Psychology of Popular Media

Papers
(The median citation count of Psychology of Popular Media is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Supplemental Material for The Effect of Short-Form Video Usage on Self-Expansion38
Qualitative and quantitative investigations of Office fans’ connections with fictional and celebrity couples: Identification, parasocial relationships, and beyond.36
Supplemental Material for Who Finds Media Violence Funny? Testing the Effects of Media Violence Exposure and Dark Personality Traits31
Random app of kindness: Evaluating the potential of a smartphone intervention to impact adolescents’ empathy, prosocial behavior, and aggression.31
Me, myself, and my avatar: Self-discrepancy, embodiment, and narrative involvement in gaming experiences.30
The psychology of likes: Relevance of feedback on Instagram and relationship to self-esteem and social status.30
What does the Cat in the Hat know about that? An analysis of the educational and unrealistic content of children’s narrative science media.26
Black lives matter, Black stories matter, Black voices matter: Black Lives Matter protests, COVID-19, and streaming services.24
The portrayal of mental illness in popular children's programs on Netflix: A content and thematic analysis.24
Social media usage is associated with lower knowledge about anxiety and indiscriminate use of anxiety coping strategies.22
Extensions of the proteus effect on intergroup aggression in the real world.19
From online to offline: Pathways from active social media use to proenvironmental behaviors through the lens of construal level theory.19
“Using Comics and tweets to raise awareness about gender biases in STEM.” Correction to Freedman, Green, Kaufman, and Flanagan (2022).18
Supplemental Material for Subtle Threat Cues in Marketing Horror and Children’s Entertainment17
Supplemental Material for “To Be Yourself or Your Selfies, That Is the Question”: The Moderation Role of Gender, Nationality, and Privacy Settings in the Relationship Between Selfie-Engagement and Bod15
Supplemental Material for Other-Focus Versus Self-Focus: The Power of Self-Transcendent TV Shows14
Looking to the stars: Validating the existence of para-couple relationships among emerging adults.13
Supplemental Material for Postexposure Engagement With More and Less Eudaimonic Films: 10-Year Patterns of Response and the Role of Parasocial Relationship and Retrospective Imaginative Involvement13
The effects of awe-inspiring nature videos on connectedness to nature and proenvironmental intentions.12
A moderated mediation model of the relationship between passive social network usages and life satisfaction.12
Rating heroes, antiheroes, and villains: Machiavellianism, grandiose narcissism, psychopathy, and sadism predict admiration for and perceived similarity to morally questionable characters.12
Can the social network bridge social distancing? Social media use during the COVID-19 pandemic.12
Supplemental Material for Rage in Video Gaming, Characteristics of Loss of Control Among Gamers: A Qualitative Study11
Supplemental Material for Physiological Stress Responses to Mental Illness Narratives11
Testing the direct and indirect relationship between media violence exposure and cyberbullying perpetration.11
It's a “pattern” of time: Exploring flow experience in autonomous sensory meridian response videos.10
Supplemental Material for Fear of Missing Out and Compulsive Social Media Use as Mediators Between OCD Symptoms and Social Media Fatigue10
Dark personality traits and anger in cyber aggression perpetration: Is moral disengagement to blame?9
#Instabod versus #BoPo: An experimental study of the effects of viewing idealized versus body-positive content on collegiate males’ and females’ body satisfaction.9
The effects of autonomous sensory meridian response (ASMR) on modality, mood, and mindfulness (3Ms).9
Supplemental Material for Perceptions of Fake News, Misinformation, and Disinformation Amid the COVID-19 Pandemic: A Qualitative Exploration9
Supplemental Material for Queer on TV: Using the Minority Stress Model to Explore the Role of LGBQ+ Television Exposure in LGBQ+ Audiences’ Psychological Well-Being and Identity Status9
"The fairest of them all: Representations of bodies across Disney animated films from 1937 to 2019": Correction.9
Reviewer Acknowledgments 20249
Time for digital media but no time for school? An investigation of displacement effects among adolescents of gen X, Y, and Z.9
Achieving the ideal-self while harming my relationship: Examining associations between self-discrepancy, instagram photo manipulation, and romantic relationship outcomes.9
The associations between parents’ technoference, their problematic use of digital technology, and the psychological state of their children.8
Inspiration for perspiration? Two experiments testing the psychological effects of fitspiration.8
Directional is the new null? A comment on Bushman and Anderson (2021).8
