IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 18. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
IEEE Transactions on Games Publication Information50
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection43
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning33
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games32
Modeling Game Mechanics With Ceptre30
Towards Real-time G-buffer-Guided Style Transfer in Computer Games24
IEEE Transactions on Games Publication Information24
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games23
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning22
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games22
Elastic Monte Carlo Tree Search21
GPT for Games: An Updated Scoping Review (2020-2024)20
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess19
Procedural Generation of Rollercoasters19
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping19
Reinforcement Learning With Dual-Observation for General Video Game Playing18
Hierarchically Composing Level Generators for the Creation of Complex Structures18
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market18
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem18
IEEE Transactions on Games18
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