IEEE Transactions on Games

Papers
(The median citation count of IEEE Transactions on Games is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
IEEE Transactions on Games Publication Information48
Asynchronous controlled Single-Channel EOG-Based Puzzle Solver Robot42
Measuring Diversity of Game Scenarios32
Multiagent Systems on Virtual Games: A Systematic Mapping Study30
IEEE Computational Intelligence Society Information26
IEEE Transactions on Games Publication Information23
IEEE Women in Engineering22
IEEE Transactions on Games Publication Information22
Information for Authors22
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System19
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints19
Deep Game Location Acquisition for Pokemon GO on Mobile Devices18
The Professional Go Annotation Dataset18
Explainable AI for Cheating Detection and Churn Prediction in Online Games18
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games18
Towards Real-time G-buffer-Guided Style Transfer in Computer Games17
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning17
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits17
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games16
VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games16
Modeling Game Mechanics With Ceptre16
Optimal Decision Strategies for the Generalized Cuckoo Card Game16
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology15
Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non-Experts Using Blinks and EAR-Derived Features15
Do Mistakes Provoke New Mistakes? Evidence From Chess15
Implicit Coordination Dynamics: A Synchrony-based Study on Team Positioning and Performance in Competitive Dota 215
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics14
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games14
Static Rectangle Expansion A*Algorithm for Pathfinding13
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning13
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games12
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection11
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search11
CuDA2: An Approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systems10
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games10
PreGLAM: A Predictive Gameplay-Based Layered Affect Model10
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms10
Cooperative Multiagent Transfer Learning With Coalition Pattern Decomposition10
Open-Ended Evolution for Minecraft Building Generation10
Grammar-based Game Description Generation using Large Language Models9
Partial Advantage Estimator for Proximal Policy Optimization9
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning9
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues9
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode9
Table of Contents9
Balancing Turn-Based Games With Chained Strategy Generation9
Biosignal Sequence Real-time Prediction for Game Users Based on Features Fusion of Local-Global and Time-Frequency Domain9
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games8
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition8
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions8
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games8
IEEE Computational Intelligence Society8
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games8
Investigating the Relation Between Playing Style and National Culture7
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games7
Danesh: Interactive Tools for Understanding Procedural Content Generators7
Turing Completeness andSid Meier’s Civilization7
Toward Designer Modeling Through Design Style Clustering7
IEEE Computational Intelligence Society Information7
Learning the Rules of the Game: An Interpretable AI for Learning How to Play7
Tension Space Analysis for Emergent Narrative7
Procedural Generation of Narrative Worlds6
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players6
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach6
Learning Individual Potential-Based Rewards in Multi-Agent Reinforcement Learning6
Relation-Aware Learning for Multi-Task Multi-Agent Cooperative Games6
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning6
Toward Stress Detection During Gameplay: A Survey6
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration6
Procedural Level Generation in Educational Games From Natural Language Instruction6
Transfer Dynamics in Emergent Evolutionary Curricula6
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations6
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping6
Procedural Generation of Rollercoasters6
Elastic Monte Carlo Tree Search5
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity5
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation5
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game5
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi5
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing5
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games5
Rinascimento: Playing Splendor-Like Games With Event-Value Functions5
Designing a Motion-Onset Visual-Evoked Potential-Based Brain–Computer Interface to Control a Computer Game5
IEEE Transactions on Games Information for Authors4
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning4
IEEE Computational Intelligence Society4
Table of Contents4
Table of Contents4
Examining the Usability of the Moirai Serious Game Authoring Platform4
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System4
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning4
IEEE Computational Intelligence Society Information4
IEEE Computational Intelligence Society Information4
Table of Contents4
IEEE Transactions on Games Publication Information4
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess4
Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning4
Image-based video game asset generation and evaluation using deep learning: a systematic review of methods and applications4
