IEEE Transactions on Games

Papers
(The TQCC of IEEE Transactions on Games is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
IEEE Transactions on Games Publication Information86
IEEE Transactions on Games Publication Information53
Rediscovering the Past: Serious Games for Archaeology52
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection47
MobaQA: MOBA Games Prediction Based on Large Language Model Fine-Tuning41
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games36
Modeling Game Mechanics With Ceptre36
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning35
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games30
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games29
Refining Evaluation Functions for Game 2048 by Extended Temporal Difference Learning28
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess27
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games27
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping26
Procedural Generation of Rollercoasters26
PandaSkill—Player Performance and Skill Rating in Esports: Application to League of Legends26
Switch, Reason, and Revise: Enhancing Reasoning Capability of Video Game AI by Large Language Models25
Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning24
GPT for Games: An Updated Scoping Review (2020-2024)24
Elastic Monte Carlo Tree Search24
IEEE Computational Intelligence Society Information23
A Quantum Adaptation for the Morra Game and Some of Its Variants22
Hierarchically Composing Level Generators for the Creation of Complex Structures22
Improving Conditional Level Generation Using Automated Validation in Match-3 Games21
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem21
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market20
A Comprehensive Review of Multiagent Reinforcement Learning in Video Games20
Adapting to Teammates in a Cooperative Language Game18
Reinforcement Learning With Dual-Observation for General Video Game Playing18
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest18
IEEE Transactions on Games Publication Information18
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics17
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews16
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game16
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends16
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation15
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay15
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation15
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking15
Searching Bug Instances in Gameplay Video Repositories15
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues14
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation14
Game Plot Design With an LLM-Powered Assistant: An Empirical Study With Game Designers14
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents13
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks13
The Complexities of Random-Turn Hex, Square, and Triangle Games13
AstroBug: Automatic Game Bug Detection Using Deep Learning13
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach13
STEP: A Framework for Automated Point Cost Estimation13
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions13
Applying Importance Sampling to MCTS for Mahjong13
Solution Density and Search Strategy in Narrative Generation12
Proof Number-Based Monte Carlo Tree Search11
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer11
Student-Initiated Action Advising via Advice Novelty11
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game11
Genetic-WFC: Extending Wave Function Collapse With Genetic Search10
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN10
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study10
Table of Contents10
Predictive Dead Reckoning for Online Peer-to-Peer Games9
Explainable AI for Cheating Detection and Churn Prediction in Online Games9
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach9
Personality Assessment System Using Artificial Intelligence in a Game Environment9
Open-Ended Evolution for Minecraft Building Generation9
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia9
Subgame Pruning: Efficiently Solving Two-Player Imperfect Information Games by Accelerated Public Tree Traversal in CFR9
Gamification of Citizen Participation: A Systematic Mapping9
More Plays than Atoms in the Universe: The Digitization of a 19th-Century Generator for One-Act Comedies8
IEEE Computational Intelligence Society Information8
Transfer Dynamics in Emergent Evolutionary Curricula8
IEEE Transactions on Games Information for Authors8
A Modular Framework for Automated Evaluation of Procedural Content Generation in Serious Games With Deep Reinforcement Learning Agents8
Measuring Diversity of Game Scenarios8
From Play to Pedagogy: A Structured Topic Modeling Analysis of Escape Rooms Research8
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms8
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games8
Rinascimento: Playing Splendor-Like Games With Event-Value Functions8
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players8
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration7
Toward Designer Modeling Through Design Style Clustering7
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning7
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning7
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection7
IEEE Computational Intelligence Society Information7
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity7
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multistage Training Methods7
Examining the Usability of the Moirai Serious Game Authoring Platform7
Table of Contents7
IEEE Transactions on Games Publication Information6
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience6
Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review6
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy6
Could vs Should: Exploring Prompting Strategies and Writer Perspectives Towards LLM Assistance in Storylet Authoring6
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning6
Demystifying the Peeker's Advantage in Multiplayer First-Person Shooter Games6
Table of Contents6
REGEN: Real-Time Photorealism Enhancement in Games Via a Dual-Stage Generative Network Framework6
HIFAS: A Hybrid Interactive FPS Agent System for Large Game Maps6
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement6
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives6
0.21841192245483