive Technology and COVID-1965
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus64
Discrimination and Well-Being Among Asians/Asian Americans During COVID-19: The Role of Social Media60
Gender Differences in Social Support on Social Network Sites: A Meta-Analysis59
Cyber Stalking, Cyber Harassment, and Adult Mental Health: A Systematic Review59
Online Social Connection as a Buffer of Health Anxiety and Isolation During COVID-1957
Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories51
Positive Mental Health Mediates the Relationship Between Facebook Addiction Disorder and Suicide-Related Outcomes: A Longitudinal Approach51
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?49
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue48
Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes47
Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness46
Ready (or Not) Player One: Initial Musings on the Metaverse45
Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-1945
Effects of Disinformation Using Deepfake: The Protective Effect of Media Literacy Education44
The Social Impact of Deepfakes43
Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning43
How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus43
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey40
Metaverse Games: Game Changer for Healthcare?39
Are Parents Less Responsive to Young Children When They Are on Their Phones? A Systematic Naturalistic Observation Study38
Whose Tweets on COVID-19 Gain the Most Attention: Celebrities, Political, or Scientific Authorities?38
Impact of Problematic Smartphone Use on Mental Health of Adolescent Students: Association with Mood, Symptoms of Depression, and Physical Activity38
Effects of Social Grooming on Incivility in COVID-1937
Longitudinal Associations Between Early Childhood Externalizing Behavior, Parenting Stress, and Child Media Use37
The Instagram Infodemic: Cobranding of Conspiracy Theories, Coronavirus Disease 2019 and Authority-Questioning Beliefs36
Children's Screen Time During the COVID-19 Pandemic: Boundaries and Etiquette36
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review35
High Esteem and Hurting Others Online: Trait Sadism Moderates the Relationship Between Self-Esteem and Internet Trolling34
Does Digital Detox Work? Exploring the Role of Digital Detox Applications for Problematic Smartphone Use and Well-Being of Young Adults Using Multigroup Analysis34
Smoking, Vaping, and Tobacco Industry During COVID-19 Pandemic: Twitter Data Analysis32
Relationship Between Depression Symptoms, Physical Activity, and Addictive Social Media Use32
Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies31
Prolonged Mobile Phone Use Is Associated with Poor Academic Performance in Adolescents31
Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review30
Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use29
Relationship Between Family Technoference and Behavior Problems in Children Aged 4–5 Years28
Internet Use by People with Intellectual Disability: Exploring Digital Inequality—A Systematic Review28
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables28
Excessive Screen Media Use in Preschoolers Is Associated with Poor Motor Skills28
Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients27
Cyberbullying in Adolescents: Resilience as a Protective Factor of Mental Health Outcomes27
Male Body Image Portrayals on Instagram26
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior26
Challenging the Concept of Smartphone Addiction: An Empirical Pilot Study of Smartphone Usage Patterns and Psychological Well-Being26
Internet Addiction and Attention in Adolescents: A Systematic Review26
Insecure Attachment and Technology Addiction Among Young Adults: The Mediating Role of Impulsivity, Alexithymia, and General Psychological Distress26
An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment25
Immersive Virtual Reality Therapy as a Support for Cardiac Rehabilitation: A Pilot Randomized-Controlled Trial25
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming24
Face the Uncanny: The Effects of Doppelganger Talking Head Avatars on Affect-Based Trust Toward Artificial Intelligence Technology are Mediated by Uncanny Valley Perceptions24
Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents24
The Real Threat of Deepfake Pornography: A Review of Canadian Policy23
Perceptions of Techniques Used to Personalize Messages Across Media in Real Time23
Workplace Cyberbullying and Interpersonal Deviance: Understanding the Mediating Effect of Silence and Emotional Exhaustion22
A Cyberterrorism Effect? Emotional Reactions to Lethal Attacks on Critical Infrastructure21
Unique and Cumulative Effects of Intimate Partner Cybervictimization Types on Alcohol Use in Lesbian, Gay, and Bisexual Emerging Adults21
Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial21
The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce20
A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management20
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers20
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch20
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience20
Fear of Missing Out and Consumer Happiness on Instagram: A Serial Mediation of Social Media Influencer-Related Activities19
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience19
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students19
A Content Analysis of Coronavirus Tweets in the United States Just Prior to the Pandemic Declaration19
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder18
How Social Cues in Virtual Assistants Influence Concerns and Persuasion: The Role of Voice and a Human Name18
Deepfakes Unmasked: The Effects of Information Priming and Bullshit Receptivity on Deepfake Recognition and Sharing Intention18
Social Media Markers to Identify Fathers at Risk of Postpartum Depression: A Machine Learning Approach18
How Does Parental Smartphone Addiction Affect Adolescent Smartphone Addiction?: Testing the Mediating Roles of Parental Rejection and Adolescent Depression17