Losing parasocial friendships over celebrity politics: A cognitive discrepancies approach.8
Effects of self-objectification on viewers’ narrative engagement.8
Shared screens: Scripted television's communal space in a polarized nation.8
Supplemental Material for Social Media Addiction Moderates Links Between Perceptions of Freedom and Mental Health in the United States and Germany8
Supplemental Material for Rating Heroes, Antiheroes, and Villains: Machiavellianism, Grandiose Narcissism, Psychopathy, and Sadism Predict Admiration for and Perceived Similarity to Morally Questionab8
Connecting the pro-recovery eating disorder community: An analysis of the language on science, Twitter, and Reddit.8
Solving the puzzle of null violent media effects.8
SPACE to esc: Affective and motivational correlates to adaptive and maladaptive escapism among video gamers—A network analysis.8
Media prescriptions for goal achievement: The differential effect of inspiring versus humorous content.8
Keep your head in the game: Retrospective imaginative involvement with video game narratives.7
What is in a hashtag? A comparative content analysis of fitspiration, body positivity, and body neutrality posts on Instagram.7
Supplemental Material for How Anthropomorphic Animal Representations in Nature Documentaries Are Related to Entertainment Experience and Persuasive Effects7
Women’s exposure to sexualized TV, self-objectification, and consideration of cosmetic surgery: The role of age.7
Supplemental Material for Investigating the Effect of Full and Partial Social Media Abstinence on Fear of Missing Out and Well-Being Outcomes: A Daily Diary Experimental Approach6
Being asked to dance: Evidence of racial bias in audience voting behavior on the television show Strictly Come Dancing.6
Supplemental Material for Female-Oriented Dating Sims in China: Players’ Parasocial Relationships, Gender Attitudes, and Romantic Beliefs6
Measurement and correlates of celebrity culture hate.6
Supplemental Material for Personality Perception in Game of Thrones: Character Consensus and Assumed Similarity6
Supplemental Material for Big Data, Actually: Examining Systematic Messaging in 188 Romantic Comedies Using Unsupervised Machine Learning6
That’s not supposed to happen! Spoilers’ impact on experience of narratives with (un)expected endings.6
Stuck in the DMs: The association between introversion/extraversion and self-confidence through text-based communication.6
Supplemental Material for The Costs of Sexualization: Examining Viewers’ Perceptions of Sexualized Profile Owners in Online Dating6
Queer folklore: Examining the influence of fandom on sexual identity development and fluidity acceptance among Taylor Swift fans.5
Exploring identity and coping among Black viewers of Marvel’s Black Panther.5
Select your character: Individual needs and avatar choice.5
Supplemental Material for Strange New Worlds: Social Content in Popular Star Trek Fanfiction Versus Commercial Novels5
Pressure, preoccupation, and porn: The relationship between internet pornography, gendered attitudes, and sexual coercion in young adults.5
The green side of parasocial romantic relationships: An exploratory investigation of parasocial jealousy.5
Parenting and tweens’ media use during the COVID-19 pandemic.5
Time travels on Instagram: A longitudinal investigation of parasocial interaction with a historical person and the impact on followers’ morality.5
Supplemental Material for Maternal Technology Distraction and Its Associations With Stress and Parenting During the COVID-19 Pandemic5
Self-simming while Black: Examining a petition to improve black representation in Sims 4.5
Supplemental Material for Escaping the Pandemic Present: The Relationship Between Nostalgic Media Use, Escapism, and Well-Being During the COVID-19 Pandemic5
“I see dead people”: Exploring the associations between watching horror and belief in the paranormal.5
Social media use and body image concerns for midlife and older women.5
Supplemental Material for Qualitative and Quantitative Investigations of Office Fans’ Connections With Fictional and Celebrity Couples: Identification, Parasocial Relationships, and Beyond5
Recognizing the similarities and appreciating the differences? Content choices and perceived (dis)similarity with TV show characters among youth.5
Character immersion in video games as a form of acting.4
Uses of media representation in LGBTQ adults’ relationship with their parent: Individual, relational, and sociocultural contexts.4
Supplemental Material for Amplify or Suppress the Inspiration? Comment Valence Influences the Reception of Inspirational COVID-19 Videos4
Young love on the big screen: A content analysis of romantic ideals, challenges, hookups, and long-term relationships in teen romantic drama movies.4
Wine mom culture: Investigating social media influence on mothers’ alcohol norms.4
Better than scrolling: Digital detox in the search for the ideal self.4
Exploring the motives for watching horror movies: A replication and extension.4
