IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 21. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
IEEE Transactions on Games Publication Information66
IEEE Transactions on Games Publication Information54
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games49
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning46
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection39
Refining Evaluation Functions for Game 2048 by Extended Temporal Difference Learning37
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games31
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games30
Rediscovering the Past: Serious Games for Archaeology29
Modeling Game Mechanics With Ceptre29
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games28
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess26
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping25
GPT for Games: An Updated Scoping Review (2020-2024)23
Procedural Generation of Rollercoasters23
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends23
Elastic Monte Carlo Tree Search23
A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games22
IEEE Computational Intelligence Society Information22
Hierarchically Composing Level Generators for the Creation of Complex Structures22
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market21
Improving Conditional Level Generation Using Automated Validation in Match-3 Games21
A Quantum Adaptation for the Morra Game and Some of Its Variants21
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem21
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