IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
IEEE Transactions on Games Publication Information56
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning45
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games37
Towards Real-time G-buffer-Guided Style Transfer in Computer Games37
IEEE Transactions on Games Publication Information35
Rediscovering the Past: Serious Games for Archaeology29
Modeling Game Mechanics With Ceptre28
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning27
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games27
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection26
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games26
Procedural Generation of Rollercoasters24
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping22
GPT for Games: An Updated Scoping Review (2020-2024)22
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess21
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends20
Elastic Monte Carlo Tree Search20
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market19
Hierarchically Composing Level Generators for the Creation of Complex Structures19
Reinforcement Learning With Dual-Observation for General Video Game Playing19
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem19
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