IEEE Transactions on Games Publication Information4
IEEE Computational Intelligence Society Information3
Procedural Content Generation for Cooperative Games - A Systematic Review3
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study3
Table of Contents3
Give a Gift of an IEEE Membership3
A Comparison of Self-Play Algorithms Under a Generalized Framework3
GAILPG: Multiagent Policy Gradient With Generative Adversarial Imitation Learning3
AdvMap: Crafting Adversarial Maps to Counter AI Aimbot in First-Person Shooter Games3
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multi-Stage Training Methods3
Playtesting Box Art: Player Perceptions and Expectations3
Large Language Models and Games: A Survey and Roadmap3
IEEE Computational Intelligence Society3
IEEE Computational Intelligence Society3
IEEE Computational Intelligence Society Information3
Win Prediction in Multiplayer Esports: Live Professional Match Prediction3
Table of Contents3
ARTigo: Lessons from Social Image Tagging in an Art-historical Game With a Purpose3
Table of Contents3
Guest Editorial Special Issue on User Experience of AI in Games3
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 23
Full DouZero+: Improving DouDizhu AI by Opponent Modeling, Coach-Guided Training and Bidding Learning3
IEEE Transactions on Games3
A Local-Pattern Related Look-Up Table3
TechRxiv: Share Your Preprint Research with the World!3
A Genetic Algorithm for Solving Sudoku Based on Multi-Armed Bandit Selection3
IEEE Computational Intelligence Society Information3
Increasing Engagement With Engineering Escape Rooms2
Table of Contents2
Table of Contents2
Editorial Leveling Up!2
Improving Deep Reinforcement Learning With Mirror Loss2
Artificial Intelligence With Graph Neural Networks Applied to a Risk-Like Board Game2
Personality and Emotion in Strong-Story Narrative Planning2
GCMA: An Adaptive Multiagent Reinforcement Learning Framework With Group Communication for Complex and Similar Tasks Coordination2
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy2
AI World Cup: Robot-Soccer-Based Competitions2
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence from a Full-Body Haptic Suit2
On Solving Link-a-Pix Picture Puzzles2
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market2
On Mixed-Initiative Content Creation for Video Games2
Guest Editorial: Special Issue on Evolutionary Computation for Games2
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement2
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching2
Playtesting: What is Beyond Personas2
The Influence of Social Ties on Performance in Team-Based Online Games2
IEEE Computational Intelligence Society Information2
Conceptual Game Expansion2
Hierarchically Composing Level Generators for the Creation of Complex Structures2
Image Augmentation-Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes2
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling2
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning2
A Quantum Adaptation for the Morra Game and Some of Its Variants2
Visualizing Multiplayer Game Spaces2
Reinforcement Learning With Dual-Observation for General Video Game Playing1
PyTAG: Tabletop Games for Multiagent Reinforcement Learning1
Revisiting of AlphaStar1
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter1
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time1
Investigating the Effect of Emotional Matching between Game and Background Music on Game Experience in a Valence–Arousal Space1
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game1
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks1
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games1
GamiDOC: The Importance of Designing Gamification in a Proper Way1
Table of Contents1
SuSketch: Surrogate Models of Gameplay as a Design Assistant1
IEEE Transactions on Games1
A Framework for Predicting the Impact of Game Balance Changes Through Meta Discovery1
Solving Nonograms Using Integer Programming Without Coloring1
Improving Conditional Level Generation Using Automated Validation in Match-3 Games1
Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context1
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives1
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation1
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories1
Gamifying Cultural Immersion: Virtual Reality (VR) and Mixed Reality (MR) in City Heritage1
Connect. Support. Inspire1
Graph Embedding Augmented Skill Rating System1
A Systematic Review of Model-Driven Game Development Studies1
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews1
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network1
IEEE Transactions on Games Publication Information1
On the Robustness of Stealth Assessment1
IEEE Transactions on Games1
Enhancing AI-Bot Strength and Strategy Diversity in Adversarial Games: A Novel Deep Reinforcement Learning Framework1
The First ChatGPT4PCG Competition1
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective1
Fighting-Game Gameplay Generation Using Highlight Cues1
Designing Game Feel: A Survey1
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game1
Large Language Models as Narrative Planning Search Guides1
Goal-Oriented Interactions in Games Using LLMs1
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition1
CECILIA: A Toolkit for Visual Game Content Exploration and Modification1
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators1
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem1
Table of Contents1
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features1
TechRxiv: Share Your Preprint Research with the World!1
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games1
DIJS: Methodology for the Design and Development of Digital Educational Serious Games1
MDDP: Making Decisions From Different Perspectives in Multiagent Reinforcement Learning1
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