Navigating the social landscape of Instagram: Exploring the experiences, motivations, and perceptions of eating disorder recovery content creators.4
Exploring the association between Twitch use and well-being.4
Supplemental Material for Content of Social Media Fitspiration and Its Effect on Physical Activity-Related Behavior: A Systematic Review4
A content analysis method for coding movie content using movie trailers.4
A cognitive behavioral therapy-based microintervention to reduce the negative impact of Instagram use on well-being: A randomized controlled trial.4
Spoilers ahead, proceed with caution: How engagement, enjoyment, and FoMO predict avoidance of spoilers.4
Linking adolescents’ exposure to and identification with reality TV to materialism, narcissism, and entitlement.4
Correction to “limiting social media use decreases depression, anxiety, and fear of missing out in youth with emotional distress: A randomized controlled trial” by Davis and Goldfield (2024).4
“Ur a freakin goddess!”: Examining appearance commentary on Instagram.4
Adolescents’ perceptions of nicotine vaping-related social media content.3
Enhancing brand equity through branded content experience on social media: Developing and testing a moderated mediation model.3
Why lurk, why join, and why post? The uses and gratifications of lurkers, infrequent posters, and frequent posters in the brand community context.3
Consuming memes during the COVID pandemic: Effects of memes and meme type on COVID-related stress and coping efficacy.3
Problematic video gaming is associated with poor sleep quality, diet quality, and personal hygiene.3
Supplemental Material for Romantic Ideas and Ideals in Popular Music: A Content Analysis of the Taylor Swift Musical Catalog3
A continuous-space description of video games: A preliminary investigation.3
Mood repair following eudaimonic media selection.3
If your girl only knew: The effects of infidelity-themed song lyrics on cognitions related to infidelity.3
Supplemental Material for The Portrayal of Mental Illness in Popular Children's Programs on Netflix: A Content and Thematic Analysis3
Examining the postpartum period through social media: A content and thematic analysis of #postpartum Instagram posts.3
Supplemental Material for Interventions to Reduce the Negative Impact of Online Highly Visual Social Networking Site Use on Mental Health Outcomes: A Scoping Review3
The woman in the (rearview) mirror: Viewers’ attitudes toward objectified car selfies of Black and White women.3
Supplemental Material for Problematic Social Media Use Increases With Fear of Missing Out Among Young Adults: A Three-Wave Longitudinal Study3
Empathy, narcissism, alexithymia, and social media use.3
Unfulfilled romantic needs: Effects of relationship status, presence of romantic partners, and relationship satisfaction on romantic parasocial phenomena.3
Sensing the media character: The experience of parasocial interaction, but not identification, as a real physical occurrence.3
“His fight or flight kicked in and here we are”: Investigating the construction of a perpetrator within a dark fandom.3
Social networking sites use exacerbates appearance anxiety in young Chinese women: The moderating role of self-concept clarity.3
Straw men, bogus claims, and misinformation about media violence: Reply to comment by Devilly et al. (2023).3
Interventions to reduce the negative impact of online highly visual social networking site use on mental health outcomes: A scoping review.3
Who finds media violence funny? Testing the effects of media violence exposure and dark personality traits.3
Supplemental Material for Self-Compassion and Women's Experience of Social Media Content Portraying Body Positivity and Appearance Ideals3
Fitspiration, related risks, and coping strategies: Recent trends and future directions.3
An examination of viewers’ mental model drawings after they watched a transgender-themed TV narrative.3
Supplemental Material for One Fit(Spiration) for All? Gender Differences in Body Satisfaction3
Erratum to “The effect of TikTok body neutrality content on young women’s self-compassion” by Seekis and Lawrence (2024).3
Belongingness needs mediate the link between attachment anxiety and parasocial relationship strength.3
Is it painful? Playing violent video games affects brain responses to painful pictures: An event-related potential study.3
Subtle threat cues in marketing horror and children’s entertainment.3
Intergroup contact with a virtual refugee: Reducing prejudice through a cooperative game.2
The role of different screen media devices, child dysregulation, and parent screen media use in children’s self-regulation.2
Supplemental Material for Unraveling the Links Between Maternal and Paternal Parenting Practices and Adolescent Problematic Gaming: The Mediating Role of Satisfaction and Frustration of Psychological 2
