IEEE Transactions on Games

Papers
(The median citation count of IEEE Transactions on Games is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
IEEE Transactions on Games Publication Information50
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection43
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning33
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games32
Modeling Game Mechanics With Ceptre30
IEEE Transactions on Games Publication Information24
Towards Real-time G-buffer-Guided Style Transfer in Computer Games24
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games23
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games22
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning22
Elastic Monte Carlo Tree Search21
GPT for Games: An Updated Scoping Review (2020-2024)20
Procedural Generation of Rollercoasters19
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping19
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess19
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market18
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem18
IEEE Transactions on Games18
Reinforcement Learning With Dual-Observation for General Video Game Playing18
Hierarchically Composing Level Generators for the Creation of Complex Structures18
Improving Conditional Level Generation Using Automated Validation in Match-3 Games17
A Quantum Adaptation for the Morra Game and Some of Its Variants17
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest16
IEEE Transactions on Games Publication Information16
TechRxiv: Share Your Preprint Research with the World!16
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics15
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game15
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends15
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation15
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews14
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation14
Applying Importance Sampling to MCTS for Mahjong13
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay12
Searching Bug Instances in Gameplay Video Repositories12
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma12
Information for Authors12
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3D Game Generation12
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking11
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks10
Genetic-WFC: Extending Wave Function Collapse With Genetic Search10
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach10
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions10
AstroBug: Automatic Game Bug Detection Using Deep Learning10
Towards Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues10
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search10
Student-Initiated Action Advising via Advice Novelty9
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study9
An Augmented Reality Implementation of the Pong Game9
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer9
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game9
The Complexities of Random-Turn Hex, Square, and Triangle Games9
Gamification of Citizen Participation: A Systematic Mapping9
Solution Density and Search Strategy in Narrative Generation9
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents8
Predictive Dead Reckoning for Online Peer-to-Peer Games8
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN8
STEP: A Framework for Automated Point Cost Estimation8
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms7
IEEE Computational Intelligence Society7
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games7
Explainable AI for Cheating Detection and Churn Prediction in Online Games7
Open-Ended Evolution for Minecraft Building Generation7
Proof Number-Based Monte Carlo Tree Search7
Measuring Diversity of Game Scenarios7
IEEE Transactions on Games Information for Authors6
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity6
Rinascimento: Playing Splendor-Like Games With Event-Value Functions6
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning6
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 26
A Genetic Algorithm for Solving Sudoku Based on Multi-Armed Bandit Selection6
IEEE Computational Intelligence Society Information6
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players6
Transfer Dynamics in Emergent Evolutionary Curricula6
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multi-Stage Training Methods6
Win Prediction in Multiplayer Esports: Live Professional Match Prediction6
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games6
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning6
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach6
Examining the Usability of the Moirai Serious Game Authoring Platform6
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration6
On Solving Link-a-Pix Picture Puzzles5
IEEE Computational Intelligence Society Information5
Table of Contents5
Table of Contents5
Table of Contents5
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives5
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement5
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy5
Toward Designer Modeling Through Design Style Clustering5
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning5
IEEE Transactions on Games5
CreativeStone: A Creativity Booster for Hearthstone Card Decks4
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game4
Clues About Bluffing in Clue: Is Conventional Wisdom Wise?4
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks4
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data4
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games4
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic4
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games4
Revisiting of AlphaStar4
J-POP: Japanese Puzzles as Optimization Problems4
DIJS: Methodology for the Design and Development of Digital Educational Serious Games4
Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models3
Bidding Efficiently in Simultaneous Ascending Auctions With Budget and Eligibility Constraints Using Simultaneous Move Monte Carlo Tree Search3
Latent Combinational Game Design3
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG3
Identifying strategies in Dominion using playtrace clustering3
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues3
Information for Authors3
An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education3
Requirements for Location-Based Games for Social Interaction3
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach3
Adaptivity of Card Recommendation Systems for Legends of Code and Magic3
Table of Contents3
Heuristic Search Value Iteration for Zero-Sum Stochastic Games3
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation3
IEEE Computational Intelligence Society Information3
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning3
Bidding efficiently in Simultaneous Ascending Auctions with incomplete information using Monte Carlo Tree Search and determinization3
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning3
Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer3
Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms3
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles3
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning3
IEEE Transactions on Games Publication Information3
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study3
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories3
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition3
IEEE Computational Intelligence Society Information2
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games2
Toward Stress Detection During Gameplay: A Survey2
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints2
Do Mistakes Provoke New Mistakes? Evidence From Chess2
Procedural Content Generation for Cooperative Games - A Systematic Review2
PreGLAM: A Predictive Gameplay-Based Layered Affect Model2
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter2
Editorial Leveling Up!2
Fighting-Game Gameplay Generation Using Highlight Cues2
Connect. Support. Inspire2
Relation-Aware Learning for Multi-Task Multi-Agent Cooperative Games2
Turing Completeness andSid Meier’s Civilization2
Static Rectangle Expansion A*Algorithm for Pathfinding2
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games2
CuDA2: An Approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systems2
Procedural Generation of Narrative Worlds2
Personality and Emotion in Strong-Story Narrative Planning2
AI World Cup: Robot-Soccer-Based Competitions2
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System2
Large Language Models and Games: A Survey and Roadmap2
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing2
Table of Contents2
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning2
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games2
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions2
Playtesting Box Art: Player Perceptions and Expectations2
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network2
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective2
Multiagent Narrative Experience Management as Story Graph Pruning1
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework1
PokerKit: A Comprehensive Python Library for Fine-Grained Multivariant Poker Game Simulations1
Efficient Adversarially Guided Actor-Critic1
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation1
Modeling Player Knowledge in a Parallel Programming Educational Game1
Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity1
IEEE Transactions on Games Publication Information1
The First ChatGPT4PCG Competition1
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games1
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence from a Full-Body Haptic Suit1
Combining Tree Search With Value Prediction Models Capable of Estimating Their Uncertainty1
Rolling Horizon Evolutionary Algorithms for General Video Game Playing1
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients1
PyTAG: Tabletop Games for Multiagent Reinforcement Learning1
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials1
Goal-Oriented Interactions in Games Using LLMs1
Evolving Woodland Camouflage1
Operationalizing Intentionality to Play Hanabi With Human Players1
Investigating the Relation Between Playing Style and National Culture1
IEEE Computational Intelligence Society Information1
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education1
Measuring Control to Dynamically Induce Flow in Tetris1
CovLBCG: A Covert Communication Framework Using Live Broadcast Bullet Comment Game1
Information for Authors1
IEEE Computational Intelligence Society Information1
Find Your Organization in MMORPGs1
Procedural Content Generation via Knowledge Transformation (PCG-KT)1
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces1
Tension Space Analysis for Emergent Narrative1
Call for Auxiliary Papers IEEE Conference on Games 20241
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games1
Deployment of Causal Effect Estimation in Live Games of Dota 21
Gamification of Online Surveys: A Systematic Mapping1
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition1
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning1
Real-time Player Tracking Framework on MOBA Game Video Through Object Detection1
DanZero+: Dominating the GuanDan Game Through Reinforcement Learning1
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game1
IEEE Transactions on Games Publication Information1
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft1
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games1
Training a Gaming Agent on Brainwaves1
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology1
Seeding for Success: Skill and Stochasticity in Tabletop Games1
Generating Role-Playing Game Quests With GPT Language Models1
From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves1
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