IEEE Transactions on Games

Papers
(The TQCC of IEEE Transactions on Games is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
IEEE Transactions on Games Publication Information62
Towards Real-time G-buffer-Guided Style Transfer in Computer Games45
Rediscovering the Past: Serious Games for Archaeology44
IEEE Transactions on Games Publication Information39
Modeling Game Mechanics With Ceptre37
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games37
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection29
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning29
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning28
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games27
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games27
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping26
GPT for Games: An Updated Scoping Review (2020-2024)23
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess22
Reinforcement Learning With Dual-Observation for General Video Game Playing22
Procedural Generation of Rollercoasters22
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends22
Elastic Monte Carlo Tree Search22
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market21
Improving Conditional Level Generation Using Automated Validation in Match-3 Games20
A Quantum Adaptation for the Morra Game and Some of Its Variants20
Hierarchically Composing Level Generators for the Creation of Complex Structures20
A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games19
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem19
TechRxiv: Share Your Preprint Research with the World!19
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest18
IEEE Transactions on Games Publication Information18
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game17
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation17
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends17
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics17
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews16
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation14
Searching Bug Instances in Gameplay Video Repositories14
Applying Importance Sampling to MCTS for Mahjong14
AstroBug: Automatic Game Bug Detection Using Deep Learning13
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks13
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach13
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking13
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions13
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search13
Gamification of Citizen Participation: A Systematic Mapping12
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay12
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues12
Predictive Dead Reckoning for Online Peer-to-Peer Games12
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation12
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents11
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN11
Proof Number-Based Monte Carlo Tree Search11
STEP: A Framework for Automated Point Cost Estimation11
Genetic-WFC: Extending Wave Function Collapse With Genetic Search10
The Complexities of Random-Turn Hex, Square, and Triangle Games10
Student-Initiated Action Advising via Advice Novelty10
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study10
Solution Density and Search Strategy in Narrative Generation10
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer9
Explainable AI for Cheating Detection and Churn Prediction in Online Games9
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach9
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game9
IEEE Computational Intelligence Society Information8
IEEE Transactions on Games Information for Authors8
Measuring Diversity of Game Scenarios8
Open-Ended Evolution for Minecraft Building Generation8
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games8
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games8
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents8
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms8
Rinascimento: Playing Splendor-Like Games With Event-Value Functions7
Examining the Usability of the Moirai Serious Game Authoring Platform7
Transfer Dynamics in Emergent Evolutionary Curricula7
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning7
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multi-Stage Training Methods7
Toward Designer Modeling Through Design Style Clustering7
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity7
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach6
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration6
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy6
IEEE Computational Intelligence Society Information6
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 26
Table of Contents6
IEEE Transactions on Games Publication Information6
On Solving Link-a-Pix Picture Puzzles6
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection6
Win Prediction in Multiplayer Esports: Live Professional Match Prediction6
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players6
HIFAS: A Hybrid Interactive FPS Agent System for Large Game Maps6
Clues About Bluffing in Clue: Is Conventional Wisdom Wise?5
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data5
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games5
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience5
Table of Contents5
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game5
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games5
DIJS: Methodology for the Design and Development of Digital Educational Serious Games5
J-POP: Japanese Puzzles as Optimization Problems5
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning5
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement5
Table of Contents5
Revisiting of AlphaStar5
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks5
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives5
IEEE Transactions on Games5
CreativeStone: A Creativity Booster for Hearthstone Card Decks5
0.40494203567505