Maternal Use of Media to Regulate Child Distress: A Double-Edged Sword? Longitudinal Links to Toddlers' Negative Emotionality17
#Coronavirus: Monitoring the Belgian Twitter Discourse on the Severe Acute Respiratory Syndrome Coronavirus 2 Pandemic17
Internet Adoption in Older Adults: Findings from the Health and Retirement Study17
A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work17
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts17
Deepfakes: Awareness, Concerns, and Platform Accountability16
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being16
Sexual Harassment in the Metaverse16
Examining Associations Between Social Networking Site Alcohol-Specific Social Norms, Posting Behavior, and Drinking to Cope During the COVID-19 Pandemic16
How COVID Has Changed Online Dating—And What Lies Ahead16
Parental Phubbing and Internet Gaming Addiction in Children: Mediating Roles of Parent–Child Relationships and Depressive Symptoms15
Robots Are Not All the Same: Young Adults' Expectations, Attitudes, and Mental Attribution to Two Humanoid Social Robots15
Taking a Break from Social Media Improves Wellbeing Through Sleep Quality15
Kids Will Find a Way: The Benefits of Social Video Games15
The Robot Made Me Do It: Human–Robot Interaction and Risk-Taking Behavior15
Psychosocial Correlates of Excessive Social Media Use in a Hispanic College Sample15
Associations Between Social Anxiety, Depression, and Use of Mobile Dating Applications15
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study14
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players14
Social Media Use and Its Link to Physical Health Indicators14
Social Sharing of Emotion During the COVID-19 Pandemic14
A Routine Activity Approach to Understand Cybergrooming Victimization Among Adolescents from Six Countries14
Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?14
Successful Gamification of Cybersecurity Training14
Femtech: Digital Help for Women's Health Care Across the Life Span14
Prenatal Predictors of Media Use During Infancy14
Violent Video Games and Aggression: Stimulation or Catharsis or Both?13
Why Do People Browse and Post on WeChat Moments? Relationships among Fear of Missing Out, Strategic Self-Presentation, and Online Social Anxiety13
Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review13
To Believe or Not to Believe: Framing Analysis of Content and Audience Response of Top 10 Deepfake Videos on YouTube13
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions13
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression13
Free Smiles Are Worth a Lot for Social Media Influencers: The Mediating Roles of Warmth, Competence, and Admiration13
Popular Discourse Around Deepfakes and the Interdisciplinary Challenge of Fake Video Distribution13
Interpersonal Goals as Predictors of Facebook Use, Social Capital, and Envy13
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorde12
Anxiously Searching for Love (Among Other Things): Attachment Orientation and Mobile Dating Application Users' Motives and Outcomes12
Embodiment Empowers Empathy in Virtual Reality12
The Role of Individual Differences in Cyber Dating Abuse Perpetration12
Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators12
Instagram and TikTok Flow States and Their Association with Psychological Well-Being11
Social Anxiety Can Be Triggered by 360-Degree Videos in Virtual Reality: A Pilot Study Exploring Fear of Shopping11
The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review11
The Online Hate Speech Cycle of Violence: Moderating Effects of Moral Disengagement and Empathy in the Victim-to-Perpetrator Relationship11
The Impact of Social Endorsement Cues and Manipulability Concerns on Perceptions of News Credibility11
Cyberintimacy: A Scoping Review of Technology-Mediated Romance in the Digital Age11
The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots11
Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders11
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-1910
“Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games10
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes10
How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement10
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study10
Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis10
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion10
The Personal Autonomous Car: Personality and the Driverless Car10
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study10
Machines Like Us and People Like You: Toward Human–Robot Shared Experience10
Understanding the YouTube Generation: How Preschoolers Process Television and YouTube Advertising10
Texting at a Child Helpline: How Text Volume, Session Length and Duration, Response Latency, and Waiting Time Are Associated with Counseling Impact10
Offline and Online Social Support and Short-Form Video Addiction Among Chinese Adolescents: The Mediating Role of Emotion Suppression and Relatedness Needs9
Cultural Influences on Perceptions of Emotions Depicted in Emojis9
How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process9
Prevalence of Internet Addiction Among Iranian University Students: A Systematic Review and Meta-analysis9
The Disinhibiting Effects of Anonymity Increase Online Trolling9
Uncivil Reactions to Sexual Assault Online: Linguistic Features of News Reports Predict Discourse Incivility9
Users' Affective and Cognitive Responses to Humanoid Robots in Different Expertise Service Contexts9
Internet-Risk Classes of Adolescents, Dispositional Mindfulness and Health-Related Quality of Life: A Mediational Model9
Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing9
Do We Take a Robot's Needs into Account? The Effect of Humanization on Prosocial Considerations Toward Other Human Beings and Robots9
Predicting Engagement in Electronic Surveillance in Romantic Relationships9
Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors9
Tablet and Smartphone or a Book: The Struggle Between Digital Media and Literacy Environment in Homes of Croatian Preschool Children and Its Effect on Letter Recognition9
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