IEEE Transactions on Games

Papers
(The TQCC of IEEE Transactions on Games is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
IEEE Transactions on Games Publication Information66
IEEE Transactions on Games Publication Information54
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games49
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning46
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection39
Refining Evaluation Functions for Game 2048 by Extended Temporal Difference Learning37
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games31
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games30
Rediscovering the Past: Serious Games for Archaeology29
Modeling Game Mechanics With Ceptre29
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games28
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess26
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping25
GPT for Games: An Updated Scoping Review (2020-2024)23
Procedural Generation of Rollercoasters23
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends23
Elastic Monte Carlo Tree Search23
A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games22
IEEE Computational Intelligence Society Information22
Hierarchically Composing Level Generators for the Creation of Complex Structures22
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market21
Improving Conditional Level Generation Using Automated Validation in Match-3 Games21
A Quantum Adaptation for the Morra Game and Some of Its Variants21
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem21
Reinforcement Learning With Dual-Observation for General Video Game Playing20
TechRxiv: Share Your Preprint Research with the World!19
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest19
IEEE Transactions on Games Publication Information19
Adapting to Teammates in a Cooperative Language Game19
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game17
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics17
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends16
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation16
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews16
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking15
Searching Bug Instances in Gameplay Video Repositories15
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation15
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search14
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation14
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach14
AstroBug: Automatic Game Bug Detection Using Deep Learning14
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay13
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues13
Predictive Dead Reckoning for Online Peer-to-Peer Games12
Applying Importance Sampling to MCTS for Mahjong12
Gamification of Citizen Participation: A Systematic Mapping12
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks12
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions12
STEP: A Framework for Automated Point Cost Estimation11
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents11
The Complexities of Random-Turn Hex, Square, and Triangle Games11
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN11
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach10
Solution Density and Search Strategy in Narrative Generation10
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study10
Proof Number-Based Monte Carlo Tree Search10
Genetic-WFC: Extending Wave Function Collapse With Genetic Search9
Student-Initiated Action Advising via Advice Novelty9
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia8
Open-Ended Evolution for Minecraft Building Generation8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms8
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game8
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer8
Measuring Diversity of Game Scenarios8
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents8
Personality Assessment System Using Artificial Intelligence in a Game Environment8
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games8
More Plays than Atoms in the Universe: The Digitization of a 19th-Century Generator for One-Act Comedies8
IEEE Transactions on Games Information for Authors7
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games7
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach7
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning7
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity7
Win Prediction in Multiplayer Esports: Live Professional Match Prediction7
Examining the Usability of the Moirai Serious Game Authoring Platform7
Explainable AI for Cheating Detection and Churn Prediction in Online Games7
Rinascimento: Playing Splendor-Like Games With Event-Value Functions7
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning7
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection7
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration7
IEEE Computational Intelligence Society Information7
Transfer Dynamics in Emergent Evolutionary Curricula7
Toward Designer Modeling Through Design Style Clustering6
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning6
Table of Contents6
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement6
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multistage Training Methods6
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 26
HIFAS: A Hybrid Interactive FPS Agent System for Large Game Maps6
IEEE Computational Intelligence Society Information6
IEEE Transactions on Games Publication Information6
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players6
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience6
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives5
Table of Contents5
J-POP: Japanese Puzzles as Optimization Problems5
Emotional Design through Visual Aesthetics in Serious Games: A Scoping Review5
IEEE Transactions on Games5
Revisiting of AlphaStar5
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data5
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy5
Table of Contents5
Crafting Usability in Neuro-Narrative Games: The Joint Influence of Imagery Perspectives and Task Sequences in BCI-VR System5
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