“Makes me feel like I was born in the wrong era”: Gamer self-efficacy and appreciation, rather than controller type, correlate with historical nostalgia when playing a retrogame.2
Exploring the impact of work from home on the effects of social media: A moderated mediation analysis of psychological well-being.2
From filters to body positivity: Opposing social media messages and adolescent body image.2
Associations between intentions for affective social media content choices and depressive symptoms in adolescence: A cross-sectional investigation of media response styles as moderators.2
Playing with privilege: Examining demographics in choosing player-characters in video games.2
That’s disgusting! Why disgust increases enjoyment of crime dramas.2
Supplemental Material for Problematic Video Gaming Is Associated With Poor Sleep Quality, Diet Quality, and Personal Hygiene2
Patterns of child and adolescent digital media use: Associations with school support, engagement, and cybervictimization.2
Sexism and racism negatively predict preference for diverse characters in Star Wars fans.2
How anthropomorphic animal representations in nature documentaries are related to entertainment experience and persuasive effects.2
Supplemental Material for Keep Your Head in the Game: Retrospective Imaginative Involvement With Video Game Narratives2
Supplemental Material for The Effect of Types of Language Mistakes on the Persuasiveness of User-Generated Content on Facebook2
Activism through fandom for the Black Lives Matter movement.2
That bygone feeling: Controller ergonomics and nostalgia in video game play.2
Perceptions of fake news, misinformation, and disinformation amid the COVID-19 pandemic: A qualitative exploration.2
The effect of TikTok body neutrality content on young women’s self-compassion.2
The impacts of cinematic portrayal of human virtues.2
Black college students navigating digital environments: A qualitative analysis of peer racial socialization.2
Supplemental Material for “But They Don’t Look Like Someone With an Eating Disorder”: A Content Analysis of Representation in TV and Film Portrayals of Characters With Eating Disorders2
Inspired to mask up: The effect of uplifting media messages on attitudes about wearing face masks among Democrats and Republicans.2
The effect of types of language mistakes on the persuasiveness of user-generated content on Facebook.2
Facebook, Twitter, and Instagram: Simultaneously examining the association between three social networking sites and relationship stress and satisfaction.2
Understanding social media appearance preoccupation: The role of body image emotions.2
Further tests of the media violence–aggression link: Replication and extension of the 7 Nations Project with multiple Latinx samples.2
Fear of missing out and compulsive social media use as mediators between OCD symptoms and social media fatigue.2
Self-compassion and women's experience of social media content portraying body positivity and appearance ideals.2
Longitudinal dynamics of self-presentation in face-to-face and messenger-based communication.2
Supplemental Material for Parasocial Relationships as Functional Social Alternatives During Pandemic-Induced Social Distancing2
Supplemental Material for Select Your Character: Individual Needs and Avatar Choice1
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory.1
Examining engagement and self-referencing across the duration of narrative processing.1
Living for the likes: Social media use, fear of missing out, and body and life satisfaction in women.1
#Grab, #touch, #drink: A content analysis of college party culture in Instagram fraternity pictures.1
“I expect it as part of the kind of package deal when you sign up to these things”—Motivations and experiences of ghosting.1
Supplemental Material for Measurement and Correlates of Celebrity Culture Hate1
Are fatigued users fleeing social media? A three-level meta-analysis on the association between social media fatigue and social media use.1
I love you, but I have got to cancel you: Psychological consequences of participation in cancel culture.1
Into the purple ocean: The formation and dynamics of a transcultural fandom as a result of cultural diffusion through K-pop.1
Supplemental Material for Time Travels on Instagram: A Longitudinal Investigation of Parasocial Interaction With a Historical Person and the Impact on Followers’ Morality1
Supplemental Material for Identification With Characters in Parasocial Relationships Predicts Sharing Their Personality Traits1
Big data, actually: Examining systematic messaging in 188 romantic comedies using unsupervised machine learning.1
Binge-watching in times of COVID-19: A longitudinal examination of changes in affect and TV series consumption patterns during lockdown.1
Amplify or suppress the inspiration? Comment valence influences the reception of inspirational COVID-19 videos.1
Social media reduction or abstinence interventions are providing mental health benefits—Reanalysis of a published meta-analysis.1
Female-oriented dating sims in China: Players’ parasocial relationships, gender attitudes, and romantic beliefs.1
Celebrity hate: Credibility and belief in a just world in prediction of celebrity hate.1
Crime in your area: Use of neighborhood apps is associated with inaccurate perceptions of higher local crime rates.1
Preference for violent video games: The role of emotion regulation, alexithymia, affect intensity, and sensation seeking in a population of French video gamers.1
Women in fandom: Participation patterns and perceived authenticity.1
The effects of daily Instagram use on state self-objectification, well-being, and mood for young women.1
Love, desire, and problematic behaviors: Exploring young adults’ smartphone use from a uses and gratifications perspective.1
Upward social comparisons and suicidal ideation on Facebook: Moderating role of thwarted belongingness.1
Supplemental Material for Media Multitasking, Interference Management Under Uncertainty, and Fluid Intelligence: Indicators of Performance and Flexibility Under Chosen Versus Forced Task Interference1
Motivational underpinnings of social media use.1
Social connection, social exploration, social and platform constraints: The construction and validation of a social media user perception scale.1
The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences.1
Supplemental Material for Exploring How Message and Situational Factors Shape People’s Information Processing and Belief in Fake News on Social Media: The Moderating Role of Status-Seeking Motivation1
Supplemental Material for “Makes Me Feel Like I Was Born in the Wrong Era”: Gamer Self-Efficacy and Appreciation, Rather Than Controller Type, Correlate With Historical Nostalgia When Playing a Retrog1
Understanding the relations among being a cyber victim, willingness to tell a friend about being a cyber victim, and peer social competence for Chinese children.1
Supplemental Material for Understanding the Attraction to Music Containing Violent Themes: A Qualitative Analysis1
Antecedents and consequences of smartphone self-extension.1
Problematic social media use increases with fear of missing out among young adults: A three-wave longitudinal study.1
Exploring how message and situational factors shape people’s information processing and belief in fake news on social media: The moderating role of status-seeking motivation.1
Supplemental Material for Tension in Attention: Hypervigilance Helps Explain Why Marginalization Leads to Doomscrolling1
Looking through a filtered lens: Negative social comparison on social media and suicidal ideation among young adults.1
Supplemental Material for The Role of Cliffhangers in Serial Entertainment: An Experiment on Cliffhangers’ Effects on Enjoyment, Arousal, and Intention to Continue Watching1
Supplemental Material for Understanding Social Media Appearance Preoccupation: The Role of Body Image Emotions1
You would not download a soulmate: Attributes of fictional characters that inspire intimate connection.0
I just want to watch something I can ignore: Motivations, gratifications, and mood management in background, ambient television.0
“Calming Y’r nerves on Instagram?” social media escapism in light of neuroticism and emotion regulation.0
Interactive decision-making in entertainment movies: A mixed-methods approach.0
Women in fiction: Bechdel-Wallace Test results for the highest-grossing movies of the last four decades.0
Content of social media fitspiration and its effect on physical activity-related behavior: A systematic review.0
Cyberbullying and its relation to right and left authoritarianism, trait victimhood, and mental illness.0
“It’s you and me, there’s nothing like this”: Parasocial relationships, fear of missing out, and how fans consume the products in Taylor Swift’s media empire.0
Supplemental Material for A Content Analysis Method for Coding Movie Content Using Movie Trailers0
Supplemental Material for Loving Shuang Ju: Chinese Audiences’ Entertainment Experience of Retribution Narratives0
“I need to just have a couple of White claws and play animal crossing tonight”: Parents coping with video games during the COVID-19 pandemic.0
I’ll see your beautified photo and raise you one: An experimental investigation of the effect of edited social media photo exposure.0
Parent–child communication about gender and race through the films Black Panther and Wonder Woman: The roles of parental mediation and media literacy.0
College students’ media habits, concern for themselves and others, and mental health in the era of COVID-19.0
Supplemental Material for Love, Desire, and Problematic Behaviors: Exploring Young Adults’ Smartphone Use From a Uses and Gratifications Perspective0
Narrative persuasion across the aisle: Mechanisms of engagement with discordant characters.0
One fit(spiration) for all? Gender differences in body satisfaction.0
The role of different characters on story-consistent attitudes and self-reported mental health-related behavior change among viewers of 13 Reasons Why.0
Online communities and identity: Experiences of LGBTQIA+ emerging adults engaging with LGBTQIA+ online content during the COVID-19 pandemic.0
Self-esteem, but not age, moderates the influence of viewing social media on body image in adult females.0
Supplemental Material for Queer folklore: Examining the Influence of Fandom on Sexual Identity Development and Fluidity Acceptance Among Taylor Swift Fans0
Supplemental Material for Influences of Online Computer-Mediated Activities on the Development of Aggressive Behavior: A Systematic Literature Review Comparing Eurasian Regions0
Jealousy, threat, and romantic rivals in parasocial romantic relationships.0
Entertainment and social media use during social distancing: Examining trait differences in transportability and need for social assurance.0
Conjuring up the departed in virtual reality: The good, the bad, and the potentially ugly.0
Supplemental Material for Mimetic Representations of the COVID-19 Pandemic: An Analysis of Objectification, Anchoring, and Identification Processes in Coronavirus Memes0
Contagion and character: How personality predicts interest in pandemic media.0
The relationships between video games and cognitive, motor, emotional, and social development across the lifespan: An umbrella review.0
Supplemental Material for Further Tests of the Media Violence–Aggression Link: Replication and Extension of the 7 Nations Project With Multiple Latinx Samples0
From fun to fantasy: Gaming experiences, perceived presence, and adolescent romantic parasocial attachments in romantic video games.0
The Big Five and beyond: Which personality traits do predict movie and reading preferences?0
Mimetic representations of the COVID-19 pandemic: An analysis of objectification, anchoring, and identification processes in coronavirus memes.0
A qualitative study exploring behaviors which underpin different types of social media use.0
Just my imagination: The influence of celebrities’ romantic relationship announcements on romance fans and friendship fans.0
Feeling better or worse? Women’s social comparison to romantic ideal and challenge content.0
Perceptions of health changes and support for self-limiting social media use among young adults in Finland—A qualitative study.0
Rolling minds: A conversational media to promote intergroup contact by countering racial misinformation through socioanalytic processing in adolescence.0
South African university students’ use of mental health content on Instagram.0
The fairest of them all: Representations of bodies across Disney animated films from 1937 to 2019.0
Queer on TV: Using the minority stress model to explore the role of LGBQ+ television exposure in LGBQ+ audiences’ psychological well-being and identity status.0
Supplemental Material for Shared Screens: Scripted Television\'s Communal Space in a Polarized Nation0
Young Indians, social media, and COVID-19: Study on the relation between engagements on social media and mental well-being during the pandemic.0
“But they don’t look like someone with an eating disorder”: A content analysis of representation in TV and film portrayals of characters with eating disorders.0
Why we play: Motivational and experiential aspects of video gaming as predictors of player well-being.0
Media multitasking, interference management under uncertainty, and fluid intelligence: Indicators of performance and flexibility under chosen versus forced task interference.0
Supplemental Material for Predicting the Use of YouTube and Content Exposure Among 10–12-Year-Old Children: Dispositional, Developmental, and Social Factors0
“They’re just weird”: Cognitive and affective mediators of the association between perceived nonprototypicality of, and prejudice toward, fan culture.0
The role of cliffhangers in serial entertainment: An experiment on cliffhangers’ effects on enjoyment, arousal, and intention to continue watching.0
Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses.0
Be positive? The interplay of Instagram influencers’ body type and favorable user comments on young women’s perceptions, affective well-being, and exercise intentions.0
Weird reactions to weird Twitter: How expectation and intention relate to appreciation for absurd humor.0
Does gender matter? Comic hosts, audience reception, and the processing of political satire content.0
Supplemental Material for Exploring the Association Between Twitch Use and Well-Being0
Prejudice norms in online gaming: Game context and gamer identification as predictors of the acceptability of prejudice.0
Online social experiences among Hispanic emerging adults: Associations with mental and sleep health.0
“I made you look”… and comment: Exploring the role of TikTok on body image and acceptance of cosmetic surgery.0
Are you still watching? Antecedents and outcomes of binge-watching.0
Supplemental Material for Comparison of Listening Experiences by Podcast Styles: Monologue Versus Dialogue0
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